EDBT 2026 Demo / reviewers in the wild / expert
Yingjie Zhou 0003
dblp:41/1572-3
· DBLP profile ↗
31ranked-venue papers
12as first author
31since 2021 · last 2026
0009-0001-3915-8257ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 26 · 10 first-author · 26 since 2021Computer networks · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | M3DGCQA: A Quality Assessment Dataset for Multi-Object 3D Generated Contents
Farong Wen, Yuanhao Xue, Xiahui Ren, Ziying Wang, Yingjie Zhou 0003, Jun Jia, Jiezhang Cao, Xiaohong Liu 0001, Guangtao Zhai |
QoMEX | 5 |
| 2026 | Towards versatile multimedia quality assessment for visual communications
Ziheng Jia, Chunyi Li 0001, Yingjie Zhou 0003, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
Sci. China Inf. Sci. | 4 |
| 2026 | MI3S: A multimodal large language model assisted quality assessment framework for AI-generated talking heads
Yingjie Zhou 0003, Sijing Wu, Jun Jia, Yanwei Jiang, Wei Sun 0029, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
Inf. Process. Manag. | 1 |
| 2026 | An All-in-One Quality Assessment Agent for 4D digital human: Bridging talking heads and animated human
Yingjie Zhou 0003, Farong Wen, Li Xu 0008, Yu Zhou 0016, Jiezhang Cao, Xiaohong Liu 0001, Xiongkuo Min, Yu Wang 0002, Guangtao Zhai |
Inf. Process. Manag. | 1 |
| 2026 | Surveillance Facial Image Quality Assessment: A Multi-Dimensional Dataset and Lightweight ModelabstractSurveillance facial images are often captured under unconstrained conditions, resulting in severe quality degradation due to factors such as low resolution, motion blur, occlusion, and poor lighting. Although recent face restoration techniques applied to surveillance cameras can significantly enhance visual quality, they often compromise fidelity (i.e., identity-preserving features), which directly conflicts with the primary objective of surveillance images -- reliable identity verification. Existing facial image quality assessment (FIQA) predominantly focus on either visual quality or recognition-oriented evaluation, thereby failing to jointly address visual quality and fidelity, which are critical for surveillance applications. To bridge this gap, we propose the first comprehensive study on surveillance facial image quality assessment (SFIQA), targeting the unique challenges inherent to surveillance scenarios. Specifically, we first construct SFIQA-Bench, a multi-dimensional quality assessment benchmark for surveillance facial images, which consists of 5,004 surveillance facial images captured by three widely deployed surveillance cameras in real-world scenarios. A subjective experiment is conducted to collect six dimensional quality ratings, including noise, sharpness, colorfulness, contrast, fidelity and overall quality, covering the key aspects of SFIQA. Furthermore, we propose SFIQA-Assessor, a lightweight multi-task FIQA model that jointly exploits complementary facial views through cross-view feature interaction, and employs learnable task tokens to guide the unified regression of multiple quality dimensions. The experiment results on the proposed dataset show that our method achieves the best performance compared with the state-of-the-art general image quality assessment (IQA) and FIQA methods, validating its effectiveness for real-world surveillance applications. Yanwei Jiang, Wei Sun 0029, Yingjie Zhou 0003, Yuqin Cao, Jun Jia, Sijing Wu, Dandan Zhu 0001, Xiongkuo Min, Guangtao Zhai |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2025 | Q-Bench-Video: Benchmark the Video Quality Understanding of LMMsabstractWith the rising interest in research on Large Multi-modal Models (LMMs) for video understanding, many studies have emphasized general video comprehension capabilities, neglecting the systematic exploration into video quality understanding. To address this oversight, we introduce Q-Bench-Video in this paper, a new benchmark specifically designed to evaluate LMMs' proficiency in discerning video quality. a) To ensure video source diversity, Q-Bench-Video encompasses videos from natural scenes, AI-generated content (AIGC), and computer graphics (CG). b) Building on the traditional multiple-choice questions format with the Yes-or-No and What-How categories, we include Open-ended questions to better evaluate complex scenarios. Additionally, we incorporate the video pair quality comparison question to enhance comprehensiveness. c) Beyond the traditional Technical, Aesthetic, and Temporal distortions, we have expanded our