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Roland Blach

dblp:41/2031 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.112011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments · ACM Trans. Graph. 2011
Virtual and augmented reality › immersive interaction
co-located collaboration
0.112011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments · ACM Trans. Graph. 2011
Virtual and augmented reality › 3d display
stereoscopic display
0.112011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments · ACM Trans. Graph. 2011
Interaction techniques and input › spatial interaction › navigation
group navigation
0.012011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments · ACM Trans. Graph. 2011

Methods — techniques the papers use, named apart from their topics

user tracking · 0.2time-sequential image display · 0.2shutter glasses · 0.2polarization · 0.2
YearPublicationVenuePosition
2011 C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
abstract
Stereoscopic multi-user systems provide multiple users with individual views of a virtual environment. We developed a new projection-based stereoscopic display for six users, which employs six customized DLP projectors for fast time-sequential image display in combination with polarization. Our intelligent high-speed shutter glasses can be programmed from the application to adapt to the situation. For instance, it does this by staying open if users do not look at the projection screen or switch to a VIP high brightness mode if less than six users use the system. Each user is tracked and can move freely in front of the display while perceiving perspectively correct views of the virtual environment. Navigating a group of six users through a virtual world leads to situations in which the group will not fit through spatial constrictions. Our augmented group navigation techniques ameliorate this situation by fading out obstacles or by slightly redirecting individual users along a collision-free path. While redirection goes mostly unnoticed, both techniques temporarily give up the notion of a consistent shared space. Our user study confirms that users generally prefer this trade-off over naïve approaches.
Alexander Kulik, André Kunert, Stephan Beck 0001, Roman Reichel, Roland Blach, Armin Zink, Bernd Fröhlich 0001
ACM Trans. Graph.5
2008 Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
abstract
Engineering systems plays a central role in the development of successful Virtual Reality (VR) and Augmented Reality (AR) applications. Increasing computational resources are utilized to build increasingly complex artificial environments and extensive Human-Computer Interaction (HCI) systems. These types of Realtime Interactive Systems (RIS) establish a closed HCI loop. They are characterized as systems continuously analyzing users' input while concurrently synthesizing appropriate output for several of the human senses in real-time.
Marc Erich Latoschik, Roland Blach
VRST2
2008 Future scenarios of mixed reality: the INTUITION roadmap scenarios
Angelos Amditis, Ioannis Karaseitanidis, Matthaios Bimpas, Roland Blach
Vis. Comput.4
1998 A highly flexible virtual reality system
Roland Blach, Jürgen Landauer, Angela Rösch, Andreas Simon
Future Gener. Comput. Syst.1