Pierre Clairambault

dblp:41/573 · DBLP profile ↗
← Back
36ranked-venue papers
20as first author
12since 2021 · last 2026
0000-0002-3285-6028ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 32 · 17 first-author · 11 since 2021Software engineering, systems software and programming languages · 9 · 6 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2026 Towards A Rosetta Stone of Interactive and Quantitative Semantics (Invited Talk)
abstract
Quantitative semantics are those denotational semantics that inherit from linear logic [Jean-Yves Girard, 1987] a sensitivity to the multiplicity of resources involved in computation. Those include the relational model [Jean-Yves Girard, 1987] and its numerous variations (such as finiteness spaces [Thomas Ehrhard, 2005], weighted relational models [Jim Laird et al., 2013] and their extensions [Thomas Ehrhard et al., 2011; Thomas Ehrhard, 2002], generalized species of structure [Fiore et al., 2008], span models [Paul-André Melliès, 2019; Pierre Clairambault and Simon Forest, 2023], etc), as well as related syntactic methods such as non-idempotent intersection types [Daniel de Carvalho, 2018] and Taylor expansion of lambda-terms [Thomas Ehrhard and Laurent Regnier, 2003]. Interactive semantics are usually also quantitative, but in addition they present the interactive behaviour of proofs and programs, generally organized chronologically - those include the many variants of game semantics (starting with [J. M. E. Hyland and C.-H. Luke Ong, 2000; Samson Abramsky et al., 2000]), and other frameworks such as Geometry of Interaction [Girard, 1989] or ludics [Jean-Yves Girard, 2001]. Both families are cornerstones of modern denotational semantics, and both have associated Alonzo Church awards: game semantics in 2017, and quantitative semantics (in particular, differential linear logic and the differential λ-calculus) in 2024. It has more or less always been clear to the experts that the two, sharing an origin in linear logic, are conceptually related. Yet there are differences, which seem fundamental: in particular, while quantitative models compose relationally, the composition of strategies follows an intricate "parallel interaction plus hiding" process inspired from concurrency theory [Abramsky, 1997]. The two families of models have also historically targeted different kinds of languages: whereas quantitative semantics focused on theoretical calculi (and the λ-calculus in particular), game semantics is known for fully abstract models for languages with elaborate combinations of effects including local state [Samson Abramsky and Guy McCusker, 1996], control operators [James Laird, 1997], and concurrent primitives [Dan R. Ghica and Andrzej S. Murawski, 2008]. Early on, researchers have explored the relationship between the two [Thomas Ehrhard, 1996; Patrick Baillot et al., 1997], and investigations on this question have spanned decades [Pierre Boudes, 2009; Ana C. Calderon and Guy McCusker, 2010; Takeshi Tsukada and C.-H. Luke Ong, 2016; C.-H. Luke Ong, 2017]. In particular, Melliès' work on asynchronous games [Paul-André Melliès, 2006; Paul-André Melliès, 2005] made significant conceptual contributions, showing that the issue was enlightened by adopting a positional formulation of game semantics, where points in the relational model simply arise as certain positions. This talk surveys recent developments in this line of work, shedding light on the connection between those two families. Our work is set in so-called "thin concurrent games" [Simon Castellan et al., 2019; Pierre Clairambault, 2024], an extension with symmetry of Rideau and Winskel’s concurrent games on event structures [Silvain Rideau and Glynn Winskel, 2011]. Event structures being one of the main "truly concurrent" models of concurrency [Glynn Winskel, 1986], it is perhaps expected that thin concurrent games can model concurrent languages: they provide a truly concurrent refinement of Ghica and Murawski’s fully abstract model of Idealized Concurrent Algol [Simon Castellan and Pierre Clairambault, 2024; Pierre Clairambault, 2024]. But beyond the semantics of concurrency, thin concurrent games are also a deep reworking on game semantics built from causal principles, inheriting from asynchronous games a positional flavour. In thin concurrent games, strategies have a dual nature: an event-based nature where they appear as certain event structures composed via parallel interaction plus hiding; or a positional nature where they appear as certain spans of groupoids, composed by pullback (modulo a technical condition on strategies called visibility) - they can be regarded both as a games and a relational model! Leveraging this dual nature, in a sequence of papers with Castellan, de Visme, Olimpieri and Paquet, we have been able to link the single framework of thin concurrent games with numerous other models. This includes various traditional alternating or non-alternating games models [Simon Castellan and Pierre Clairambault, 2024; Pierre Clairambault, 2024], the weighted relational model [Pierre Clairambault and Hugo Paquet, 2021], the quantum relational model [Pierre Clairambault and Marc de Visme, 2020], generalized species of structure [Pierre Clairambault et al., 2023], and - going beyond quantitative semantics - the linear Scott model [Clairambault, 2025], a linear decomposition of standard Scott domain semantics [Thomas Ehrhard, 2012]. All these distinct models are obtained by projecting away certain aspects of thin concurrent games, giving some support to the claim that thin concurrent games are a Rosetta stone for interactive and quantitative semantics.
