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Yue Wu 0013

dblp:41/5979-13 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-9128-2397ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 64% Graph learning · 36%
Databases, data mining, and information retrieval
2 papers
Knowledge graphs · 54% Recommender systems · 46%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
video question answering
0.912025
VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos · ICCV 2025
Computer vision › Video understanding and tracking
video understanding evaluation
0.912025
VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos · ICCV 2025
Machine learning › Graph learning
graph neural network
0.712023
Knowledge Enhanced Graph Neural Networks for Explainable Recommendation · IEEE Trans. Knowl. Data Eng. 2023
Machine learning › Graph learning › graph neural network › heterogeneous graph neural network
knowledge graph neural network
0.712023
Knowledge Enhanced Graph Neural Networks for Explainable Recommendation · IEEE Trans. Knowl. Data Eng. 2023
Recommender systems
explainable recommendation
0.712023
Knowledge Enhanced Graph Neural Networks for Explainable Recommendation · IEEE Trans. Knowl. Data Eng. 2023
Computer vision › Video understanding and tracking
action recognition
0.612022
Visual Knowledge Graph for Human Action Reasoning in Videos · ACM Multimedia 2022
Knowledge graphs
knowledge graph reasoning
0.212023
Knowledge Enhanced Graph Neural Networks for Explainable Recommendation · IEEE Trans. Knowl. Data Eng. 2023

Methods — techniques the papers use, named apart from their topics

neural collaborative filtering · 1.3graph neural network · 1.3gated recurrent neural network · 1.3copy mechanism · 1.3multi-modal knowledge mining · 1.1body part parsing · 1.1vision-language model · 0.9large language model · 0.9
YearPublicationVenuePosition
2025 VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos
abstract
We present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It comprises 960 long videos (with an average duration of 1.6 hours), along with 8,243 human-labeled multi-step question-answering pairs and 25,106 reasoning steps with timestamps. These videos are curated via a multi-stage filtering process including expert inter-rater reviewing to prioritize plot coherence. We develop a human-AI collaborative framework that generates coherent reasoning chains, each requiring multiple temporally grounded steps, spanning seven types (e.g., event attribution, implicit inference). VRBench designs a multi-phase evaluation pipeline that assesses models at both the outcome and process levels. Apart from the MCQs for the final results, we propose a progress-level LLM-guided scoring metric to evaluate the quality of the reasoning chain from multiple dimensions comprehensively. Through extensive evaluations of 12 LLMs and 19 VLMs on VRBench, we undertake a thorough analysis and provide valuable insights that advance the field of multi-step reasoning.
Jiashuo Yu, Yue Wu 0013, Meng Chu, Zhifei Ren, Zizheng Huang, Pei Chu, Yinan He, Zhenxiang Li, Zhongying Tu, Conghui He, Yu Qiao 0001, Yali Wang 0001, Yi Wang 0074, Limin Wang 0002
ICCV2
2023 Knowledge Enhanced Graph Neural Networks for Explainable Recommendation
abstract
Recently, explainable recommendation has attracted increasing attentions, which can make the recommender system more transparent and improve user satisfactions by recommending products with useful explanations. However, existing methods trend to trade-off between the recommendation accuracy and the interpretability of recommendation results. In this manuscript, we propose Knowledge Enhanced Graph Neural Networks (KEGNN) for explainable recommendation. Semantic knowledge from the external knowledge base is leveraged into representation learning of three sides, respectively user, items and user-item interactions, and the knowledge enhanced semantic embedding are exploited to initialize the user/item entities and user-item relations of one constructed user behavior graph. We design a graph neural networks based user behavior learning and reasoning model to perform both semantic and relational knowledge propagation and reasoning over the user behavior graph for comprehensive understanding of user behaviors. On the top of comprehensive representations of users/items and user-item interactions, hierarchical neural collaborative filtering layers are developed for precise rating prediction, and one generation-mode and copy-mode combined generator is devised for human-like semantic explanation generation by integrating the copy mechanism into gated recurrent neural networks. Quantitative and qualitative results demonstrate the superiority of KEGNN over the state-of-art methods, and the explainability and interpretability of our method.
Ziyu Lyu, Yue Wu 0013, Junjie Lai, Min Yang 0007, Chengming Li 0004, Wei Zhou 0028
IEEE Trans. Knowl. Data Eng.2
2022 Visual Knowledge Graph for Human Action Reasoning in Videos
abstract
Action recognition has been traditionally treated as a high-level video classification problem. However, such a manner lacks the detailed and semantic understanding of body movement, which is the critical knowledge to explain and infer complex human actions. To fill this gap, we propose to summarize a novel visual knowledge graph from over 15M detailed human annotations, for describing action as the distinct composition of body parts, part movements and interactive objects in videos. Based on it, we design a generic multi-modal Action Knowledge Understanding (AKU) framework, which can progressively infer human actions from body part movements in the videos, with assistance of visual-driven semantic knowledge mining. Finally, we validate AKU on the recent Kinetics-TPS benchmark, which contains body part parsing annotations for detailed understanding of human action in videos. The results show that, our AKU significantly boosts various video backbones with explainable action knowledge in both supervised and few shot settings, and outperforms the recent knowledge-based action recognition framework, e.g., our AKU achieves 83.9% accuracy on Kinetics-TPS while PaStaNet achieves 63.8% accuracy under the same backbone. The codes and models will be released at https://github.com/mayuelala/AKU.
Yue Ma 0016, Yali Wang 0001, Yue Wu 0013, Ziyu Lyu, Siran Chen, Xiu Li 0001, Yu Qiao 0001
ACM Multimedia3