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Mats Sjöberg

dblp:41/4035 · DBLP profile ↗
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13ranked-venue papers
5as first author
4since 2021 · last 2022
0000-0002-3157-7668ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 77% Multimedia systems and quality of experience · 23%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%

Topics — the 2 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
context-aware recommendation
0.512021
Entity Recommendation for Everyday Digital Tasks · ACM Trans. Comput. Hum. Interact. 2021
Recommender systems › knowledge-aware recommendation
entity recommendation
0.512021
Entity Recommendation for Everyday Digital Tasks · ACM Trans. Comput. Hum. Interact. 2021

Methods — techniques the papers use, named apart from their topics

thematic analysis · 1.0screen frame capture · 1.0literature review · 0.5benchmark framework · 0.5linear regression · 0.2feature selection · 0.2extreme learning machine · 0.2
YearPublicationVenuePosition
2022 Affect in Multimedia: Benchmarking Violent Scenes Detection
abstract
In this article, we report on the creation of a publicly available, common evaluation framework for Violent Scenes Detection (VSD) in Hollywood and YouTube videos. We propose a robust data set, the VSD96, with more than 96 hours of video of various genres, annotations at different levels of detail (e.g., shot-level, segment-level), annotations of mid-level concepts (e.g., blood, fire), various pre-computed multi-modal descriptors, and over 230 system output results as baselines. This is the most comprehensive data set available to this date tailored to the VSD task and was extensively validated during the MediaEval benchmarking campaigns. Furthermore, we provide an in-depth analysis of the crucial components of VSD algorithms, by reviewing the capabilities and the evolution of existing systems (e.g., overall trends and outliers, the influence of the employed features and fusion techniques, the influence of deep learning approaches). Finally, we discuss the possibility of going beyond state-of-the-art performance via an ad-hoc late fusion approach. Experimentation is carried out on the VSD96 data. We provide the most important lessons learned and gained insights. The increasing number of publications using the VSD96 data underline the importance of the topic. The presented and published resources are a practitioner's guide and also a strong baseline to overcome, which will help researchers for the coming years in analyzing aspects of audio-visual affect and violence detection in movies and videos.
Mihai Gabriel Constantin, Liviu-Daniel Stefan, Bogdan Ionescu, Claire-Hélène Demarty, Mats Sjöberg, Markus Schedl, Guillaume Gravier
IEEE Trans. Affect. Comput.5
2021 EntityBot: Supporting Everyday Digital Tasks with Entity Recommendations
abstract
Everyday digital tasks can highly benefit from systems that recommend the right information to use at the right time. However, existing solutions typically support only specific applications and tasks. In this demo, we showcase EntityBot, a system that captures context across application boundaries and recommends information entities related to the current task. The user’s digital activity is continuously monitored by capturing all content on the computer screen using optical character recognition. This includes all applications and services being used and specific to individuals’ computer usages such as instant messaging, emailing, web browsing, and word processing. A linear model is then applied to detect the user’s task context to retrieve entities such as applications, documents, contact information, and several keywords determining the task. The system has been evaluated with real-world tasks, demonstrating that the recommendation had an impact on the tasks and led to high user satisfaction.
Vuong Thanh Tung, Salvatore Andolina, Giulio Jacucci, Pedram Daee, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski
RecSys6
2021 Visual Interestingness Prediction: A Benchmark Framework and Literature Review
Mihai Gabriel Constantin, Liviu-Daniel Stefan, Bogdan Ionescu, Ngoc Q. K. Duong, Claire-Hélène Demarty, Mats Sjöberg
Int. J. Comput. Vis.6
2021 Entity Recommendation for Everyday Digital Tasks
abstract
Recommender systems can support everyday digital tasks by retrieving and recommending useful information contextually. This is becoming increasingly relevant in services and operating systems. Previous research often focuses on specific recommendation tasks with data captured from interactions with an individual application. The quality of recommendations is also often evaluated addressing only computational measures of accuracy, without investigating the usefulness of recommendations in realistic tasks. The aim of this work is to synthesize the research in this area through a novel approach by (1) demonstrating comprehensive digital activity monitoring, (2) introducing entity-based computing and interaction, and (3) investigating the previously overlooked usefulness of entity recommendations and their actual impact on user behavior in real tasks. The methodology exploits context from screen frames recorded every 2 seconds to recommend information entities related to the current task. We embodied this methodology in an interactive system and investigated the relevance and influence of the recommended entities in a study with participants resuming their real-world tasks after a 14-day monitoring phase. Results show that the recommendations allowed participants to find more relevant entities than in a control without the system. In addition, the recommended entities were also used in the actual tasks. In the discussion, we reflect on a research agenda for entity recommendation in context, revisiting comprehensive monitoring to include the physical world, considering entities as actionable recommendations, capturing drifting intent and routines, and considering explainability and transparency of recommendations, ethics, and ownership of data.