Pierre Clairambault
CSL1
2026 Wiring the π-Calculus to Denotational Semantics
Ken Sakayori, Davide Sangiorgi, Simon Castellan, Pierre Clairambault
LICS4
2025 The Qualitative Collapse of Concurrent Games
abstract
We construct an interpretation-preserving functor from a category of concurrent games to the category of Scott domains and Scott-continuous functions. We give a concrete description of this functor, extending earlier results on the relational collapse of game semantics. The crux is an intricate combinatorial lemma allowing us to synchronize states of strategies which involve the same resources, but with different multiplicity.Putting this together with the previously established relational collapse, this provides a new proof of the qualitative-quantitative correspondence first established by Ehrhard in his celebrated extensional collapse theorem. Whereas Ehrhard’s proof is indirect and rests on an abstract realizability construction, our result gives a concrete, combinatorial description of the extraction of quantitative information from a qualitative model.
Pierre Clairambault
LICS1
2025 Strategies as Resource Terms, and their Categorical Semantics
abstract
As shown by Tsukada and Ong, simply-typed, normal and eta-long resource terms correspond to plays in Hyland-Ong games, quotiented by Melliès' homotopy equivalence. The original proof of this inspiring result is indirect, relying on the injectivity of the relational model w.r.t. both sides of the correspondence -- in particular, the dynamics of the resource calculus is taken into account only via the compatibility of the relational model with the composition of normal terms defined by normalization. In the present paper, we revisit and extend these results. Our first contribution is to restate the correspondence by considering causal structures we call augmentations, which are canonical representatives of Hyland-Ong plays up to homotopy. This allows us to give a direct and explicit account of the connection with normal resource terms. As a second contribution, we extend this account to the reduction of resource terms: building on a notion of strategies as weighted sums of augmentations, we provide a denotational model of the resource calculus, invariant under reduction. A key step -- and our third contribution -- is a categorical model we call a resource category, which is to the resource calculus what differential categories are to the differential lambda-calculus.
Lison Blondeau-Patissier, Pierre Clairambault, Lionel Vaux Auclair
Log. Methods Comput. Sci.2
2025 From Thin Concurrent Games to Generalized Species of Structures (Extended Version)
abstract
Two families of denotational models have emerged from the semantic analysis of linear logic: dynamic models, typically presented as game semantics, and static models, typically based on a category of relations. In this paper we introduce a formal bridge between a dynamic model and a static model: the model of thin concurrent games and strategies, based on event structures, and the model of generalized species of structures, based on distributors. A special focus of this paper is the two-dimensional nature of the dynamic-static relationship, which we formalize with double categories and bicategories. In the first part of the paper, we construct a symmetric monoidal oplax functor from linear concurrent strategies to distributors. We highlight two fundamental differences between the two models: the composition mechanism, and the representation of resource symmetries. In the second part of the paper, we adapt established methods from game semantics (visible strategies, payoff structure) to enforce a tighter connection between the two models. We obtain a cartesian closed pseudofunctor, which we exploit to shed new light on recent results in the theory of the lambda-calculus.
