Raffaele De Amicis

dblp:41/81 · DBLP profile ↗
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18ranked-venue papers
3as first author
1since 2021 · last 2024
0000-0002-6435-4364ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 8 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 47% Virtual and augmented reality · 36% Visual content generation and editing · 17%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 50% Haptics and multimodal interaction · 50%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh generation
finite element mesh generation
0.112011
Morphology-based macro-scale finite-element timber models · Comput. Aided Des. 2011
Haptics and multimodal interaction
multimodal interaction
0.112008
User-Centered Multimodal Interaction Graph for Design Reviews · VR 2008
Visual content generation and editing
3d content creation
0.122002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Geometric modeling and processing › computer-aided design › computer-aided geometric design
free-form curve and surface design
0.122002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Virtual and augmented reality
mixed reality
0.122002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Virtual and augmented reality
immersive interaction
0.012002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Virtual and augmented reality
augmented reality
0.022002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Virtual and augmented reality
industrial design
0.022002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design · ISMAR 2002

Methods — techniques the papers use, named apart from their topics

interaction graph · 0.1authoring tool · 0.1stereo display · 0.03d sketching · 0.0
YearPublicationVenuePosition
2024 Immersive engineering instruction: Using Virtual Reality to enhance students' experience in the classroom
Jordan A. Henstrom, Raffaele De Amicis, Christopher A. Sanchez, Yelda Turkan
Comput. Graph.2
2015 Schematization of Node-Link Diagrams and Drawing Techniques for Geo-referenced Networks
abstract
Networks can be represented as node-link diagram. In geo-referenced networks, the used node-link diagram has nodes placed accordingly with geographical criteria. Different graph drawing techniques can be applied on such layout to improve their readability. This work proposes a systematization of node link layouts and graph drawing techniques. We use the proposed schematization to classify geographic node-link diagrams. A unified classification of layouts and drawing techniques has several advantages. On the developer perspective, the design of a specific layout is driven by the understanding of graph drawing techniques. On the user perspective, graph drawing techniques applied to improve the layout readability are specifically designed for a subset of layouts.
Alberto Debiasi, Bruno Simões, Raffaele De Amicis
CW3
2014 Large-Scale Assessment and Visualization of the Energy Performance of Buildings with Ecomaps - Project SUNSHINE: Smart Urban Services for Higher Energy Efficiency
abstract
This paper illustrates the preliminary results of a research project focused on the development of a Web 2.0 system designed to compute and visualize large-scale building energy performance maps, so called “ecomaps”, using emerging platform-independent technologies such as WebGL for data presentation, an extended version of the EU-Founded project TABULA/EPISCOPE for automatic calculation of building energy parameters and CityGML OGC standard as data container. The proposed architecture will allow citizens, public administrations and government agencies to perform city-wide analyses on the energy performance of building stocks.
Luca Giovannini, Stefano Pezzi, Umberto Di Staso, Federico Prandi, Raffaele De Amicis
DATA5
2011 Morphology-based macro-scale finite-element timber models
Raffaele De Amicis, Mariapaola Riggio, Gabrio Girardi, Maurizio Piazza
Comput. Aided Des.1
2008 User-Centered Multimodal Interaction Graph for Design Reviews
abstract
This work presents a novel approach to author multimodal interaction dialogue of a VR system according to each users specific preferences. We will show how modalities can be bound together via a bidirectional graph in an authoring tool to allow the specification of application-specific domain commands without hardwiring them to the application. As a result we provide a persistent definition of the used modalities outside the application. This is done through the adoption of a so-called "interaction graph" whose nodes and edges represent the dialogue of the user with the system. The application then identifies interaction patterns by matching the path within the graph that represents the actions the user wants to perform within the application.
Martin Witzel, Giuseppe Conti, Raffaele De Amicis
VR3
2008 New Generation 3D Web-Based Geographical Information Systems - The Importance of Integrated Infrastructures for Territory Management
Giuseppe Conti, Raffaele De Amicis
WEBIST (2)2
2008 A 3D Web Based Geographical Information System for Regional Planning
Giuseppe Conti, Michele Andreolli, Stefano Piffer, Raffaele De Amicis
WEBIST (2)4
2006 DentroTrento: a virtual walk across history
abstract
This paper illustrates the results of the DentroTrento project which promotes historical, artistic and cultural heritage in the area of Trentino through the use of Virtual Reality technologies. The project's goal was to implement an user friendly system which could be used by visitors of an archeological site thus fostering a process of cultural enrichment. The importance of the project, commissioned by the authority for Cultural Heritage, partially resides in the peculiarity of the site's premises, located below a square in Trento among the theatre's foundations. The interface developed allows users speaking different languages to share simultaneously the experience of virtual tour across time.
Giuseppe Conti, Stefano Piffer, Gabrio Girardi, Raffaele De Amicis, Giuliana Ucelli
AVI4
2006 A New Method for Boundary-Based Shape Matching and Retrieval
abstract
This paper presents a novel method for efficient boundary based shapes matching and retrieval in presence of occlusion. In this method, the geometric and topological information of boundary curves are encoded in the form of longest common subcurves (LCS) graphs and their similarity is estimated by graph matching. B-Spline is used for approximating the original boundary, then inflection points are detected to split such a B-spline to convex/concave segments. The characteristic string is constructed based on these segments' canonical frame. After LCS candidates are found, their graphs which are constructed by using its segments as vertices and the weighted walkthrough (WW) between two segments as edges are compared to obtain the optimal match. Thorough experimental results and comparisons demonstrate that our method outperforms traditional LCS or dynamic programming based methods in shape matching and enhances the quality of inexact shape retrieval, in particular in the presence of occlusions and affine transformation.
