Demo Data from EDBT 2026 / reviewers in the wild / expert
Sun-Uk Hwang
dblp:41/7945
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal interaction |
0.1 | 1 | 2010 | Immersive modeling system (IMMS) for personal electronic products using a multi-modal interface · Comput. Aided Des. 2010 |
Geometric modeling and processing › computer-aided design
product modeling |
0.0 | 1 | 2010 | Immersive modeling system (IMMS) for personal electronic products using a multi-modal interface · Comput. Aided Des. 2010 |
Methods — techniques the papers use, named apart from their topics
multimodal interface · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Immersive modeling system (IMMS) for personal electronic products using a multi-modal interface
Yong-Gu Lee, Hyungjun Park, Woontack Woo, Jeha Ryu, Hong Kook Kim, Sung Wook Baik, Kwang Hee Ko, Han Kyun Choi, Sun-Uk Hwang, Duck Bong Kim, Hyun Soo Kim, Kwan H. Lee |
Comput. Aided Des. | 9 |
| 2010 | Adaptive haptic rendering for time-varying haptic and video frame rates in multi-modal interactionsabstractAbstract In multi‐modal interactions including haptics, problems such as input sensor noise, temporal mismatch between graphics and haptics, and non‐constant refresh rates may cause non‐smooth force/torque display. This paper proposes temporal smoothing technique for haptic interaction using a sensing glove in multi‐modal applications. The proposed technique employs two processes: (1) a noise reduction method is applied to reduce jitter noise at the sensors in the sensing glove and (2) an adaptive force extrapolation is applied for time‐varying haptic and video frame rates. To demonstrate the performance of the proposed method, we developed a test platform to assess a simple box model and relatively complex models such as gamephone, portable media player (PMP). It was subsequently demonstrated that the proposed method can support smooth haptic interactions in multi‐modal applications where a haptic device and a sensing glove are used. Copyright © 2009 John Wiley & Sons, Ltd. Sun-Uk Hwang, Beom-Chan Lee, Jeha Ryu, Kwan-Heng Lee, Yong-Gu Lee |
Comput. Animat. Virtual Worlds | 1 |