Pierre Clairambault, Federico Olimpieri, Hugo Paquet
Log. Methods Comput. Sci.1
2024 An Analysis of Symmetry in Quantitative Semantics
abstract
Drawing inspiration from linear logic, quantitative semantics aim at representing quantitative information about programs and their executions: they include the relational model and its numerous extensions, game semantics, and syntactic approaches such as nonidempotent intersection types and the Taylor expansion of λ-terms. The crucial feature of these models is that programs are interpreted as witnesses which consume "bags" of resources.
Pierre Clairambault
LICS1
2024 Disentangling Parallelism and Interference in Game Semantics
abstract
Game semantics is a denotational semantics presenting compositionally the computational behaviour of various kinds of effectful programs. One of its celebrated achievement is to have obtained full abstraction results for programming languages with a variety of computational effects, in a single framework. This is known as the semantic cube or Abramsky's cube, which for sequential deterministic programs establishes a correspondence between certain conditions on strategies (''innocence'', ''well-bracketing'', ''visibility'') and the absence of matching computational effects. Outside of the sequential deterministic realm, there are still a wealth of game semantics-based full abstraction results; but they no longer fit in a unified canvas. In particular, Ghica and Murawski's fully abstract model for shared state concurrency (IA) does not have a matching notion of pure parallel program-we say that parallelism and interference (i.e. state plus semaphores) are entangled. In this paper we construct a causal version of Ghica and Murawski's model, also fully abstract for IA. We provide compositional conditions parallel innocence and sequentiality, respectively banning interference and parallelism, and leading to four full abstraction results. To our knowledge, this is the first extension of Abramsky's semantic cube programme beyond the sequential deterministic world.
Simon Castellan, Pierre Clairambault
Log. Methods Comput. Sci.2
2023 Strategies as Resource Terms, and Their Categorical Semantics
abstract
As shown by Tsukada and Ong, simply-typed, normal and η-long resource terms correspond to plays in Hyland-Ong games, quotiented by Melliès' homotopy equivalence. Though inspiring, their proof is indirect, relying on the injectivity of the relational model {w.r.t.} both sides of the correspondence - in particular, the dynamics of the resource calculus is taken into account only via the compatibility of the relational model with the composition of normal terms defined by normalization. In the present paper, we revisit and extend these results. Our first contribution is to restate the correspondence by considering causal structures we call augmentations, which are canonical representatives of Hyland-Ong plays up to homotopy. This allows us to give a direct and explicit account of the connection with normal resource terms. As a second contribution, we extend this account to the reduction of resource terms: building on a notion of strategies as weighted sums of augmentations, we provide a denotational model of the resource calculus, invariant under reduction. A key step - and our third contribution - is a categorical model we call a resource category, which is to the resource calculus what differential categories are to the differential λ-calculus.
Lison Blondeau-Patissier, Pierre Clairambault, Lionel Vaux Auclair
FSCD2
2023 The Cartesian Closed Bicategory of Thin Spans of Groupoids
abstract
Recently, there has been growing interest in bicategorical models of programming languages, which are "proof-relevant" in the sense that they keep distinct account of execution traces leading to the same observable outcomes, while assigning a formal meaning to reduction paths as isomorphisms.In this paper we introduce a new model, a bicategory called thin spans of groupoids. Conceptually it is close to Fiore et al.’s generalized species of structures and to Melliès’ homotopy template games, but fundamentally differs as to how replication of resources and the resulting symmetries are treated. Where those models are saturated – the interpretation is inflated by the fact that semantic individuals may carry arbitrary symmetries – our model is thin, drawing inspiration from thin concurrent games: the interpretation of terms carries no symmetries, but semantic individuals satisfy a subtle invariant defined via biorthogonality, which guarantees their invariance under symmetry.We first build the bicategory Thin of thin spans of groupoids. Its objects are certain groupoids with additional structure, its morphisms are spans composed via plain pullback with identities the identity spans, and its 2-cells are span morphisms making the induced triangles commute only up to natural isomorphism. We then equip Thin with a pseudocomonad !, and finally show that the Kleisli bicategory Thin!is cartesian closed.