evaluation aspects to include the dimension of AIGC distortions, which addresses the increasing demand for video generation. Finally, we collect a total of 2,378 question-answer pairs and test them on 12 open-source & 5 proprietary LMMs. Our findings indicate that while LMMs have a foundational understanding of perceptual video quality, their performance remains incomplete and imprecise, with a notable discrepancy compared to the performance of human beings. Through Q-Bench-Video, we seek to catalyze community interest, stimulate further research, and unlock the untapped potential of LMMs to close the gap in video quality understanding. Ziheng Jia, Haoning Wu 0001, Chunyi Li 0001, Zijian Chen 0001, Yingjie Zhou 0003, Wei Sun 0029, Xiaohong Liu 0001, Xiongkuo Min, Weisi Lin, Guangtao Zhai |
CVPR | 6 |
| 2025 | 3DGCQA: A Quality Assessment Database for 3D AI-Generated ContentsabstractAlthough 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset’s construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA. Yingjie Zhou 0003, Farong Wen, Jun Jia, Yanwei Jiang, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
ICASSP | 1 |
| 2025 | Who is a Better Talker: Subjective and Objective Quality Assessment for AI-Generated Talking HeadsabstractSpeech-driven methods for portraits are figuratively known as "Talkers" because of their capability to synthesize speaking mouth shapes and facial movements. Especially with the rapid development of the Text-to-Image (T2I) models, AI-Generated Talking Heads (AGTHs) have gradually become an emerging digital human media. However, challenges persist regarding the quality of these talkers and AGTHs they generate, and comprehensive studies addressing these issues remain limited. To address this gap, this paper presents the largest AGTH quality assessment dataset THQA-10K to date, which selects 12 prominent T2I models and 14 advanced talkers to generate AGTHs for 14 prompts. After excluding instances where AGTH generation is unsuccessful, the THQA-10K dataset contains 10,457 AGTHs. Then, volunteers are recruited to subjectively rate the AGTHs and give the corresponding distortion categories. In our analysis for subjective experimental results, we evaluate the performance of talkers in terms of generalizability and quality, and also expose the distortions of existing AGTHs. Finally, an objective quality assessment method based on the first frame, Y-T slice and tone-lip consistency is proposed. Experimental results show that this method can achieve state-of-the-art (SOTA) performance in AGTH quality assessment. The work is released at https://github.com/zyj-2000/Talker. Yingjie Zhou 0003, Jiezhang Cao, Farong Wen, Yanwei Jiang, Jun Jia, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
ICCV | 1 |
| 2025 | CDHQA: A Quality Assessment Database for Conversational Digital Human
Yingjie Zhou 0003, Yinghan Xia, Zhixiang Lu, Farong Wen, Yu Wang 0002, Yu Zhou 0016, Xiaohong Liu 0001, Xiongkuo Min, Jiezhang Cao, Guangtao Zhai |
ICIG (3) | 1 |
| 2025 | A-Bench: Are LMMs Masters at Evaluating AI-generated Images?abstractHow to accurately and efficiently assess AI-generated images (AIGIs) remains a critical challenge for generative models. Given the high costs and extensive time commitments required for user studies, many researchers have turned towards employing large multi-modal models (LMMs) as AIGI evaluators, the precision and validity of which are still questionable. Furthermore, traditional benchmarks often utilize mostly natural-captured content rather than AIGIs to test the abilities of LMMs, leading to a noticeable gap for AIGIs. Therefore, we introduce **A-Bench** in this paper, a benchmark designed to diagnose *whether LMMs are masters at evaluating AIGIs*. Specifically, **A-Bench** is organized under two key principles: 1) Emphasizing both high-level semantic understanding and low-level visual quality perception to address the intricate demands of AIGIs. 2) Various generative models are utilized for AIGI creation, and various LMMs are employed for evaluation, which ensures a comprehensive validation scope. Ultimately, 2,864 AIGIs from 16 text-to-image models are sampled, each paired with question-answers annotated by human experts. We hope that **A-Bench** will significantly enhance the evaluation process and promote the generation quality for AIGIs. Haoning Wu 0001, Chunyi Li 0001, Yingjie Zhou 0003, Wei Sun 0029, Xiongkuo Min, Zijian Chen 0001, Xiaohong Liu 0001, Weisi Lin, Guangtao Zhai |
