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Shunran Jia

dblp:410/7070 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 33% Rendering · 33% Computational photography and imaging · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction
3d human reconstruction
0.912025
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors · CVPR 2025
Rendering
gaussian splatting
0.912025
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors · CVPR 2025
Computational photography and imaging › image-based modeling › 3d reconstruction from images
single-view 3d reconstruction
0.912025
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors · CVPR 2025

Methods — techniques the papers use, named apart from their topics

semantic laplacian regularization · 0.9kinematic human diffusion · 0.9geometry-preserving density control · 0.9
YearPublicationVenuePosition
2025 SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors
abstract
Despite significant advances in accurately estimating geometry in contemporary single-image 3D human reconstruction, creating a high-quality, efficient, and animatable 3D avatar remains an open challenge. Two key obstacles persist: incomplete observation and inconsistent 3D priors. To address these challenges, we propose SinGS, aiming to achieve high-quality and efficient animatable 3D avatar reconstruction. At the heart of SinGS are two key components: Kinematic Human Diffusion and Geometry-Preserving 3D Gaussain Splatting. The former is a foundational human model that samples within pose space to generate a highly 3D-consistent and high-quality sequence of human images, inferring unseen viewpoints and providing kinematic priors. The latter is a system that reconstructs a compact, high-quality 3D avatar even under imperfect priors, achieved through a novel semantic Laplacian regularization and a geometry-preserving density control strategy that enable precise and compact assembly of 3D primitives. Extensive experiments demonstrate that SinGS enables lifelike, animatable human reconstructions, maintaining both high quality and inference efficiency (up to 70FPS).
Xuanhong Chen, Shunran Jia, Hualiang Wei, Kairui Feng, Yuhan Li 0003, Ang He, Bingbing Ni, Wenjun Zhang 0001
CVPR4