EDBT 2026 Demo / reviewers in the wild / expert
Sunghoon Hong
dblp:41/9354
· DBLP profile ↗
15ranked-venue papers
5as first author
10since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
11 papers |
Reinforcement learning · 64% 3D vision · 10% Deep learning architectures and training · 10% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Smart cities and intelligent transportation · 67% Energy systems and smart grids · 33% |
Topics — the 20 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.9 | 2 | 2026 | RAPID: A Rapid Prototyping Platform for Industrial Automation · AAAI 2026 Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning
actor-critic methods |
1.4 | 2 | 2025 | Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement Learning · ICML 2025 Winning the L2RPN Challenge: Power Grid Management via Semi-Markov Afterstate Actor-Critic · ICLR 2021 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
1.0 | 1 | 2026 | RL-Studio: A System for Multi-Phase Reinforcement Learning Experimentation · AAAI 2026 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.9 | 1 | 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data · ICML 2025 |
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning |
0.9 | 1 | 2025 | Online Pre-Training for Offline-to-Online Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning › reward design
reward scaling |
0.9 | 1 | 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data · ICML 2025 |
Machine learning › Reinforcement learning › value function estimation
value estimation bias |
0.9 | 1 | 2025 | Online Pre-Training for Offline-to-Online Reinforcement Learning · ICML 2025 |
Computer vision › 3D vision
object pose estimation |
0.8 | 2 | 2020 | Synthetic Depth Transfer for Monocular 3D Object Pose Estimation in the Wild · AAAI 2020 HCR-Net: A Hybrid of Classification and Regression Network for Object Pose Estimation · IJCAI 2018 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.6 | 1 | 2022 | Structure-Aware Transformer Policy for Inhomogeneous Multi-Task Reinforcement Learning · ICLR 2022 |
Machine learning › Deep learning architectures and training › transformer
structure-aware transformer |
0.6 | 1 | 2022 | Structure-Aware Transformer Policy for Inhomogeneous Multi-Task Reinforcement Learning · ICLR 2022 |
Machine learning › Deep learning architectures and training
transformer |
0.6 | 1 | 2022 | Structure-Aware Transformer Policy for Inhomogeneous Multi-Task Reinforcement Learning · ICLR 2022 |
Machine learning › Reinforcement learning › deep reinforcement learning
transformer-based policy |
0.6 | 1 | 2022 | Structure-Aware Transformer Policy for Inhomogeneous Multi-Task Reinforcement Learning · ICLR 2022 |
Computer vision › 3D vision
depth estimation |
0.4 | 1 | 2020 | Synthetic Depth Transfer for Monocular 3D Object Pose Estimation in the Wild · AAAI 2020 |
Computer vision › Vision and language › visual grounding
referring expression comprehension |
0.4 | 1 | 2019 | Referring Expression Comprehension with Semantic Visual Relationship and Word Mapping · ACM Multimedia 2019 |
Computer vision › Vision and language › visual relationship understanding
visual relation learning |
0.4 | 1 | 2019 | Referring Expression Comprehension with Semantic Visual Relationship and Word Mapping · ACM Multimedia 2019 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.3 | 1 | 2018 | HCR-Net: A Hybrid of Classification and Regression Network for Object Pose Estimation · IJCAI 2018 |
Machine learning › Reinforcement learning › reinforcement learning environment
benchmark environments |
0.3 | 1 | 2026 | RAPID: A Rapid Prototyping Platform for Industrial Automation · AAAI 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
centralized training with decentralized execution |
0.3 | 1 | 2025 | Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement Learning · ICML 2025 |
Energy systems and smart grids › power system planning and operation
power grid management |
0.1 | 1 | 2021 | Winning the L2RPN Challenge: Power Grid Management via Semi-Markov Afterstate Actor-Critic · ICLR 2021 |
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
synthetic-to-real domain adaptation |