ICLR | 4 |
| 2025 | DiffDeid: High-Quality Face De-identification and Recovery via Diffusion InversionabstractNowadays, personal privacy protection is extremely emphasised. Face de-identification is considered as an effective way to protect the visual privacy through disguising or replacing identity attributes. Existing methods compromise either high fidelity or reversibility. To address these issues, this paper proposes DiffDeid, the first diffusion-based face de-identification and recovery method. Leveraging recent diffusion inversion and control technicques, DiffDeid achieves both high quality imperceptible de-identification and exact recovery with passwords. DiffDeid has three attractions: (1) It can generate de-identified faces with the superior fidelity while maintaining other non-identity attributes for visual tasks. (2) The correct password is powerful enough to restore facial images with extreme details. Meanwhile, incorrect passwords can lead to vastly different decryption results. (3) DiffDeid demands minimal computing resources and instant training time compared to others. We conducted experiments on various face datasets to showcase the superiority of our proposed method. Additional experiments show that DiffDeid is powerful with diverse text prompts and control instructions even beyond human faces. Codes are available at project page. Zheyuan Liu 0011, Jun Jia, Hongyi Miao, Yiwei Yang 0007, Yanwei Jiang, Yingjie Zhou 0003, Zhi Liu 0004, Guangtao Zhai |
ICME | 6 |
| 2025 | CAP: An Advanced No-Reference Quality Assessment Method for AI-Generated 3D MeshesabstractThe advent of generative AI has revolutionized 3D content design, significantly enhancing modelers’ efficiency. However, the quality of generated 3D content, particularly Generated Meshes (GMs), remains a critical concern. GMs pose unique challenges for quality assessment due to their complex geometry, detailed texture mapping, and distortions that differ from traditional meshes. Existing methods fail to address these GM-specific issues. To tackle this gap, we introduce a novel no-reference quality assessment method, CAP, which integrates CT-Slice, prompt Alignment, and Projections. CAP employs a six-face projection to capture external features and a CT-like slicing approach to extract internal quality features. Additionally, it leverages Contrastive Language-Image Pre-Training (CLIP) to measure the alignment between projection embeddings and prompts as a key quality indicator. Experimental results demonstrate that CAP effectively evaluates GM quality by combining internal, external, and alignment features. The code for this work has been open-sourced in https://github.com/zyj-2000/CAP. Yingjie Zhou 0003, Farong Wen, Yanwei Jiang, Jun Jia, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
ICME | 1 |
| 2025 | A Light-Aware Quality Assessment Method for Relighted Human Heads Based on Multi-task Learning
Farong Wen, Yingjie Zhou 0003, Xiaohong Liu 0001, Jia Wang 0004, Jiezhang Cao, Yu Wang 0002, Guangtao Zhai |
PRCV (12) | 2 |
| 2025 | Large multimodal models evaluation: a survey
Farong Wen, Yijin Guo, Xinyu Fang, Shengyuan Ding, Ziheng Jia, Jiahao Xiao, Ye Shen, Yushuo Zheng, Xiaorong Zhu, Yalun Wu, Ziheng Jiao, Wei Sun 0029, Zijian Chen 0001, Kaiwei Zhang, Yuqin Cao, Yue Zhou 0005, Xuemei Zhou, Juntai Cao, Wei Zhou 0021, Jinyu Cao, Ronghui Li, Yuan Tian 0017, Chunyi Li 0001, Haoning Wu 0001, Xiaohong Liu 0001, Junjun He, Yu Zhou 0016, Zesheng Wang 0004, Huiyu Duan, Yingjie Zhou 0003, Xiongkuo Min, Dongzhan Zhou, Jiezhang Cao, Xue Yang 0005, Junzhi Yu 0001, Songyang Zhang 0001, Haodong Duan, Guangtao Zhai |
Sci. China Inf. Sci. | 39 |
| 2025 | CT-PCQA: A Convolutional Neural Network and Transformer combined Method for Point Cloud Quality Assessment
Yingjie Zhou 0003, Wei Sun 0029, Xiongkuo Min, Guangtao Zhai |
Signal Process. Image Commun. | 1 |
