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Andra Jones

dblp:410/4826 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-4754-9636ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 56% Virtual and augmented reality · 44%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization › geoscience visualization
geological data visualization
0.912025
Designing a Virtual Toolkit for Analysing Planetary Science Data in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
virtual environment
0.912025
Designing a Virtual Toolkit for Analysing Planetary Science Data in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics › visual analytics
immersive analytics
0.312025
Designing a Virtual Toolkit for Analysing Planetary Science Data in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.9VR prototyping · 0.9
YearPublicationVenuePosition
2025 Designing a Virtual Toolkit for Analysing Planetary Science Data in Virtual Reality
abstract
To understand the surface evolution and potential habitability of other planets we must analyse their geology - the 3D structure and chemistry of the rocks that are exposed at the surface. Although rovers capture this 3D structure using stereo camera systems and other instruments, when we present this information to mission scientists for analysis it is generally confined to the 2D plane of a computer screen, and the spatial information is lost at the point when it is needed most. To address this problem, we design, develop, and evaluate a prototype Virtual Environment to present geological data in the 3D form in which it was originally captured, and users are supplied with a toolkit for measurement and annotation of data. We observed that users were inspired by the environment and felt more connected to it because they could move within the data; they valued the tools but did not trust the scale and therefore did not always trust the results. We conclude with recommendations for others working in this application area, and pose a series of questions for future research.
Helen C. Miles, Andra Jones
IEEE Trans. Vis. Comput. Graph.2