Minh-Son Dao, Raffaele De Amicis
ICIP2
2006 A fusion method of geometric and topological features for boundary-based shape matching and retrieval
abstract
In this paper, an efficient method for boundary-based shapes matching and retrieval in the presence of occlusion is presented. The geometric and topological information of boundary curves are encoded in the form of longest common sub-curves (LCS) graphs and their similarity is estimated by graph matching. B-spline is used for approximating the original boundary, then inflection points are detected to split such a Bspline to convex/concave segments. The characteristic string is constructed based on these segments' canonical frame. After LCS candidates are found, their graphs, which are constructed using their segments as vertices and the weighted walkthrough (WW) between two segments as edges, are compared to obtain the optimal match. The experimental results and comparisons demonstrate that the proposed method outperforms traditional boundary-based methods in shape matching and it enhances the quality of inexact shape retrieval
Minh-Son Dao, Raffaele De Amicis
MMSP2
2006 Interactive spline-driven deformation for free-form surface styling
abstract
This paper tries to answer to the increasing demand for more intuitive methods for creating and modifying free-form curves and surfaces which is emerging in the field of conceptual design. We present a novel approach which adopts a simple 3D sketching technique together with a finite element deformation method to create free-form models. The method proposed lets the user interactively sculpt splines to modify a surface in a predicable way. Our algorithm automatically extracts the key points from the sketched "target curve" and it adaptively distributes the external-force constraints which impose the forces on the corresponding vertices along their normals. We have limited the influence of these constraints to a localized area by attaching an influence factor to each vertex of the parent surface. The smoothing function introduced later allows good control over the transition intervals and the symmetry features. The proposed method is finally implemented within a 3D environment and the results of its use show how the designers can intuitively and exactly control the shape of the sketched surface.
Raffaele De Amicis, Giuseppe Conti
Symposium on Solid and Physical Modeling2
2006 Introduction
Raffaele De Amicis
Comput. Graph.1
2006 "Verba Volant Scripta Manent" a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications
Giuseppe Conti, Giuliana Ucelli, Raffaele De Amicis
Comput. Graph.3
2005 Automatic Extraction of Semantic Information for a Context Sensitive Multimodal Framework for VR
abstract
The capability of processing spoken commands is one of the most important features of modern multimodal AR/VR environments. This feature requires programmers to compile some human supplied knowledge in the form of grammars which are used at runtime to process spoken utterances into complete commands. Further speech recognition (SR) must be hard-coded into the application. This time-consuming, error-prone process is repeated every time modifications to the code are introduced. This paper presents a completely automatic process to build a body of knowledge from the information embedded within the application source code. The programmer in fact often embeds, throughout the coding process, a vast amount of semantic information by defining classes, reference names, or through method definitions. This research work exploits this semantic richness and it provides a self-configurable system, which automatically adapts its understanding of human commands according to the semantic information within the application's source code
Giuseppe Conti, Giuliana Ucelli, Raffaele De Amicis
CW3
2005 Responsive Interaction Based on Sketch in Concept Styling
Giuseppe Conti, Raffaele De Amicis
INTERACT3
2004 Tangible interfaces in virtual environments for industrial design
abstract
In the fields of industrial design and car manufacturing the creation of 3D curves plays a fundamental role within the design process: it allows the improvement of the visual appeal of artifacts, it enhances ergonomics and the product's commercial competitiveness through product differentiation. When flexibility and intuition are to be privileged it is fundamental to achieve natural, intuitive, mathematically correct, creation and modification of surfaces.The scientific aim of this research is the development of an innovative metaphor to modeling of 3D curves which maintains the natural expertise of the designer. The major contribution of this paper is the capability of the system to create and modify the curve naturally, without mathematical artifices, within the limits set by the use of Bezier curves.The proposed metaphor combines the benefits of two acknowledged techniques referred to as the Digital Tape Drawing and the Eraser Pen, which allow the real-time modification of the curve. The integrated adoption of tangible interfaces and innovative mathematical tools, combined with the adoption of semi-immersive environment and lightweight interaction devices, delivers intuitive curve creation for free-form modeling within the virtual scene. The paper describes the details of the algorithm developed and it highlights its strengths during the styling phase.
Raffaele De Amicis, Giuseppe Conti, Michele Fiorentino 0001
AVI1
2002 Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
abstract
Spacedesign is an innovative mixed reality (MR) application addressed to aesthetic design of free form curves and surfaces. It is a unique and comprehensive approach which uses task-specific configurations to support the design workflow from concept to mock-up evaluation and review. The first-phase conceptual design benefits from a workbench-like 3-D display for free hand sketching, surfacing and engineering visualization. Semitransparent stereo glasses augment the pre-production physical prototype by additional shapes, textures and annotations. Both workspaces share a common interface and allow collaboration and cooperation between different experts, who can configure the system for the specific task. A faster design workflow and CAD data consistency can be thus naturally achieved. Tests and collaborations with designers, mainly from automotive industry, are providing systematic feedback for this ongoing research. As far as the authors are concerned, there is no known similar approach that integrates the creation and editing phase of 3D curves and surfaces in virtual and augmented reality (VR/AR). Herein we see the major contribution of our new application.
Michele Fiorentino 0001, Raffaele De Amicis, Giuseppe Monno, André Stork
ISMAR2
2002 Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
Michele Fiorentino 0001, Raffaele De Amicis, Giuseppe Monno, André Stork
ISMAR2