Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthieu Vernier
dblp:41/8157
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0002-3265-4709ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Parallel and multicore computing · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing › parallel algorithms
parallel algorithm design |
0.1 | 1 | 2018 | Competitiveness of a Non-Linear Block-Space GPU Thread Map for Simplex Domains · IEEE Trans. Parallel Distributed Syst. 2018 |
Methods — techniques the papers use, named apart from their topics
performance benchmarking · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Competitiveness of a Non-Linear Block-Space GPU Thread Map for Simplex DomainsabstractThis work presents and studies the efficiency problem of mapping GPU threads onto simplex domains. A non-linear map$\lambda (\omega)$is formulated based on a block-space enumeration principle that reduces the number of thread-blocks by a factor of approximately$2\times$and$6\times$for 2-simplex and 3-simplex domains, respectively, when compared to the standard approach. Performance results show that$\lambda (\omega)$is competitive and even the fastest map when ran in recent GPU architectures such as the Tesla V100, where it reaches up to$1.5\times$of speedup in 2-simplex tests. In 3-simplex tests, it reaches up to$2.3\times$of speedup for small workloads and up to$1.25\times$for larger ones. The results obtained make$\lambda (\omega)$a useful GPU optimization technique with applications on parallel problems that define all-pairs, all-triplets or nearest neighbors interactions in a 2-simplex or 3-simplex domain. Cristóbal A. Navarro, Matthieu Vernier, Benjamin Bustos, Nancy Hitschfeld-Kahler |
IEEE Trans. Parallel Distributed Syst. | 2 |
| 2010 | Learning Subjectivity Phrases missing from Resources through a Large Set of Semantic Tests
Matthieu Vernier, Laura Monceaux, Béatrice Daille |
LREC | 1 |