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Zhe-Han Mo

dblp:408/2929 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0003-2151-2881ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Geometric modeling and processing · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
multimodal reasoning
0.912025
RBench-V: A Primary Assessment for Visual Reasoning Models with Multimodal Outputs · NeurIPS 2025
Computer vision › Vision and language › multimodal benchmark
visual reasoning benchmark
0.912025
RBench-V: A Primary Assessment for Visual Reasoning Models with Multimodal Outputs · NeurIPS 2025
Computer animation and physical simulation
deformable body simulation
0.912025
Fast Galerkin Multigrid Method for Unstructured Meshes · ACM Trans. Graph. 2025
Geometric modeling and processing
multigrid solver
0.912025
Fast Galerkin Multigrid Method for Unstructured Meshes · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

multimodal output generation · 0.9matrix-free vertex block jacobi smoothing · 0.9galerkin multigrid · 0.9full approximation scheme · 0.9benchmark construction · 0.9
YearPublicationVenuePosition
2025 RBench-V: A Primary Assessment for Visual Reasoning Models with Multimodal Outputs
abstract
The rapid advancement of native multi-modal models and omni-models, exemplified by GPT-4o, Gemini and o3 with their capability to process and generate content across modalities such as text and images, marks a significant milestone in the evolution of intelligence. Systematic evaluation of their multi-modal output capabilities in visual thinking process (a.k.a., multi-modal chain of thought, M-CoT) becomes critically important. However, existing benchmarks for evaluating multi-modal models primarily focus on assessing multi-modal inputs and text-only reasoning process while neglecting the importance of reasoning through multi-modal outputs. In this paper, we present a benchmark, dubbed as RBench-V, designed to assess models’ vision-indispensable reasoning. To conduct RBench-V, we carefully hand-pick 803 questions covering math, physics, counting and games. Unlike problems in previous benchmarks, which typically specify certain input modalities, RBench-V presents problems centered on multi-modal outputs, which require image manipulation, such as generating novel images and constructing auxiliary lines to support reasoning process. We evaluate numerous open- and closed-source models on RBench-V, including o3, Gemini 2.5 pro, Qwen2.5-VL, etc. Even the best-performing model, o3, achieves only 25.8% accuracy on RBench-V, far below the human score of 82.3%, which shows current models struggle to leverage multi-modal reasoning. Data and code are available at https://evalmodels.github.io/rbenchv.
Menghao Guo 0001, Xuanyu Chu, Qianrui Yang, Zhe-Han Mo, Yiqing Shen 0005, Pei-lin Li, Xinjie Lin 0001, Jinnian Zhang, Xin-Sheng Chen, Yi Zhang 0099, Kiyohiro Nakayama, Zhengyang Geng, Houwen Peng, Han Hu 0001, Shi-Min Hu 0001
NeurIPS4
2025 Fast Galerkin Multigrid Method for Unstructured Meshes
abstract
We present a novel multigrid solver framework that significantly advances the efficiency of physical simulation for unstructured meshes. While multi-grid methods theoretically offer linear scaling, their practical implementation for deformable body simulations faces substantial challenges, particularly on GPUs. Our framework achieves up to 6.9× speedup over traditional methods through an innovative combination of matrix-free vertex block Jacobi smoothing with a Full Approximation Scheme (FAS), enabling both piecewise constant and linear Galerkin formulations without the computational burden of dense coarse matrices. Our approach demonstrates superior performance across varying mesh resolutions and material stiffness values, maintaining consistent convergence even under extreme deformations and challenging initial configurations. Comprehensive evaluations against state-of-the-art methods confirm our approach achieves lower simulation error with reduced computational cost, enabling simulation of tetrahedral meshes with over one million vertices at approximately one frame per second on modern GPUs.
Jia-Ming Lu, Tailing Yuan, Zhe-Han Mo, Shi-Min Hu 0001
ACM Trans. Graph.3