Giulio Jacucci, Pedram Daee, Vuong Thanh Tung, Salvatore Andolina, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski
ACM Trans. Comput. Hum. Interact.6
2018 Proactive Information Retrieval by Capturing Search Intent from Primary Task Context
abstract
A significant fraction of information searches are motivated by the user’s primary task . An ideal search engine would be able to use information captured from the primary task to proactively retrieve useful information. Previous work has shown that many information retrieval activities depend on the primary task in which the retrieved information is to be used, but fairly little research has been focusing on methods that automatically learn the informational intents from the primary task context. We study how the implicit primary task context can be used to model the user’s search intent and to proactively retrieve relevant and useful information. Data comprising of logs from a user study, in which users are writing an essay, demonstrate that users’ search intents can be captured from the task and relevant and useful information can be proactively retrieved. Data from simulations with several datasets of different complexity show that the proposed approach of using primary task context generalizes to a variety of data. Our findings have implications for the design of proactive search systems that can infer users’ search intent implicitly by monitoring users’ primary task activities.
Markus Koskela, Petri Luukkonen, Tuukka Ruotsalo, Mats Sjöberg, Patrik Floréen
ACM Trans. Interact. Intell. Syst.4
2014 Content-Based Prediction of Movie Style, Aesthetics, and Affect: Data Set and Baseline Experiments
abstract
The affective content of a movie is often considered to be largely determined by its style and aesthetics. Recently, studies have attempted to estimate affective movie content with computational features, but results have been mixed, one of the main reasons being a lack of data on perceptual stylistic and aesthetic attributes of film, which would provide a ground truth for the features. The distinctions between energetic and tense arousal as well as perceived and felt affect are also often neglected. In this study, we present a data set of ratings by 73 viewers of 83 stylistic, aesthetic, and affective attributes for a selection of movie clips containing complete scenes taken from mainstream movies. The affective attributes include the temporal progression of perceived and felt valence and arousal within the clips. The data set is aimed to be used to train algorithms that predict viewer assessments based on low-level computational features. With this data set, we performed a baseline study modeling the relation between a large selection of low-level computational features (i.e., visual, auditory, and temporal) and perceptual stylistic, aesthetic, and affective attributes of movie clips. Two algorithms were compared in a realistic prediction scenario: linear regression and the neural-network-based Extreme Learning Machine (ELM). Felt and perceived affect as well as stylistic attributes were shown to be equally easy to predict, whereas the prediction of aesthetic attributes failed. The performance of the ELM predictor was overall found to be slightly better than the linear regression. A feature selection experiment illustrated that features from all low-level computational modalities, visual, auditory and temporal, contribute to the prediction of the affect assessments. We have made our assessment data and extracted computational features publicly available.
Jussi Tarvainen, Mats Sjöberg, Stina Westman, Jorma Laaksonen, Pirkko Oittinen
IEEE Trans. Multim.2
2013 Large-scale visual concept detection with explicit kernel maps and power mean SVM
abstract
Many emerging application areas in video and image processing require large-scale visual concept detection. Examples include content-based indexing of online user-generated videos and 24/7 archival of TV broadcasts. The current state of the art in concept detection uses bag-of-visual-words features with computationally heavy exponential kernel classifiers. We argue that this classifier approach is not feasible for large-scale real-time applications, and propose instead to use combinations of approximate additive kernel classifiers. By using explicit kernel maps and the power mean SVM, followed by fusion of classifiers trained on different features, we achieve high retrieval precision while retaining real-time performance for large sets of concepts. This paper presents a series of experiments with the large-scale TRECVID 2012 video database and the commonly used Fifteen Scene Categories image database. We show significantly improved retrieval performance over standard linear classifiers, and by late fusion over several visual features, the approximative additive kernels outperform any single exponential kernel in only a fraction of the detection time.
Mats Sjöberg, Markus Koskela, Satoru Ishikawa, Jorma Laaksonen
ICMR1
2012 Real-time large-scale visual concept detection with linear classifiers
Mats Sjöberg, Markus Koskela, Satoru Ishikawa, Jorma Laaksonen
ICPR1
2011 A Multimodal Information Collector for Content-Based Image Retrieval System
He Zhang 0009, Mats Sjöberg, Jorma Laaksonen, Erkki Oja
ICONIP (3)2
2009 Image Theft Detection with Self-Organising Maps
Philip Prentis, Mats Sjöberg, Markus Koskela, Jorma Laaksonen
ICANN (1)2
2008 Inferring semantics from textual information in multimedia retrieval
Mats Sjöberg, Jorma Laaksonen, Timo Honkela, Matti Pöllä
Neurocomputing1
2006 Retrieval of Multimedia Objects by Combining Semantic Information from Visual and Textual Descriptors
Mats Sjöberg, Jorma Laaksonen, Matti Pöllä, Timo Honkela
ICANN (2)1
2005 Content-Based Retrieval of Web Pages and Other Hierarchical Objects with Self-organizing Maps
Mats Sjöberg, Jorma Laaksonen
ICANN (2)1