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Oliver Anders

dblp:41/4209 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Accessibility and assistive technology · 44% Design research and methods · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
assistive navigation
0.712023
Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator · ISMAR 2023
Immersive interaction
augmented reality interaction
0.712023
Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator · ISMAR 2023
Design research and methods
field study
0.212023
Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

user-centered design · 0.7thematic analysis · 0.7field study · 0.7
YearPublicationVenuePosition
2023 Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator
abstract
Augmented Reality (AR) technology has been widely investigated to support various navigation tasks, including initial approaches that suggest its potential use on ships. For maritime navigation, skippers use a variety of information displayed on a ship’s bridge. However, the constant shift of focus between this information and the outside view of the ship might pose cognitive as well as safety challenges. Here, AR could facilitate the navigation of ships by overlaying the real-world view with spatially anchored visual navigation aids. Despite this potential, previous work mainly presents conceptual approaches, technical tests, or user studies performed in ship simulators only.In this paper, we evaluate an AR-based assistance system in the actual real-world water environment, where technical issues and varying physical conditions could influence the system’s usability. In collaboration with hydrographic experts following a user-centered design approach, a functional AR system was developed that virtually displays navigation aids on the water surface. In a field study, ten skippers used the system to navigate a ship along a path through a port area. We assessed the accuracy, perceived workload, and user experience of participants. In addition, qualitative feedback was thematically analyzed to retrieve insights about the skippers’ attitude regarding using AR on actual ships. We report lessons learned about aspects such as ergonomics, perceived safety challenges, as well as envisioned further use cases and extended data integration.
Julia Hertel, Susanne Schmidt 0001, Marc Briede, Oliver Anders, Thomas Thies, Frank Steinicke
ISMAR4