| 2025 | Who Is a Better Imitator: Subjective and Objective Quality Assessment of Animated HumansabstractAnimated human (AH) have gained popularity due to their vivid appearance and smooth, natural movements. Various animation methods based on artificial intelligence (AI) have been introduced, which are viewed as “Imitators,” offering new solutions for designing AHs. However, the effectiveness of these AI-generated AHs varies significantly across different categories and within the same category, leading to visual distortions that adversely affect the viewer’s experience. Consequently, it is essential to evaluate the quality of AHs to provide reliable and objective indicators for their further development and to ensure the delivery of higher-quality AH videos to users. In this paper, the first Animated Human Quality Assessment (AHQA) dataset is constructed by selecting 6 advanced and popular imitators and 10 common actions to animate 20 AI-generated characters. The constructed dataset integrates different genders and age groups of character images, and two types of poses, standing and sitting, are selected, highlighting the comprehensiveness and diversity of the AHQA dataset. Subjective experiments reveal significant differences in the quality of AHs produced by different imitators. Finally, we propose a quality assessment method, VIP-QA, incorporating Video quality, Identity consistency, and Posture similarity for the AHQA dataset. Experimental results show that VIP-QA significantly outperforms existing assessment methods on multiple datasets by about 5%, more closely approximates human visual perception, and provides a valid objective metric for assessing imitators. All the work in this paper has been released at https://github.com/zyj-2000/Imitator. Yingjie Zhou 0003, Jun Jia, Yanwei Jiang, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2025 | Advancing Zero-Shot Digital Human Quality Assessment Through Text-Prompted EvaluationabstractDigital humans have witnessed extensive applications in various domains, necessitating related quality assessment studies. However, there is a lack of comprehensive digital human quality assessment (DHQA) databases. To address this gap, we propose SJTU-H3D, a subjective quality assessment database specifically designed for full-body digital humans. It comprises 40 high-quality reference digital humans and 1,120 labeled distorted counterparts generated with seven types of distortions. The SJTU-H3D database can serve as a benchmark for DHQA research, allowing evaluation and refinement of processing algorithms. Further, we propose a zero-shot DHQA approach that focuses on no-reference (NR) scenarios to ensure generalization capabilities while mitigating database bias. Our method leverages semantic and distortion features extracted from projections, as well as geometry features derived from the mesh structure of digital humans. Specifically, we employ the Contrastive Language-Image Pre-training (CLIP) model to measure semantic affinity and incorporate the Naturalness Image Quality Evaluator (NIQE) model to capture low-level distortion information. Additionally, we utilize dihedral angles as geometry descriptors to extract mesh features. By aggregating these measures, we introduce the Digital Human Quality Index (DHQI), which demonstrates significant improvements in zero-shot performance. The DHQI can also serve as a robust baseline for DHQA tasks, facilitating advancements in the field. The database and the code are available at https://github.com/zzc-1998/SJTU-H3D. Wei Sun 0029, Yingjie Zhou 0003, Haoning Wu 0001, Chunyi Li 0001, Xiongkuo Min, Xiaohong Liu 0001, Guangtao Zhai, Weisi Lin |
IEEE Trans. Image Process. | 3 |
| 2025 | MM-PCQA+: Advancing Multi-Modal Learning for Point Cloud Quality AssessmentabstractThe importance of visual quality in point clouds has been significantly underlined due to the rapid rise in 3D vision applications which aim to deliver affordable and superior user experiences. Reviewing the evolution of point cloud quality assessment (PCQA), it’s observed that visual quality evaluation typically employs single-modal data, either sourced from 2D projections or the 3D point clouds. The 2D projections possess abundant texture and semantic information while they are heavily reliant on viewpoints. In contrast, 3D point clouds are more reactive to geometric distortions and viewpoint-invariant. Consequently, to maximize the benefits of both point cloud and image modalities, we present an advanced no-reference Multi-Modal Point Cloud Quality Assessment (MM-PCQA+) metric. Specifically, we divide the point clouds into sub-models to reflect local geometric distortions such as point shifting and down-sampling. Afterwards, we render the point clouds using a cube-like projection setup and sample the projections of interest using a point-visible-ratio for image feature extraction. In order to fulfill these objectives, the sub-models and projected images are encoded using point-based and image-based neural networks. Lastly, we implement symmetric cross-modal attention to amalgamate multi-modal quality-aware features. Experimental results demonstrate that our metric surpasses all state-of-the-art methods and significantly advances beyond previous no-reference PCQA methods. Yingjie Zhou 0003, Chunyi Li 0001, Wei Sun 0029, Xiongkuo Min, Xiaohong Liu 0001, Guangtao Zhai |