0.1 | 1 | 2020 | Synthetic Depth Transfer for Monocular 3D Object Pose Estimation in the Wild · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 3.0behavior simulation · 2.0phase orchestration · 1.0parameter transfer · 1.0q-learning · 0.9layer normalization · 0.9generalized advantage estimation · 0.9attention-based aggregation · 0.9actor-critic · 0.9PPO · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | RAPID: A Rapid Prototyping Platform for Industrial AutomationabstractIndustrial automation in smart logistics and factories requires simulation platforms that support rapid environment building before costly physical deployment. Yet existing tools often require substantial expertise, complex setup, and long configuration times, hindering agile prototyping. We present RAPID, a simulation platform with two components: layout design, which enables intuitive visual configuration of factory layouts, and behavior simulation and validation, which allows users to attach behavior models and evaluate system performance. RAPID lowers the entry barrier to industrial simulation, letting users apply existing behavior models or trained reinforcement learning (RL) agents to new layouts with minimal effort. This approach lets practitioners prototype facilities in minutes rather than weeks and gives researchers a standardized environment for benchmarking multi-agent RL and coordination algorithms. By combining rapid design with simulation-based validation, RAPID accelerates automation development from concept to implementation. Sunghoon Hong, Whiyoung Jung, Deunsol Yoon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee |
AAAI | 1 |
| 2026 | RL-Studio: A System for Multi-Phase Reinforcement Learning ExperimentationabstractReinforcement learning (RL) has evolved beyond monolithic training, yet existing frameworks remain limited to single algorithms or simple offline-to-online transitions. We present multi-phase RL, a framework that orchestrates multiple learning phases for continual policy improvement. It enables efficient fine-tuning of pretrained policies with new data and smooth adaptation from simulation to real-world environments. To support this paradigm, we introduce RL-Studio, a platform that addresses key implementation barriers, including neural architecture mismatches, parameter transfer complexities, and experiment management overhead. It provides phase orchestration, transition-point monitoring, and full experiment lineage tracking. We demonstrate the effectiveness of multi-phase RL through representative scenarios and highlight RL-Studio’s capabilities. Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Jeonghye Kim, Yongjae Shin, Suhyun Jung, Hyundam Yoo, Chanwoo Moon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee |
AAAI | 2 |
| 2025 | Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement LearningabstractMulti-Agent Reinforcement Learning (MARL) struggles with coordination in sparse reward environments. Macro-actions —sequences of actions executed as single decisions— facilitate long-term planning but introduce asynchrony, complicating Centralized Training with Decentralized Execution (CTDE). Existing CTDE methods use padding to handle asynchrony, risking misaligned asynchronous experiences and spurious correlations. We propose the Agent-Centric Actor-Critic (ACAC) algorithm to manage asynchrony without padding. ACAC uses agent-centric encoders for independent trajectory processing, with an attention-based aggregation module integrating these histories into a centralized critic for improved temporal abstractions. The proposed structure is trained via a PPO-based algorithm with a modified Generalized Advantage Estimation for asynchronous environments. Experiments show ACAC accelerates convergence and enhances performance over baselines in complex MARL tasks. Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Kanghoon Lee, Woohyung Lim |
ICML | 2 |
| 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline DataabstractReinforcement learning with offline data suffers from Q-value extrapolation errors. To address this issue, we first demonstrate that linear extrapolation of the Q-function beyond the data range is particularly problematic. To mitigate this, we propose guiding the gradual decrease of Q-values outside the data range, which is achieved through reward scaling with layer normalization (RS-LN) and a penalization mechanism for infeasible actions (PA). By combining RS-LN and PA, we develop a new algorithm called PARS. We evaluate PARS across a range of tasks, demonstrating superior performance compared to state-of-the-art algorithms in both offline training and online fine-tuning on the D4RL benchmark, with notable success in the challenging AntMaze Ultra task. Jeonghye Kim, Yongjae Shin, Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Youngchul Sung, Kanghoon Lee, Woohyung Lim |
ICML | 4 |
