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Min Geol Kim

dblp:411/1041 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Learning paradigms · 50% Trustworthy machine learning · 17% Video understanding and tracking · 17%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms › semi-supervised learning › pseudo-labeling
dynamic thresholding
0.912025
Dynamic Pseudo Labeling via Gradient Cutting for High-Low Entropy Exploration · CVPR 2025
Computer vision › Face, body and person analysis › hand analysis
hand gesture recognition
0.912025
Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition · NeurIPS 2025
Machine learning › Learning paradigms › semi-supervised learning
pseudo-labeling
0.912025
Dynamic Pseudo Labeling via Gradient Cutting for High-Low Entropy Exploration · CVPR 2025
Machine learning › Trustworthy machine learning
robustness
0.912025
Dynamic Pseudo Labeling via Gradient Cutting for High-Low Entropy Exploration · CVPR 2025
Machine learning › Learning paradigms
semi-supervised learning
0.912025
Dynamic Pseudo Labeling via Gradient Cutting for High-Low Entropy Exploration · CVPR 2025
Computer vision › Video understanding and tracking › action recognition › skeleton-based action recognition
skeleton-based recognition
0.912025
Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition · NeurIPS 2025
Interaction techniques and input › input sensing
gesture recognition
0.912025
Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

vision backbone · 1.7graph neural network · 1.7dynamic range embedding · 1.7gradient pass · 0.9dynamic pseudo-labeling · 0.9
YearPublicationVenuePosition
2025 Dynamic Pseudo Labeling via Gradient Cutting for High-Low Entropy Exploration
abstract
This study addresses the limitations of existing dynamic pseudo-labeling (DPL) techniques, which often utilize static or dynamic thresholds for confident sample selection. The existing methods fail to capture the non-linear relationship between task accuracy and model confidence, particularly in the context of overconfidence. This can limit the model’s learning opportunities for high entropy samples that significantly influence a model’s generalization ability. To solve this, we propose a novel gradient pass-based DPL technique that incorporates the high-entropy samples, which are typically overlooked. Our approach introduces two classifiers–low gradient pass (LGP) and high gradient pass (HGP)–to derive over- and under-confident dynamic thresholds that indicate the class-wise overconfidence acceleration, respectively. By combining the under- and overconfident states from the GP classifiers, we create a more adaptive and accurate PL method. Our main contributions highlight the importance of considering both low and high-confidence samples in enhancing the model’s robustness and generalization for improved PL performance.
Jae Hyeon Park, Joo Hyeon Jeon, Jae Yun Lee, Sangyeon Ahn, Minhee Cha, Min Geol Kim, Hyeok Nam, Sung In Cho
CVPR6
2025 Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition
abstract
Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human–computer interaction. Traditional methods have primarily relied on hand-crafted features—such as distances between joints or positional changes across frames—to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations. The proposed framework incorporates a novel learnable Dynamic Range Embedding (DRE) to preserve axis-wise motion magnitudes lost during normalization and visual graph representations, enabling richer and more discriminative feature learning. This approach produces a graph image that richly captures the raw data’s inherent information and provides interpretable visual attention cues. Furthermore, SKETCH applies independent min–max normalization on fixed-length temporal windows in real time, mitigating degradation from absolute coordinate fluctuations caused by varying sensor viewpoints or differences in individual body proportions. Through these designs, our approach becomes inherently topology-agnostic, avoiding fragile dependencies on dataset- or sensor-specific skeleton definitions. By leveraging pre-trained vision backbones, SKETCH achieves efficient convergence and superior recognition accuracy. Experimental results on SHREC’19 and SHREC’22 benchmarks show that it outperforms state-of-the-art methods in both robustness and generalization, establishing a new paradigm for skeleton-based hand gesture recognition. The code is available at https://github.com/capableofanything/SKETCH.
Sang Hoon Han, Seonho Lee, Hyeok Nam, Jae Hyeon Park, Minhee Cha, Min Geol Kim, Hyunse Lee, Sangyeon Ahn, Moon Ju Chae, Sung In Cho
NeurIPS6