Pierre Clairambault
LICS1
2023 From Thin Concurrent Games to Generalized Species of Structures
abstract
Two families of denotational models have emerged from the semantic analysis of linear logic: dynamic models, typically presented as game semantics, and static models, typically based on a category of relations. In this paper we introduce a formal bridge between two-dimensional dynamic and static models: we connect the bicategory of thin concurrent games and strategies, based on event structures, to the bicategory of generalized species of structures, based on distributors.In the first part of the paper, we construct an oplax functor from (the linear bicategory of) thin concurrent games to distributors. This explains how to view a strategy as a distributor, and highlights two fundamental differences: the composition mechanism, and the representation of resource symmetries.In the second part of the paper, we adapt established methods from game semantics (visible strategies, payoff structure) to enforce a tighter connection between the two models. We obtain a cartesian closed pseudofunctor, which we exploit to shed new light on recent results in the bicategorical theory of the λ-calculus.
Pierre Clairambault, Federico Olimpieri, Hugo Paquet
LICS1
2023 The Geometry of Causality: Multi-token Geometry of Interaction and Its Causal Unfolding
abstract
We introduce a multi-token machine for Idealized Parallel Algol (IPA), a higher-order concurrent programming language with shared state and semaphores. Our machine takes the shape of a compositional interpretation of terms as Petri structures, certain coloured Petri nets. For the purely functional fragment of IPA, our machine is conceptually close to Geometry of Interaction token machines, originating from Linear Logic and presenting higher-order computation as the low-level process of a token walking through a graph (a proof net) representing the term. We combine here these ideas with folklore ideas on the representation of first-order imperative concurrent programs as coloured Petri nets. To prove our machine computationally adequate with respect to the reference operational semantics, we follow game semantics and represent types as certain games specifying dependencies and conflict between computational events. Petri strategies are those Petri structures obeying the rules of the game extracted from the type. We show how Petri strategies unfold to concurrent strategies in the sense of concurrent games on event structures. This link with concurrent strategies not only allows us to prove adequacy of our machine, but also lets us generate operationally a causal description of the behaviour of programs at higher-order types, which is shown to coincide with that given denotationally by the interpretation in concurrent games.
Simon Castellan, Pierre Clairambault
Proc. ACM Program. Lang.2
2021 Positional Injectivity for Innocent Strategies
abstract
In asynchronous games, Melli{è}s proved that innocent strategies are positional: their behaviour only depends on the position, not the temporal order used to reach it. This insightful result shaped our understanding of the link between dynamic (i.e. game) and static (i.e. relational) semantics. In this paper, we investigate the positionality of innocent strategies in the traditional setting of Hyland-Ong-Nickau-Coquand pointer games. We show that though innocent strategies are not positional, total finite innocent strategies still enjoy a key consequence of positionality, namely positional injectivity: they are entirely determined by their positions. Unfortunately, this does not hold in general: we show a counterexample if finiteness and totality are lifted. For finite partial strategies we leave the problem open; we show however the partial result that two strategies with the same positions must have the same P-views of maximal length.
Lison Blondeau-Patissier, Pierre Clairambault
FSCD2
2020 Full abstraction for the quantum lambda-calculus
abstract
Quantum programming languages permit a hardware independent, high-level description of quantum algorithms. In particular, the quantum λ-calculus is a higher-order language with quantum primitives, mixing quantum data and classical control. Giving satisfactory denotational semantics to the quantum λ-calculus is a challenging problem that has attracted significant interest. In the past few years, both static (the quantum relational model) and dynamic (quantum game semantics) denotational models were given, with matching computational adequacy results. However, no model was known to be fully abstract. Our first contribution is a full abstraction result for the games model of the quantum λ-calculus. Full abstraction holds with respect to an observational quotient of strategies, obtained by summing valuations of all states matching a given observable. Our proof method for full abstraction extends a technique recently introduced to prove full abstraction for probabilistic coherence spaces with respect to probabilistic PCF. Our second contribution is an interpretation-preserving functor from quantum games to the quantum relational model, extending a long line of work on connecting static and dynamic denotational models. From this, it follows that the quantum relational model is fully abstract as well. Altogether, this gives a complete denotational landscape for the semantics of the quantum λ-calculus, with static and dynamic models related by a clean functorial correspondence, and both fully abstract.