ACM Trans. Multim. Comput. Commun. Appl. | 2 |
| 2025 | Quality Assessment in the Era of Large Models: A SurveyabstractQuality assessment, which evaluates the visual quality level of multimedia experiences, has garnered significant attention from researchers and has evolved substantially through dedicated efforts. Before the advent of large models, quality assessment typically relied on small expert models tailored for specific tasks. While these smaller models are effective at handling their designated tasks and predicting quality levels, they often lack explainability and robustness. With the advancement of large models, which align more closely with human cognitive and perceptual processes, many researchers are now leveraging the prior knowledge embedded in these large models for quality assessment tasks. This emergence of quality assessment within the context of large models motivates us to provide a comprehensive review focusing on two key aspects: (1) the assessment of large models and (2) the role of large models in assessment tasks. We begin by reflecting on the historical development of quality assessment. Subsequently, we move to detailed discussions of related works concerning quality assessment in the era of large models. Finally, we offer insights into the future progression and potential pathways for quality assessment in this new era. We hope that this survey will enable a rapid understanding of the development of quality assessment in the era of large models and inspire further advancements in the field. Yingjie Zhou 0003, Chunyi Li 0001, Baixuan Zhao, Xiaohong Liu 0001, Guangtao Zhai |
ACM Trans. Multim. Comput. Commun. Appl. | 2 |
| 2024 | A Reduced-Reference Quality Assessment Metric for Textured Mesh Digital HumansabstractIn an era where 3D Digital Humans (DHs) are becoming increasingly prevalent in fields like gaming, automotive, and the metaverse, the demand for high DH visual quality is rising. This paper presents the first-ever reduced-reference (RR) quality assessment metric tailored specifically for textured mesh DHs, aiming to optimize transmission systems and improve Quality of Experience (QoE) for viewers in resource-constrained environments. Four critical geometric curvature-related attributes and two texture-related indicators are computed, which are then statistically analyzed and utilized in a Support Vector Regression (SVR) model for robust and efficient quality prediction. Experimental results confirm that our method outperforms existing full-reference (FR) metrics, making it an invaluable tool for the future of 3D DHs in various applications. The code is available at https://github.com/zzc-1998/RR-DHQA. Yingjie Zhou 0003, Chunyi Li 0001, Wei Sun 0029, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
ICASSP | 2 |
| 2024 | Thqa: A Perceptual Quality Assessment Database for Talking HeadsabstractIn the realm of media technology, digital humans have gained prominence due to rapid advancements in computer technology. However, the manual modeling and control required for the majority of digital humans pose significant obstacles to efficient development. The speech-driven methods offer a novel avenue for manipulating the mouth shape and expressions of digital humans. Despite the proliferation of driving methods, the quality of many generated talking head (TH) videos remains a concern, impacting user visual experiences. To tackle this issue, this paper introduces the Talking Head Quality Assessment (THQA) database, featuring 800 TH videos generated through 8 diverse speechdriven methods. Extensive experiments affirm the THQA database’s richness in character and speech features. Subsequent subjective quality assessment experiments analyze correlations between scoring results and speech-driven methods, ages, and genders. In addition, experimental results show that mainstream image and video quality assessment methods have limitations for the THQA database, underscoring the imperative for further research to enhance TH video quality assessment. The THQA database is publicly accessible at https://github.com/zyj-2000/THQA. Yingjie Zhou 0003, Wei Sun 0029, Xiaohong Liu 0001, Xiongkuo Min, Zhihua Wang 0002, Xiao-Ping Zhang 0002, Guangtao Zhai |
