Demo Data from EDBT 2026 / reviewers in the wild / expert
Ali Bigdelou
dblp:41/9514
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2Artificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2011 | MR in OR: First analysis of AR/VR visualization in 100 intra-operative Freehand SPECT acquisitions · ISMAR 2011 |
Virtual and augmented reality › medical virtual reality
intraoperative visualization |
0.1 | 1 | 2011 | MR in OR: First analysis of AR/VR visualization in 100 intra-operative Freehand SPECT acquisitions · ISMAR 2011 |
Virtual and augmented reality › augmented reality
medical augmented reality |
0.1 | 1 | 2011 | MR in OR: First analysis of AR/VR visualization in 100 intra-operative Freehand SPECT acquisitions · ISMAR 2011 |
Medical and health informatics
surgical navigation |
0.0 | 1 | 2011 | MR in OR: First analysis of AR/VR visualization in 100 intra-operative Freehand SPECT acquisitions · ISMAR 2011 |
Methods — techniques the papers use, named apart from their topics
workflow analysis · 0.2user observation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | A flexible platform for developing context-aware 3D gesture-based interfacesabstractIn this paper, we introduce a flexible framework that can facilitate the definition of 3D gesture-based interfaces. Highlighting the need for context awareness in complex domains, such as the operating room, we argue how the proposed architecture can overcome integration challenges. Through a real-life scenario, an intra-operative medical image viewer, we demonstrate how the proposed framework can be used in practice to define user interfaces in collaborative environments, where the behavior and the system response can be adapted based on the current workflow stage and individual user requirements. Finally, we demonstrate how the defined interface can be manipulated using a high-level visual programming interface. The extensibility of the proposed architecture makes it applicable to a wide range of scenarios. Ali Bigdelou, Loren Arthur Schwarz, Tobias Benz, Nassir Navab |
IUI | 1 |
| 2012 | An adaptive solution for intra-operative gesture-based human-machine interactionabstractComputerized medical systems play a vital role in the operating room, however, sterility requirements and interventional workflow often make interaction with these devices challenging for surgeons. Typical solutions, such as delegating physical control of keyboard and mouse to assistants, add an undesirable level of indirection. We present a touchless, gesture-based interaction framework for the operating room that lets surgeons define a personalized set of gestures for controlling arbitrary medical computerized systems. Instead of using cameras for capturing gestures, we rely on a few wireless inertial sensors, placed on the arms of the surgeon, eliminating the dependence on illumination and line-of-sight. A discriminative gesture recognition approach based on kernel regression allows us to simultaneously classify performed gestures and to track the relative spatial pose within each gesture, giving surgeons fine-grained control of continuous parameters. An extensible software architecture enables a dynamic association of learned gestures to arbitrary intraoperative computerized systems. Our experiments illustrate the performance of our approach and encourage its practical applicability. Ali Bigdelou, Loren Arthur Schwarz, Nassir Navab |
IUI | 1 |
| 2011 | MR in OR: First analysis of AR/VR visualization in 100 intra-operative Freehand SPECT acquisitionsabstractFor the past two decades, medical Augmented Reality visualization has been researched and prototype systems have been tested in laboratory setups and limited clinical trials. Up to our knowledge, until now, no commercial system incorporating Augmented Reality visualization has been developed and used routinely within the real-life surgical environment. In this paper, we are reporting on observations and analysis concerning the usage of a commercially developed and clinically approved Freehand SPECT system, which incorporates monitor-based Mixed Reality visualization, during real-life surgeries. The workflow-based analysis we present is focused on an atomic sub-task of sentinel lymph node biopsy. We analyzed the usage of the Augmented and Virtual Reality visualization modes by the surgical team, while leaving the staff completely uninfluenced and unbiased in order to capture the natural interaction with the system. We report on our observations in over 100 Freehand SPECT acquisitions within different phases of 52 surgeries. Asli Okur, Seyed-Ahmad Ahmadi, Ali Bigdelou, Thomas Wendler 0001, Nassir Navab |
ISMAR | 3 |
| 2011 | 3D Stent Recovery from One X-Ray Projection
Stefanie Demirci, Ali Bigdelou, Lejing Wang, Christian Wachinger, Maximilian Baust, Radhika Tibrewal, Reza Ghotbi, Hans-Henning Eckstein, Nassir Navab |
MICCAI (1) | 2 |
| 2011 | Learning Gestures for Customizable Human-Computer Interaction in the Operating Room
Loren Arthur Schwarz, Ali Bigdelou, Nassir Navab |
MICCAI (1) | 2 |
| 2009 | Incremental Visual Hull ReconstructionabstractWe propose a novel algorithm for incrementally reconstructing the visual hull in dynamic scenes by exploiting temporal consistency. Using the difference in the silhouette images between two frames we can efficiently locate the scene parts that have to be updated using ray casting. By only concentrating on the parts of the scene that have to be checked for changes, we achieve a significant speed up over traditional methods, which reconstruct each frame independently. Our method does not use any kind of scene model and works regardless of the number and shape of the objects in the scene. We test our algorithm on sequences taken with a multi-camera system and perform a detailed performance analysis showing that our method outperforms other existing methods. Ali Bigdelou, Alexander Ladikos, Nassir Navab |
BMVC | 1 |