Pierre Clairambault, Marc de Visme
Proc. ACM Program. Lang.1
2019 Resource-Tracking Concurrent Games
abstract
Abstract We present a framework for game semantics based on concurrent games, that keeps track of resources as data modified throughout execution but not affecting its control flow. Our leading example is time, yet the construction is in fact parametrized by a resource bimonoid $$\mathcal {R}$$ , an algebraic structure expressing resources and the effect of their consumption either sequentially or in parallel. Relying on our construction, we give a sound resource-sensitive denotation to $$\mathcal {R}$$ -IPA, an affine higher-order concurrent programming language with shared state and a primitive for resource consumption in $$\mathcal {R}$$ . Compared with general operational semantics parametrized by $$\mathcal {R}$$ , our resource analysis turns out to be finer, leading to non-adequacy. Yet, our model is not degenerate as adequacy holds for an operational semantics specialized to time. In regard to earlier semantic frameworks for tracking resources, the main novelty of our work is that it is based on a non-interleaving semantics, and as such accounts for parallel use of resources accurately.
Aurore Alcolei, Pierre Clairambault, Olivier Laurent 0001
FoSSaCS2
2019 On the Expressivity of Linear Recursion Schemes
abstract
We investigate the expressive power of higher-order recursion schemes (HORS) restricted to linear types. Two formalisms are considered: multiplicative additive HORS (MAHORS), which feature both linear function types and products, and multiplicative HORS (MHORS), based on linear function types only. For MAHORS, we establish an equi-expressivity result with a variant of tree-stack automata. Consequently, we can show that MAHORS are strictly more expressive than first-order HORS, that they are incomparable with second-order HORS, and that the associated branch languages lie at the third level of the collapsible pushdown hierarchy. In the multiplicative case, we show that MHORS are equivalent to a special kind of pushdown automata. It follows that any MHORS can be translated to an equivalent first-order MHORS in polynomial time. Further, we show that MHORS generate regular trees and can be translated to equivalent order-0 HORS in exponential time. Consequently, MHORS turn out to have the same expressive power as 0-HORS but they can be exponentially more concise. Our results are obtained through a combination of techniques from game semantics, the geometry of interaction and automata theory.
Pierre Clairambault, Andrzej S. Murawski
MFCS1
2019 Concurrent Quantum Strategies
Pierre Clairambault, Marc de Visme, Glynn Winskel
RC1
2019 Thin Games with Symmetry and Concurrent Hyland-Ong Games
abstract
We build a cartesian closed category, called Cho, based on event structures. It allows an interpretation of higher-order stateful concurrent programs that is refined and precise: on the one hand it is conservative with respect to standard Hyland-Ong games when interpreting purely functional programs as innocent strategies, while on the other hand it is much more expressive. The interpretation of programs constructs compositionally a representation of their execution that exhibits causal dependencies and remembers the points of non-deterministic branching.The construction is in two stages. First, we build a compact closed category Tcg. It is a variant of Rideau and Winskel's category CG, with the difference that games and strategies in Tcg are equipped with symmetry to express that certain events are essentially the same. This is analogous to the underlying category of AJM games enriching simple games with an equivalence relations on plays. Building on this category, we construct the cartesian closed category Cho as having as objects the standard arenas of Hyland-Ong games, with strategies, represented by certain events structures, playing on games with symmetry obtained as expanded forms of these arenas.To illustrate and give an operational light on these constructions, we interpret (a close variant of) Idealized Parallel Algol in Cho.
