EDBT 2026 Demo / reviewers in the wild / expert
Peiquan Zhang
dblp:412/3982
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0001-8892-4683ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 70% Virtual and augmented reality · 23% Multimedia systems and quality of experience · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
4d gaussian splatting |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Rendering › novel view synthesis
free-viewpoint rendering |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Rendering › neural rendering
neural scene representation |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Virtual and augmented reality › 3d video
volumetric video |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Multimedia systems and quality of experience › video streaming
volumetric video streaming |
0.3 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
quantization · 0.9motion layering · 0.9h.265 encoding · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 4D Gaussian Videos with Motion LayeringabstractOnline free-view navigation in volumetric videos requires high-quality rendering and real-time streaming in order to provide immersive user experiences. However, existing methods ( e.g. , dynamic NeRF and 3DGS) may not handle dynamic scenes with complex motions, and their models may not be streamable due to storage and bandwidth constraints. In this paper, we propose a novel 4D Gaussian Video (4DGV) approach that enables the creation and streaming of photorealistic, volumetric videos for dynamic scenes over the Internet. The core of our 4DGV is a novel streamable group of Gaussians (GOG) representation based on motion layering. Each GOG consists of static and dynamic points obtained via lifting 2D segmentation into 3D in motion layering, where the deformation of each dynamic point is represented as the temporal offset of its attributes. We also adaptively convert static points back to dynamic points to handle the appearance change, (e.g. , moving shadows and reflections), of static objects through optimization. To support real-time streaming of 4DGVs, we show that by applying quantization on Gaussian attributes and H.265 encoding on deformation offsets, our GOG representation can be significantly compressed (to around 6% of the original model size) without sacrificing the accuracy (PSNR loss less than 0.01dB). Extensive experiments on standard benchmarks demonstrate that our method outperforms state-of-the-art volumetric video approaches, with superior rendering quality and minimum storage overheads. Pinxuan Dai, Peiquan Zhang, Ke Xu 0010, Yifan Peng 0001, Dandan Ding, Yujun Shen, Yin Yang 0002, Xinguo Liu, Rynson W. H. Lau, Weiwei Xu 0003 |
ACM Trans. Graph. | 2 |