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Jakob de Raaij

dblp:410/3729 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
social choice
0.912025
Does Representation Guarantee Welfare? · NeurIPS 2025
Algorithmic game theory and mechanism design
welfare maximization
0.912025
Does Representation Guarantee Welfare? · NeurIPS 2025
Computational social science and digital humanities
AI governance
0.312025
Does Representation Guarantee Welfare? · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

optimization · 1.7
YearPublicationVenuePosition
2025 Does Representation Guarantee Welfare?
abstract
A panel satisfies *descriptive representation* when its composition reflects the population. We examine the role of descriptive representation in collective decision making through an optimization lens, asking whether representative panels make decisions that maximize social welfare for the underlying population. Our main results suggest that, in general, representation with respect to *intersections* of two or more features guarantees higher social welfare than that achieved by the status quo of proportionally representing individual features. Moreover, an analysis of real data suggests that representation with respect to pairs of features is feasible in practice. These results have significant implications for the design of *citizens' assemblies*, which are gaining prominence in AI governance.
Jakob de Raaij, Ariel D. Procaccia, Christos-Alexandros Psomas
NeurIPS1
2025 Lower Bound on Howard Policy Iteration for Deterministic Markov Decision Processes
abstract
Deterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite directed weighted graph, where in each step, the controller chooses an outgoing edge. An objective is a measurable function on runs (or infinite trajectories) of the DMDP, and the value for an objective is the maximal cumulative reward (or weight) that the controller can guarantee. We consider the classical mean-payoff (aka limit-average) objective, which is a basic and fundamental objective. Howard’s policy iteration algorithm is a popular method for solving DMDPs with mean-payoff objectives. Although Howard’s algorithm performs well in practice, as experimental studies suggested, the best known upper bound is exponential and the current known lower bound is as follows: For the input size $I$, the algorithm requires $\widetilde{\Omega}(\sqrt{I})$ iterations, where $\widetilde{\Omega}$ hides the poly-logarithmic factors, i.e., the current lower bound on iterations is sub-linear with respect to the input size. Our main result is an improved lower bound for this fundamental algorithm where we show that for the input size $I$, the algorithm requires $\widetilde{\Omega}(I)$ iterations.
Ali Asadi, Krishnendu Chatterjee, Jakob de Raaij
UAI3