Simon Castellan, Pierre Clairambault, Glynn Winskel
Log. Methods Comput. Sci.2
2019 Game semantics for quantum programming
abstract
Quantum programming languages permit a hardware independent, high-level description of quantum algo rithms. In particular, the quantum lambda-calculus is a higher-order programming language with quantum primitives, mixing quantum data and classical control. Giving satisfactory denotational semantics to the quantum lambda-calculus is a challenging problem that has attracted significant interest in the past few years. Several models have been proposed but for those that address the whole quantum λ-calculus, they either do not represent the dynamics of computation, or they lack the compositionality one often expects from denotational models. In this paper, we give the first compositional and interactive model of the full quantum lambda-calculus, based on game semantics. To achieve this we introduce a model of quantum games and strategies, combining quantum data with a representation of the dynamics of computation inspired from causal models of concurrent systems. In this model we first give a computationally adequate interpretation of the affine fragment. Then, we extend the model with a notion of symmetry, allowing us to deal with replication. In this refined setting, we interpret and prove adequacy for the full quantum lambda-calculus. We do this both from a sequential and a parallel interpretation, the latter representing faithfully the causal independence between sub-computations.
Pierre Clairambault, Marc de Visme, Glynn Winskel
Proc. ACM Program. Lang.1
2018 The True Concurrency of Herbrand's Theorem
Aurore Alcolei, Pierre Clairambault, Martin Hyland, Glynn Winskel
CSL2
2018 Fully Abstract Models of the Probabilistic lambda-calculus
abstract
We compare three models of the probabilistic lambda-calculus: the probabilistic Böhm trees of Leventis, the probabilistic concurrent games of Winskel et al., and the weighted relational model of Ehrhard et al. Probabilistic Böhm trees and probabilistic strategies are shown to be related by a precise correspondence theorem, in the spirit of existing work for the pure lambda-calculus. Using Leventis' theorem (probabilistic Böhm trees characterise observational equivalence), we derive a full abstraction result for the games model. Then, we relate probabilistic strategies to the weighted relational model, using an interpretation-preserving functor from the former to the latter. We obtain that the relational model is also fully abstract.
Pierre Clairambault, Hugo Paquet
CSL1
2018 Non-angelic Concurrent Game Semantics
abstract
The hiding operation, crucial in the compositional aspect of game semantics, removes computation paths not leading to observable results. Accordingly, games models are usually biased towards angelic non-determinism: diverging branches are forgotten. We present here new categories of games, not suffering from this bias. In our first category, we achieve this by avoiding hiding altogether; instead morphisms are uncovered strategies (with neutral events) up to weak bisimulation . Then, we show that by hiding only certain events dubbed inessential we can consider strategies up to isomorphism , and still get a category – this partial hiding remains sound up to weak bisimulation, so we get a concrete representations of programs (as in standard concurrent games) while avoiding the angelic bias. These techniques are illustrated with an interpretation of affine nondeterministic PCF which is adequate for weak bisimulation; and may, must and fair convergences.
Simon Castellan, Pierre Clairambault, Jonathan Hayman, Glynn Winskel
FoSSaCS2
2018 The concurrent game semantics of Probabilistic PCF
abstract
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symmetry, recently introduced by Castellan et al, with probability. This model supports two interpretations of PPCF, one sequential and one parallel. We make the case for this model by exploiting the causal structure of probabilistic concurrent strategies. First, we show that the strategies obtained from PPCF programs have a deadlock-free interaction, and therefore deduce that there is an interpretation-preserving functor from our games to the probabilistic relational model recently proved fully abstract by Ehrhard et al. It follows that our model is intensionally fully abstract. Finally, we propose a definition of probabilistic innocence and prove a finite definability result, leading to a second (independent) proof of full abstraction.