| 2025 | Online Pre-Training for Offline-to-Online Reinforcement LearningabstractOffline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies reveal that offline pre-trained agents often underperform during online fine-tuning due to inaccurate value estimation caused by distribution shift, with random initialization proving more effective in certain cases. In this work, we propose a novel method, Online Pre-Training for Offline-to-Online RL (OPT), explicitly designed to address the issue of inaccurate value estimation in offline pre-trained agents. OPT introduces a new learning phase, Online Pre-Training, which allows the training of a new value function tailored specifically for effective online fine-tuning. Implementation of OPT on TD3 and SPOT demonstrates an average 30% improvement in performance across a wide range of D4RL environments, including MuJoCo, Antmaze, and Adroit. Yongjae Shin, Jeonghye Kim, Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Youngsoo Jang, Geon-Hyeong Kim, Jongseong Chae, Youngchul Sung, Kanghoon Lee, Woohyung Lim |
ICML | 4 |
| 2025 | Hierarchical Decomposition Framework for Steiner Tree Packing Problem
Hanbum Ko, Minu Kim 0001, Han-Seul Jeong, Sunghoon Hong, Deunsol Yoon, Youngjoon Park, Woohyung Lim, Honglak Lee, Moontae Lee, Kanghoon Lee, Sungbin Lim, Sungryull Sohn |
ICORES | 4 |
| 2025 | ML-Based Fast and Precise Target Docking of Autonomous Mobile Robots for Intelligent Transportation Systems Using 2-D LiDAR
Sunghoon Hong, Hyukjun Kwon, Gyuhun Sim, Kwangyong Choi, Daejin Park |
IEEE Trans. Intell. Transp. Syst. | 1 |
| 2024 | Differential Image-Based Scalable YOLOv7-Tiny Implementation for Clustered Embedded SystemsabstractConvolutional neural networks (CNNs) for powerful visual image analysis are gaining popularity in artificial intelligence. The main difference in CNNs compared to other artificial neural networks is that many convolutional layers are added, which improve the performance of visual image analysis by extracting the feature maps required for image classification. However, algorithm optimization is required to run applications that require low-latency in edge compute modules with limited processing resources. In this paper, we propose a novel algorithm optimization method for fast CNNs by using continuous differential images. The main idea is to reduce computation variably by using the differential value of the input in each convolutional layer. Also, the proposed method is compatible with all types of CNNs, and the performance is better when the pixel value difference of continuous images is low. We use the DarkNet framework to evaluate our algorithm using fast convolution and half convolution approaches on a clustered system. As a result, when the input frame rate is 10 fps, FLOPs are reduced by about 4.92 times compared to the original YOLOv7-tiny. By reducing the FLOPs of the convolutional layer, the inference speed increases to about 4.86 FPS, performing 1.57 times faster than the original YOLOv7-tiny. In the case of parallel processing that used two edge compute modules for using half convolution approach, FLOPs reduced more, and the response speed improved. In addition, faster Object detection implementation is possible by additionally expanding up to 7 compute modules in a scalable clustered embedded system as much as the user wants. Sunghoon Hong, Daejin Park |
IEEE Trans. Intell. Transp. Syst. | 1 |
| 2022 | Structure-Aware Transformer Policy for Inhomogeneous Multi-Task Reinforcement Learning
Sunghoon Hong, Deunsol Yoon, Kee-Eung Kim |
ICLR | 1 |
| 2021 | Winning the L2RPN Challenge: Power Grid Management via Semi-Markov Afterstate Actor-Critic
Deunsol Yoon, Sunghoon Hong, Byung-Jun Lee 0001, Kee-Eung Kim |
ICLR | 2 |
| 2020 | Synthetic Depth Transfer for Monocular 3D Object Pose Estimation in the WildabstractMonocular object pose estimation is an important yet challenging computer vision problem. Depth features can provide useful information for pose estimation. However, existing methods rely on real depth images to extract depth features, leading to its difficulty on various applications. In this paper, we aim at extracting RGB and depth features from a single RGB image with the help of synthetic RGB-depth image pairs for object pose estimation. Specifically, a deep convolutional neural network is proposed with an RGB-to-Depth Embedding module and a Synthetic-Real Adaptation module. The embedding module is trained with synthetic pair data to learn a depth-oriented embedding space between RGB and depth images optimized for object pose estimation. The adaptation module is to further align distributions from synthetic to real data. Compared to existing methods, our method does not need any real depth images and can be trained easily with large-scale synthetic data. Extensive experiments and comparisons show that our method achieves best performance on a challenging public PASCAL 3D+ dataset in all the metrics, which substantiates the superiority of our method and the above modules. Yueying Kao, Qiang Wang 0023, Zhouchen Lin, Wooshik Kim, Sunghoon Hong |