ICIP | 1 |
| 2024 | LMM-PCQA: Assisting Point Cloud Quality Assessment with LMMabstractAlthough large multi-modality models (LMMs) have seen extensive exploration and application in various quality assessment studies, their integration into Point Cloud Quality Assessment (PCQA) remains unexplored. Given LMMs' exceptional performance and robustness in low-level vision and quality assessment tasks, this study aims to investigate the feasibility of imparting PCQA knowledge to LMMs through text supervision. To achieve this, we transform quality labels into textual descriptions during the fine-tuning phase, enabling LMMs to derive quality rating logits from 2D projections of point clouds. To compensate for the loss of perception in the 3D domain, structural features are extracted as well. These quality logits and structural features are then combined and regressed into quality scores. Our experimental results affirm the effectiveness of our approach, showcasing a novel integration of LMMs into PCQA that enhances model understanding and assessment accuracy. We hope our contributions can inspire subsequent investigations into the fusion of LMMs with PCQA, fostering advancements in 3D visual quality analysis and beyond. The code is available at https://github.com/zzc-1998/LMM-PCQA. Haoning Wu 0001, Yingjie Zhou 0003, Chunyi Li 0001, Wei Sun 0029, Chaofeng Chen, Xiongkuo Min, Xiaohong Liu 0001, Weisi Lin, Guangtao Zhai |
ACM Multimedia | 3 |
| 2024 | Subjective and Objective Quality-of-Experience Assessment for 3D Talking HeadsabstractIn recent years, immersive communication has emerged as a compelling alternative to traditional video communication methods. One prospective avenue for immersive communication involves augmenting the user's immersive experience through the transmission of three-dimensional (3D) talking heads (THs). However, transmitting 3D THs poses significant challenges due to its complex and voluminous nature, often leading to pronounced distortion and a compromised user experience. Addressing this challenge, we introduce the 3D Talking Heads Quality Assessment (THQA-3D) dataset, comprising 1,000 sets of distorted and 50 original TH mesh sequences (MSs), to facilitate quality assessment in 3D TH transmission. A subjective experiment, characterized by a novel interactive approach, is conducted with recruited participants to assess the quality of MSs in THQA-3D dataset. Leveraging this dataset, we also propose a multimodal Quality-of-Experience (QoE) method incorporating a Large Quality Model (LQM). This method involves frontal projection of MSs and subsequent rendering into videos, with quality assessment facilitated by the LQM and a variable-length video memory filter (VVMF). Additionally, tone-lip coherence and silence detection techniques are employed to characterize audio-visual coherence in 3D MS streams. Experimental evaluation demonstrates the proposed method's superiority, achieving state-of-the-art performance on the THQA-3D dataset and competitiveness on other QoE datasets. Both the THQA-3D dataset and the QoE model have been publicly released at https://github.com/zyj-2000/THQA-3D Yingjie Zhou 0003, Wei Sun 0029, Xiaohong Liu 0001, Xiongkuo Min, Guangtao Zhai |
ACM Multimedia | 1 |
| 2024 | ReLI-QA: A Multidimensional Quality Assessment Dataset for Relighted Human HeadsabstractLighting conditions significantly affect the quality of both real and AI-generated images. Facial images are particularly sensitive to lighting due to their detailed nature and the importance of facial features in conveying identity. Poor lighting can easily obscure these critical details. To address this issue, various portrait relighting methods have been developed to adjust the lighting in improperly exposed images. However, these methods often encounter challenges such as overexposure, underexposure, and detail loss in the relighted portraits. Consequently, there is a need for effective quality assessment and control of relighted human heads (RHHs). In this study, one proposed simple baseline and three typical relighting methods are applied to six selected human head (HH) images, resulting in the creation of a quality assessment dataset named ReLI-QA, which comprises 840 RHHs. A multidimensional subjective quality assessment method based on visual guidance is proposed to accurately evaluate the visual quality of each RHH in the dataset. By analyzing the results of subjective experiments, the quality of RHHs is shown to be affected by multiple factors. Finally, based on ReLI-QA, some typical image quality assessment (IQA) methods are selected for benchmark experiments. The experimental results show the limitations of the existing methods in RHH quality assessment. The dataset and code for this research has been released at https://github.com/zyj-2000/ReLI-QA. Yingjie Zhou 0003, Farong Wen, Jun Jia, Xiongkuo Min, Jia Wang 0004, Guangtao Zhai |