Simon Castellan, Pierre Clairambault, Hugo Paquet, Glynn Winskel
LICS2
2018 Linearity in higher-order recursion schemes
abstract
Higher-order recursion schemes (HORS) have recently emerged as a promising foundation for higher-order program verification. We examine the impact of enriching HORS with linear types. To that end, we introduce two frameworks that blend non-linear and linear types: a variant of the λY -calculus and an extension of HORS, called linear HORS (LHORS). First we prove that the two formalisms are equivalent and there exist polynomial-time translations between them. Then, in order to support model-checking of (trees generated by) LHORS, we propose a refined version of alternating parity tree automata, called LNAPTA, whose behaviour depends on information about linearity. We show that the complexity of LNAPTA model-checking for LHORS depends on two type-theoretic parameters: linear order and linear depth. The former is in general smaller than the standard notion of order and ignores linear function spaces. In contrast, the latter measures the depth of linear clusters inside a type. Our main result states that LNAPTA model-checking of LHORS of linear order n is n-EXPTIME-complete, when linear depth is fixed. This generalizes and improves upon the classic result of Ong, which relies on the standard notion of order. To illustrate the significance of the result, we consider two applications: the MSO model-checking problem on variants of HORS with case distinction (RSFD and HORSC) on a finite domain and a call-by-value resource verification problem. In both cases, decidability can be established by translation into HORS, but the implied complexity bounds will be suboptimal due to increases in type order. In contrast, we show that the complexity bounds derived by translations into LHORS and appealing to our result are optimal in that they match the respective hardness results.
Pierre Clairambault, Charles Grellois, Andrzej S. Murawski
Proc. ACM Program. Lang.1
2017 Distributed Strategies Made Easy
abstract
Distributed/concurrent strategies have been introduced as special maps of event structures. As such they factor through their "rigid images," themselves strategies. By concentrating on such "rigid image" strategies we are able to give an elementary account of distributed strategies and their composition, resulting in a category of games and strategies. This is in contrast to the usual development where composition involves the pullback of event structures explicitly and results in a bicategory. It is shown how, in this simpler setting, to extend strategies to probabilistic strategies; and indicated how through probability we can track nondeterministic branching behaviour, that one might otherwise think lost irrevocably in restricting attention to "rigid image" strategies.
Simon Castellan, Pierre Clairambault, Glynn Winskel
MFCS2
2017 Undecidability of Equality in the Free Locally Cartesian Closed Category (Extended version)
abstract
We show that a version of Martin-L\"of type theory with an extensional identity type former I, a unit type N1 , Sigma-types, Pi-types, and a base type is a free category with families (supporting these type formers) both in a 1- and a 2-categorical sense. It follows that the underlying category of contexts is a free locally cartesian closed category in a 2-categorical sense because of a previously proved biequivalence. We show that equality in this category is undecidable by reducing it to the undecidability of convertibility in combinatory logic. Essentially the same construction also shows a slightly strengthened form of the result that equality in extensional Martin-L\"of type theory with one universe is undecidable.
Simon Castellan, Pierre Clairambault, Peter Dybjer
Log. Methods Comput. Sci.2
2017 Games and Strategies as Event Structures
abstract
In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generalizing prior work on causal formulations of games. In this paper we give a detailed, self-contained and slightly-updated account of the results of Rideau and Winskel: a notion of pre-strategy based on event structures; a characterisation of those pre-strategies (deemed strategies) which are preserved by composition with a copycat strategy; and the construction of a bicategory of these strategies. Furthermore, we prove that the corresponding category has a compact closed structure, and hence forms the basis for the semantics of concurrent higher-order computation.
Simon Castellan, Pierre Clairambault, Silvain Rideau, Glynn Winskel
Log. Methods Comput. Sci.2
2016 Causality vs. Interleavings in Concurrent Game Semantics
Simon Castellan, Pierre Clairambault
CONCUR2
2015 Game Semantics and Normalization by Evaluation
Pierre Clairambault, Peter Dybjer
FoSSaCS1
2015 The Parallel Intensionally Fully Abstract Games Model of PCF
abstract
We describe a framework for truly concurrent game semantics of programming languages, based on Rideau and Winskel's concurrent games on event structures. The model supports a notion of innocent strategy that permits concurrent and non-deterministic behaviour, but which coincides with traditional Hyland-Ong innocent strategies if one restricts to the deterministic sequential case. In this framework we give an alternative interpretation of Plot kin's PCF, that takes advantage of the concurrent nature of strategies and formalizes the idea that although PCF is a sequential language, certain sub-computations are independent and can be computed in a parallel fashion. We show that just as Hyland and Ong's sequential interpretation of PCF, our parallel interpretation yields a model that is intensionally fully abstract for PCF.