AAAI | 6 |
| 2019 | Referring Expression Comprehension with Semantic Visual Relationship and Word MappingabstractReferring expression comprehension, which locates the object instance described by a natural language expression, gains increasing interests in recent years. This paper aims at improving the task from two aspects: visual feature extraction and language features extraction. For visual feature extraction, we observe that most of the previous methods utilize only relative spatial information to model the visual relationship between object pairs while discarding rich semantic relationship between objects. This makes the visual-language matching difficult when the language expression contains semantic relationship to discriminate the referred object from other objects in the image. In this work, we propose a Semantic Visual Relationship Module (SVRM) to exploit this important information. For language feature extraction, a major problem comes from the long-tail distribution of words in the expressions. Since more than half of the words appear less than 20 times in the public datasets, deep models such as LSTM tend to fail to learn accurate representations for these words. To solve this problem, we propose a word2vec based word mapping method that maps these low frequency words to high frequency words with similar meaning. Experiments show that the proposed method outperforms existing state-of-the-art methods on three referring expression comprehension datasets. Wanli Ouyang, Qiang Wang 0023, Woo-Shik Kim, Sunghoon Hong |
ACM Multimedia | 6 |
| 2018 | An Appearance-and-Structure Fusion Network for Object Viewpoint EstimationabstractAutomatic object viewpoint estimation from a single image is an important but challenging problem in machine intelligence community. Although impressive performance has been achieved, current state-of-the-art methods still have difficulty to deal with the visual ambiguity and structure ambiguity in real world images. To tackle these problems, a novel Appearance-and-Structure Fusion network, which we call it ASFnet that estimates viewpoint by fusing both appearance and structure information, is proposed in this paper. The structure information is encoded by precise semantic keypoints and can help address the visual ambiguity. Meanwhile, distinguishable appearance features contribute to overcoming the structure ambiguity. Our ASFnet integrates an appearance path and a structure path to an end-to-end network and allows deep features effectively share supervision from both the two complementary aspects. A convolutional layer is learned to fuse the two path results adaptively. To balance the influence from the two supervision sources, a piecewise loss weight strategy is employed during training. Experimentally, our proposed network outperforms state-of-the-art methods on a public PASCAL 3D+ dataset, which verifies the effectiveness of our method and further corroborates the above proposition. Yueying Kao, Zairan Wang, Dongqing Zou, Qiang Wang 0023, Minsu Ahn, Sunghoon Hong |
IJCAI | 8 |
| 2018 | HCR-Net: A Hybrid of Classification and Regression Network for Object Pose EstimationabstractObject pose estimation from a single image is a fundamental and challenging problem in computer vision and robotics. Generally, current methods treat pose estimation as a classification or a regression problem. However, regression based methods usually suffer from the issue of imbalanced training data, while classification methods are difficult to discriminate nearby poses. In this paper, a hybrid CNN model, which we call it HCR-Net that integrates both a classification network and a regression network, is proposed to deal with these issues. Our model is inspired by that regression methods can get better accuracy on homogeneously distributed datasets while classification methods are more effective for coarse quantization of the poses even if the dataset is not well balanced. The classification methods and the regression methods essentially complement each other. Thus we integrate both them into a neural network in a hybrid fashion and train it end-to-end with two novel loss functions. As a result, our method surpass the state-of-the-art methods, even with imbalanced training data and much less data augmentation. The experimental results on the challenging Pascal3D+ database demonstrate that our method outperforms the state-of-the-arts significantly, achieving improvements on ACC and AVP metrics up to 4% and 6%, respectively. Zairan Wang, Yueying Kao, Dongqing Zou, Qiang Wang 0023, Minsu Ahn, Sunghoon Hong |
IJCAI | 7 |
| 1994 | Voice parameter estimation using sequential SVD and wave shaping filter bank
Sunghoon Hong |
ICSLP | 1 |