VCIP | 1 |
| 2024 | GMS-3DQA: Projection-Based Grid Mini-patch Sampling for 3D Model Quality AssessmentabstractNowadays, most three-dimensional model quality assessment (3DQA) methods have been aimed at improving accuracy. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus, in this article, we address this challenge by proposing a no-reference (NR) projection-based G rid M ini-patch S ampling 3D Model Q uality A ssessment (GMS-3DQA) method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases for both accuracy and efficiency. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code is available at https://github.com/zzc-1998/GMS-3DQA . Wei Sun 0029, Haoning Wu 0001, Yingjie Zhou 0003, Chunyi Li 0001, Zijian Chen 0001, Xiongkuo Min, Guangtao Zhai, Weisi Lin |
ACM Trans. Multim. Comput. Commun. Appl. | 4 |
| 2024 | Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics ImagesabstractComputer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practice, the quality of CGIs consistently suffers from poor rendering during production, inevitable compression artifacts during the transmission of multimedia applications, and low aesthetic quality resulting from poor composition and design. However, few works have been dedicated to dealing with the challenge of computer graphics image quality assessment (CGIQA). Most image quality assessment (IQA) metrics are developed for natural scene images (NSIs) and validated on databases consisting of NSIs with synthetic distortions, which are not suitable for in-the-wild CGIs. To bridge the gap between evaluating the quality of NSIs and CGIs, we construct a large-scale in-the-wild CGIQA database consisting of 6,000 CGIs (CGIQA-6k) and carry out the subjective experiment in a well-controlled laboratory environment to obtain the accurate perceptual ratings of the CGIs. Then, we propose an effective deep learning–based no-reference (NR) IQA model by utilizing both distortion and aesthetic quality representation. Experimental results show that the proposed method outperforms all other state-of-the-art NR IQA methods on the constructed CGIQA-6k database and other CGIQA-related databases. The database is released at https://github.com/zzc-1998/CGIQA6K . Wei Sun 0029, Yingjie Zhou 0003, Jun Jia, Jing Liu 0002, Xiongkuo Min, Guangtao Zhai |
ACM Trans. Multim. Comput. Commun. Appl. | 3 |
| 2023 | Perceptual Quality Assessment for Digital Human HeadsabstractDigital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital humans has fallen behind. Therefore, to tackle the challenge of digital human quality assessment issues, we propose the first large-scale quality assessment database for three-dimensional (3D) scanned digital human heads (DHHs). The constructed database consists of 55 reference DHHs and 1,540 distorted DHHs along with the subjective perceptual ratings. Then, a simple yet effective full-reference (FR) projection-based method is proposed to evaluate the visual quality of DHHs. The pretrained Swin Transformer tiny is employed for hierarchical feature extraction and the multi-head attention module is utilized for feature fusion. The experimental results reveal that the proposed method exhibits state-of-the-art performance among the mainstream FR metrics. The database is released at https://github.com/zzc-1998/DHHQA. Yingjie Zhou 0003, Wei Sun 0029, Xiongkuo Min, Guangtao Zhai |
ICASSP | 2 |
| 2023 | Geometry-Aware Video Quality Assessment for Dynamic Digital HumanabstractDynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs to be perceptually evaluated. Usually, DDHs are displayed as 2D rendered animation videos and it is natural to adapt video quality assessment (VQA) methods to DDH quality assessment (DDH-QA) tasks. However, the VQA methods are highly dependent on viewpoints and less sensitive to geometry-based distortions. Therefore, in this paper, we propose a novel no-reference (NR) geometry-aware video quality assessment method for DDH-QA challenge. Geometry characteristics are described by the statistical parameters estimated from the DDHs’ geometry attribute distributions. Spatial and temporal features are acquired from the rendered videos. Finally, all kinds of features are integrated and regressed into quality values. Experimental results show that the proposed method achieves state-of-the-art performance on the DDH-QA database. Yingjie Zhou 0003, Wei Sun 0029, Xiongkuo Min, Guangtao Zhai |
