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Nathan Stone

dblp:41/3565 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
parallel volume rendering
0.112006
Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006
Rendering
volume rendering
0.112006
Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006
High-performance computing › scientific visualization
in situ visualization
0.112006
Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006
High-performance computing
scientific computing systems
0.112006
Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization · SC 2006

Methods — techniques the papers use, named apart from their topics

parallel volume rendering · 0.1in-situ visualization · 0.1
YearPublicationVenuePosition
2006 Analytics challenge - Remote runtime steering of integrated terascale simulation and visualization
abstract
We have developed a novel analytic capability for scientists and engineers to obtain insight from ongoing large-scale parallel unstructured mesh simulations running on thousands of processors. The breakthrough is made possible by a new approach that visualizes partial differential equation (PDE) solution data simultaneously while a parallel PDE solver executes. The solution field is pipelined directly to volume rendering, which is computed in parallel using the same processors that solve the PDE equations. Because our approach avoids the bottlenecks associated with transferring and storing large volumes of output data, it offers a promising approach to overcoming the challenges of visualization of petascale simulations. The submitted video demonstrates real-time on-the-fly monitoring, interpreting, and steering from a remote laptop computer of a 1024-processor simulation of the 1994 Northridge earthquake in Southern California.
Tiankai Tu, Hongfeng Yu 0001, Jacobo Bielak, Omar Ghattas, Julio C. López 0001, Kwan-Liu Ma, David R. O'Hallaron, Leonardo Ramírez-Guzmán, Nathan Stone, Ricardo Taborda-Rios, John Urbanic
SC9
2005 Slash - The Scalable Lightweight Archival Storage Hierarchy
abstract
Growing compute capacity coupled with advances in parallel filesystem performance and stability mean that HPC users will inevitably create and store larger datasets. If data residing on parallel filesystems is not efficiently offloaded to archival storage, disruptions in the compute cycle will occur. Hierarchical storage caches are a vital aspect of the HPC storage machine because they offload and prime the compute engine's parallel filesystem. To keep pace with expanding HPC data systems, these caches must adapt via new scalable architectures. The Pittsburgh Supercomputing Center (PSC) has developed a cooperative caching architecture to act as a distributed front-end cache to a hierarchical storage manager. SLASH, the scalable lightweight archival storage hierarchy, provides means for creating parallel caching systems on an otherwise "monolithic" archival storage system without requiring modifications the archival system software.
Paul Nowoczynski, Nathan Stone, Jason Sommerfield, Bryon Gill, J. Ray Scott
MSST2