Demo Data from EDBT 2026 / reviewers in the wild / expert
Dennis Mack
dblp:410/5572
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 56% Face, body and person analysis · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
human pose estimation |
0.9 | 1 | 2025 | Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images · ICRA 2025 |
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation |
0.9 | 1 | 2025 | Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images · ICRA 2025 |
Computer vision › 3D vision › camera calibration
camera model |
0.3 | 1 | 2025 | Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
pinhole projection · 0.9equidistant projection · 0.9double sphere projection · 0.9cylindrical projection · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye ImagesabstractFisheye cameras offer robots the ability to capture human movements across a wider field of view (FOV) than standard pinhole cameras, making them particularly useful for applications in human-robot interaction and automotive contexts. However, accurately detecting human poses in fisheye images is challenging due to the curved distortions inherent to fisheye optics. While various methods for undistorting fisheye images have been proposed, their effectiveness and limitations for poses that cover a wide FOV has not been systematically evaluated in the context of absolute human pose estimation from monocular fisheye images. To address this gap, we evaluate the impact of pinhole, equidistant and double sphere camera models, as well as cylindrical projection methods, on 3D human pose estimation accuracy. We find that in close-up scenarios, pinhole projection is inadequate, and the optimal projection method varies with the FOV covered by the human pose. The usage of advanced fisheye models like the double sphere model significantly enhances 3D human pose estimation accuracy. We propose a heuristic for selecting the appropriate projection model based on the detection bounding box to enhance prediction quality. Additionally, we introduce and evaluate on our novel FISHnCHIPS dataset, which features 3D human skeleton annotations in fisheye images, including images from unconventional angles, such as extreme close-ups, ground-mounted cameras, and wide-FOV poses, available at: https://www.vision.rwth-aachen.de/fishnchips. Stephanie Käs, Sven Peter, Henrik Thillmann, Anton Burenko, David B. Adrian, Dennis Mack, Timm Linder, Bastian Leibe |
ICRA | 6 |
| 2025 | How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?abstractGestures enable non-verbal human-robot communication, especially in noisy environments like agile production. Traditional deep learning-based gesture recognition relies on task-specific architectures using images, videos, or skeletal pose estimates as input. Meanwhile, Vision Foundation Models (VFMs) and Vision Language Models (VLMs) with their strong generalization abilities offer potential to reduce system complexity by replacing dedicated task-specific modules. This study investigates adapting such models for dynamic, full-body gesture recognition, comparing V-JEPA (a state-of-the-art VFM), Gemini Flash 2.0 (a multimodal VLM), and HD-GCN (a top-performing skeleton-based approach). We introduce NUGGET, a dataset tailored for human-robot communication in intralogistics environments, to evaluate the different gesture recognition approaches. In our experiments, HD-GCN achieves best performance, but V-JEPA comes close with a simple, task-specific classification head—thus paving a possible way towards reducing system complexity, by using it as a shared multi-task model. In contrast, Gemini struggles to differentiate gestures based solely on textual descriptions in the zero-shot setting, highlighting the need of further research on suitable input representations for gestures. Stephanie Käs, Anton Burenko, Louis Markert, Onur Alp Culha, Dennis Mack, Timm Linder, Bastian Leibe |
RO-MAN | 5 |