Demo Data from EDBT 2026 / reviewers in the wild / expert
Zi-An Wang
dblp:408/4380
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-6259-1368ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
cross-modal retrieval |
1.0 | 1 | 2026 | Multi-Modal Motion Retrieval by Learning a Fine-Grained Joint Embedding Space · IEEE Trans. Multim. 2026 |
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
motion retrieval |
1.0 | 1 | 2026 | Multi-Modal Motion Retrieval by Learning a Fine-Grained Joint Embedding Space · IEEE Trans. Multim. 2026 |
Methods — techniques the papers use, named apart from their topics
sequence-level alignment · 1.0contrastive learning · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Multi-Modal Motion Retrieval by Learning a Fine-Grained Joint Embedding SpaceabstractMotion retrieval is crucial for motion acquisition, offering superior precision, realism, controllability, and editability compared to motion generation. Existing approaches leverage contrastive learning to construct a unified embedding space for motion retrieval from text or visual modality. However, these methods lack a more intuitive and user-friendly interaction mode and often overlook the sequential representation of most modalities for improved retrieval performance. To address these limitations, we propose a framework that aligns four modalities—text, audio, video, and motion—within a fine-grained joint embedding space, incorporating audio for the first time in motion retrieval to enhance user immersion and convenience. This fine-grained space is achieved through a sequence-level contrastive learning approach, which captures critical details across modalities for better alignment. To evaluate our framework, we augment existing text-motion datasets with synthetic but diverse audio recordings, creating two multi-modal motion retrieval datasets. Experimental results demonstrate superior performance over state-of-the-art methods across multiple sub-tasks, including an 10.16% improvement in R@10 for text-to-motion retrieval and a 25.43% improvement in R@1 for video-to-motion retrieval on the HumanML3D dataset. Furthermore, our results show that our 4-modal framework significantly outperforms its 3-modal counterpart, underscoring the potential of multi-modal motion retrieval for advancing motion acquisition. Shiyao Yu, Zi-An Wang, Kangning Yin, Zheng Tian 0002, Weixin Si, Shihao Zou |
IEEE Trans. Multim. | 2 |
| 2025 | Semantics-aware human motion generation from audio instructionsabstractRecent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the semantics of the audio. Unlike text-based interactions, audio provides a more natural and intuitive communication method. However, existing methods typically focus on matching motions with music or speech rhythms, which often results in a weak connection between the semantics of the audio and generated motions. We propose an end-to-end framework using a masked generative transformer, enhanced by a memory-retrieval attention module to handle sparse and lengthy audio inputs. Additionally, we enrich existing datasets by converting descriptions into conversational style and generating corresponding audio with varied speaker identities. Experiments demonstrate the effectiveness and efficiency of the proposed framework, demonstrating that audio instructions can convey semantics similar to text while providing more practical and user-friendly interactions. Zi-An Wang, Shihao Zou, Shiyao Yu |
Graph. Model. | 1 |
| 2025 | Highly Efficient 3D Human Pose Tracking From Events With Spiking Spatiotemporal TransformerabstractEvent camera, as an asynchronous vision sensor capturing scene dynamics, presents new opportunities for highly efficient 3D human pose tracking. Existing approaches typically adopt modern-day Artificial Neural Networks (ANNs), such as CNNs or Transformer, where sparse events are converted into dense images or paired with additional gray-scale images as input. Such practices, however, ignore the inherent sparsity of events, resulting in redundant computations, increased energy consumption, and potentially degraded performance. Motivated by these observations, we introduce the first sparse Spiking Neural Networks (SNNs) framework for 3D human pose tracking based solely on events. Our approach eliminates the need to convert sparse data to dense formats or incorporate additional images, thereby fully exploiting the innate sparsity of input events. Central to our framework is a novel Spiking Spatio-temporal Transformer, which enables bi-directional spatio-temporal fusion of spike pose features and provides a guaranteed similarity measurement between binary spike features in spiking attention. Moreover, we have constructed a largescale synthetic dataset, SynEventHPD, that features a broad and diverse set of 3D human motions, as well as much longer hours of event streams. Empirical experiments demonstrate the superiority of our approach over existing state-of-the-art (SOTA) ANN-based methods, requiring only 19.1% FLOPs and 3.6% energy cost. Furthermore, our approach outperforms existing SNN-based benchmarks in this task, highlighting the effectiveness of our proposed SNN framework. The dataset will be released upon acceptance, and code can be found at https://github.com/JimmyZou/HumanPoseTracking_SNN. Shihao Zou, Yuxuan Mu, Wei Ji 0011, Zi-An Wang, Xinxin Zuo, Sen Wang 0003, Weixin Si, Li Cheng 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 4 |