ICIP | 2 |
| 2023 | A No-Reference Quality Assessment Method for Digital Human HeadabstractIn recent years, digital humans have been widely applied in augmented/virtual reality (A/VR), where viewers are allowed to freely observe and interact with the volumetric content. However, the digital humans may be degraded with various distortions during the procedure of generation and transmission. Moreover, little effort has been put into the perceptual quality assessment of digital humans. Therefore, it is urgent to carry out objective quality assessment methods to tackle the challenge of digital human quality assessment (DHQA). In this paper, we develop a novel no-reference (NR) method based on Transformer to deal with DHQA in a multi-task manner. Specifically, the front 2D projections of the digital humans are rendered as inputs and the vision transformer (ViT) is employed for the feature extraction. Then we design a multi-task module to jointly classify the distortion types and predict the perceptual quality levels of digital humans. The experimental results show that the proposed method well correlates with the subjective ratings and outperforms the state-of-the-art quality assessment methods. Yingjie Zhou 0003, Wei Sun 0029, Xiongkuo Min, Xianghe Ma, Guangtao Zhai |
ICIP | 1 |
| 2023 | EEP-3DQA: Efficient and Effective Projection-Based 3D Model Quality AssessmentabstractCurrently, great numbers of efforts have been put into improving the effectiveness of 3D model quality assessment (3DQA) methods. However, little attention has been paid to the computational costs and inference time, which is also important for practical applications. Unlike 2D media, 3D models are represented by more complicated and irregular digital formats, such as point cloud and mesh. Thus it is normally difficult to perform an efficient module to extract quality-aware features of 3D models. In this paper, we address this problem from the aspect of projection-based 3DQA and develop a no-reference (NR) Efficient and Effective Projection-based 3D Model Quality Assessment (EEP-3DQA) method. The input projection images of EEP-3DQA are randomly sampled from the six perpendicular viewpoints of the 3D model and are further spatially downsampled by the grid-mini patch sampling strategy. Further, the lightweight Swin-Transformer tiny is utilized as the backbone to extract the quality-aware features. Finally, the proposed EEP-3DQA and EEP-3DQA-t (tiny version) achieve the best performance than the existing state-of-the-art NR-3DQA methods and even outperforms most full-reference (FR) 3DQA methods on the point cloud and mesh quality assessment databases while consuming less inference time than the compared 3DQA methods. Wei Sun 0029, Yingjie Zhou 0003, Wei Lu 0021, Yucheng Zhu, Xiongkuo Min, Guangtao Zhai |
ICME | 3 |
| 2023 | DDH-QA: A Dynamic Digital Humans Quality Assessment DatabaseabstractIn recent years, large amounts of effort have been put into pushing forward the real-world application of dynamic digital human (DDH). However, most current quality assessment research focuses on evaluating static 3D models and usually ignores motion distortions. Therefore, in this paper, we construct a large-scale dynamic digital human quality assessment (DDH-QA) database with diverse motion content as well as multiple distortions to comprehensively study the perceptual quality of DDHs. Both model-based distortion (noise, compression) and motion-based distortion (binding error, motion unnaturalness) are taken into consideration. Ten types of common motion are employed to drive the DDHs and a total of 800 DDHs are generated in the end. Afterward, we render the video sequences of the distorted DDHs as the evaluation media and carry out a well-controlled subjective experiment. Then a benchmark experiment is conducted with the state-of-the-art video quality assessment (VQA) methods and the experimental results show that existing VQA methods are limited in assessing the perceptual loss of DDHs. The database is available at https://github.com/zzc-1998/DDH-QA. Yingjie Zhou 0003, Wei Sun 0029, Wei Lu 0021, Xiongkuo Min, Yu Wang 0002, Guangtao Zhai |
ICME | 2 |