Simon Castellan, Pierre Clairambault, Glynn Winskel
LICS2
2014 The biequivalence of locally cartesian closed categories and Martin-Löf type theories
abstract
Seely's paperLocally cartesian closed categories and type theory(Seely 1984) contains a well-known result in categorical type theory: that the category of locally cartesian closed categories is equivalent to the category of Martin-Löf type theories with Π, Σ and extensional identity types. However, Seely's proof relies on the problematic assumption that substitution in types can be interpreted by pullbacks. Here we prove a corrected version of Seely's theorem: that the Bénabou–Hofmann interpretation of Martin-Löf type theory in locally cartesian closed categories yields a biequivalence of 2-categories. To facilitate the technical development, we employ categories with families as a substitute for syntactic Martin-Löf type theories. As a second result, we prove that if we remove Π-types, the resulting categories with families with only Σ and extensional identity types are biequivalent to left exact categories.
Pierre Clairambault, Peter Dybjer
Math. Struct. Comput. Sci.1
2013 Böhm Trees as Higher-Order Recursive Schemes
abstract
Higher-order recursive schemes (HORS) are schematic representations of functional programs. They generate possibly infinite ranked labelled trees and, in that respect, are known to be equivalent to a restricted fragment of the lambda-Y-calculus consisting of ground-type terms whose free variables have types of the form o -> ... -> o (with o being a special case). In this paper, we show that any lambda-Y-term (with no restrictions on term type or the types of free variables) can actually be represented by a HORS. More precisely, for any lambda-Y-term M, there exists a HORS generating a tree that faithfully represents M's (eta-long) Böhm tree. In particular, the HORS captures higher-order binding information contained in the Böhm tree. An analogous result holds for finitary PCF. As a consequence, we can reduce a variety of problems related to the lambda-Y-calculus or finitary PCF to problems concerning higher-order recursive schemes. For instance, Böhm tree equivalence can be reduced to the equivalence problem for HORS. Our results also enable MSO model-checking of Böhm trees, despite the general undecidability of the problem.
Pierre Clairambault, Andrzej S. Murawski
FSTTCS1
2012 The Winning Ways of Concurrent Games
abstract
A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps of event structures, was introduced recently. This paper studies an extension of concurrent games by winning conditions, specifying players' objectives. The introduction of winning conditions raises the question of whether such games are determined, that is, if one of the players has a winning strategy. This paper gives a positive answer to this question when the games are well-founded and satisfy a structural property, race-freedom, which prevents one player from interfering with the moves available to the other. Uncovering the conditions under which concurrent games with winning conditions are determined opens up the possibility of further applications of concurrent games in areas such as logic and verification, where both winning conditions and determinacy are most needed. A concurrent-game semantics for predicate calculus is provided as an illustration.
Pierre Clairambault, Julian Gutierrez 0001, Glynn Winskel
LICS1
2011 Estimation of the Length of Interactions in Arena Game Semantics
Pierre Clairambault
FoSSaCS1
2011 Isomorphisms of Types in the Presence of Higher-Order References
abstract
We investigate the problem of type isomorphisms in a programming language with higher-order references. We first recall the game-theoretic model of higher-order references by Abramsky, Honda and McCusker. Solving an open problem by Laurent, we show that two finitely branching arenas are isomorphic if and only if they are geometrically the same, up to renaming of moves (Laurent's forest isomorphism). We deduce from this an equational theory characterizing isomorphisms of types in a finitary language L2 with higher order references. We show however that Laurent's conjecture does not hold on infinitely branching arenas, yielding a non-trivial type isomorphism in the extension of L2 with natural numbers.
Pierre Clairambault
LICS1
2010 Totality in arena games
Pierre Clairambault, Russell Harmer
Ann. Pure Appl. Log.1
2009 Least and Greatest Fixpoints in Game Semantics
Pierre Clairambault
FoSSaCS1