EDBT 2026 Demo / reviewers in the wild / expert
Haotian Yuan 0005
dblp:410/2958
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 44% Motion planning and robot control · 44% 3D vision · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
0.9 | 1 | 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills · NeurIPS 2025 |
Natural language and speech › Language models and text generation › LLM agents
tool use |
0.9 | 1 | 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills · NeurIPS 2025 |
Computer vision › 3D vision
3d content generation |
0.3 | 1 | 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9trajectory optimization · 0.9physics simulation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation SkillsabstractEndowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings—such as 3D scenes and reward functions—they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation.
To address these limitations, we propose **RobotSmith**, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance.
We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4\%) and tool retrieval (11.1\%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach. Chunru Lin, Haotian Yuan 0005, Yian Wang 0001, Xiaowen Qiu, Tsun-Hsuan Wang, Yashraj Narang, Dieter Fox, Chuang Gan 0001 |
NeurIPS | 2 |