Demo Data from EDBT 2026 / reviewers in the wild / expert
Anthony Pounds-Cornish
dblp:41/5529
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
robot control |
0.0 | 1 | 2004 | Evolving Spiking Neural Network Controllers for Autonomous Robots · ICRA 2004 |
Robotics › Motion planning and robot control › robot control › learning control
spiking neural network control |
0.0 | 1 | 2004 | Evolving Spiking Neural Network Controllers for Autonomous Robots · ICRA 2004 |
Personal fabrication and tangible interfaces
tangible interaction |
0.0 | 1 | 2003 | An Architecture that Treats Everyday Objects as Communicating Tangible Components · PerCom 2003 |
Requirements engineering and software design › software architecture › component-based software engineering
component composition |
0.0 | 1 | 2003 | An Architecture that Treats Everyday Objects as Communicating Tangible Components · PerCom 2003 |
Requirements engineering and software design
software architecture |
0.0 | 1 | 2003 | An Architecture that Treats Everyday Objects as Communicating Tangible Components · PerCom 2003 |
Methods — techniques the papers use, named apart from their topics
architectural style · 0.1spiking neural network · 0.0genetic algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | A Collaborating Team of Spiking Neural Network Based Robotic Agents for Inaccessible Fluidic EnvironmentsabstractIn this paper, we will introduce a novel system where identical miniaturized robotic agents with limited capabilities will collaborate to form a team that is capable of localizing and repairing scale formations in tanks and pipes within inaccessible fluidic environments. Each robotic agent is an autonomous entity that is based on the biologically inspired spiking neural networks (SNNs) that communicate using pulses or spikes. The weights of the SNN are evolved using adaptive genetic algorithm (GA) that uses adaptive crossover and mutation to converge relatively fast to solutions that allow the robots to complete the desired tasks. The robotic agents communicate using indirect communication to move towards the site of scale formation and collaborate to repair damages. Hani Hagras, Martin J. Colley, Anthony Pounds-Cornish, Gustavo de Souza, Vic Callaghan, George Nikiforidis, Christos Argyropoulos, Achilles Kameas, Frank Murphy |
SMC | 3 |
| 2004 | FPGA implementation of spiking neural networks - an initial step towards building tangible collaborative autonomous agentsabstractThis work contains the results of an initial study into the FPGA implementation of a spiking neural network. This work was undertaken as a task in a project that aims to design and develop a new kind of tangible collaborative autonomous agent. The project intends to exploit/investigate methods for engineering emergent collective behaviour in large societies of actual miniature agents that can learn and evolve. Such multi-agent systems could be used to detect and collectively repair faults in a variety of applications where it is difficult for humans to gain access, such as fluidic environments found in critical components of material/industrial systems. The initial achievement of implementation of a spiking neural network on a FPGA hardware platform and results of a robotic wall following task are discussed by comparison with software driven robots and simulations. Stephen J. Bellis, Kafil Mahmood Razeeb, Chitta Saha, Kieran Delaney, Seán Cian O'Mathuna, Anthony Pounds-Cornish, Gustavo de Souza, Martin J. Colley, Hani Hagras, Graham Clarke, Vic Callaghan, Christos Argyropoulos, C. Karistianos, George Nikiforidis |
FPT | 6 |
| 2004 | Evolving Spiking Neural Network Controllers for Autonomous RobotsabstractIn this paper we introduce a novel mechanism for controlling autonomous mobile robots that is based on using spiking neural networks (SNNs). The SNNs are inspired by biological neurons that communicate using pulses or spikes. As SNNs have shown to be excellent control systems for biological organisms, they have the potential to produce good control systems for autonomous robots. In this paper we present the use and benefits of SNNs for mobile robot control. We also present an adaptive genetic algorithm (GA) to evolve the weights of the SNNs online using real robots. The adaptive GA using adaptive crossover and mutation converge in a small number of generations to solutions that allow the robots to complete the desired tasks. We have performed many experiments using real mobile robots to test the evolved SNNs in which the SNNs provided a good response. Hani Hagras, Anthony Pounds-Cornish, Martin J. Colley, Vic Callaghan, Graham Clarke |
ICRA | 2 |
| 2003 | An Architecture that Treats Everyday Objects as Communicating Tangible ComponentsabstractThe paper describes research that has been carried out in "extrovert-Gadgets", a research project funded in the context of EU IST/FET proactive initiative "Disappearing Computer". It presents a set of architectures for the composition of ubiquitous computing applications. The proposed architectures are part of GAS (Gadgetware Architectural Style), a generic architectural style, which can be used to describe everyday environments populated with computational artifacts. The overall innovation of the GAS approach lies in viewing the process where people configure and use complex collections of interacting eGadgets, as having much in common with the process where system builders design software systems out of components. This approach regards the everyday environment as being populated with tens even hundreds of artifacts, which people (who are always in control) associate in ad-hoc and dynamic ways. Achilles Kameas, Stephen J. Bellis, Irene Mavrommati, Kieran Delaney, Martin J. Colley, Anthony Pounds-Cornish |
PerCom | 6 |
| 2002 | The iDorm - A Practical Deployment of Grid TechnologyabstractA purpose built environmental testbed for Intelligent Interactive Environments research, based upon student accommodation (iDorm) is described. It is argued to be a practical example of Grid technology. The testbed combines several different networks and provides a common protocol to act as a gateway between the different sensors and effectors in the iDorm. A variety of interfaces to allow users to control and monitor the different services are described and critiqued. Future plans for extensions to the iDorm are described along with future plans for research experiments using intelligent agents as monitoring tools and interfaces themselves. Anthony Pounds-Cornish, Arran Holme |
CCGRID | 1 |