Demo Data from EDBT 2026 / reviewers in the wild / expert
Florian Andreas Schiffers
dblp:412/4080
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-3959-5163ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 57% Rendering · 24% Image and video processing · 19% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › near-eye display
holographic display |
1.7 | 2 | 2025 | HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays · ACM Trans. Graph. 2025 Artifact-Resilient Real-Time Holography · ACM Trans. Graph. 2025 |
Rendering › physically based rendering › wave optics rendering
computer-generated holography |
0.9 | 1 | 2025 | Artifact-Resilient Real-Time Holography · ACM Trans. Graph. 2025 |
Virtual and augmented reality
near-eye display |
0.9 | 1 | 2025 | HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays · ACM Trans. Graph. 2025 |
Image and video processing › image restoration › image denoising
speckle reduction |
0.9 | 1 | 2025 | HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays · ACM Trans. Graph. 2025 |
Rendering
light transport |
0.3 | 1 | 2025 | HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
spatial light modulator multiplexing · 0.9rayleigh distribution · 0.9neural network phase generator · 0.9incoherent averaging · 0.9differentiable metric · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Artifact-Resilient Real-Time HolographyabstractHolographic near-eye displays promise unparalleled depth cues, high-resolution imagery, and realistic three-dimensional parallax at a compact form factor, making them promising candidates for emerging augmented and virtual reality systems. However, existing holographic display methods often assume ideal viewing conditions and overlook real-world factors such as eye floaters and eyelashes—obstructions that can severely degrade perceived image quality. In this work, we propose a new metric that quantifies hologram resilience to artifacts and apply it to computer generated holography (CGH) optimization. We call this Artifact Resilient Holography (ARH). We begin by introducing a simulation method that models the effects of pre- and post-pupil obstructions on holographic displays. Our analysis reveals that eyebox regions dominated by low frequencies—produced especially by the smooth-phase holograms broadly adopted in recent holography work—are vulnerable to visual degradation from dynamic obstructions such as floaters and eyelashes. In contrast, random phase holograms spread energy more uniformly across the eyebox spectrum, enabling them to diffract around obstructions without producing prominent artifacts. By characterizing a random phase eyebox using the Rayleigh Distribution, we derive a differentiable metric in the eyebox domain. We then apply this metric to train a real-time neural network-based phase generator, enabling it to produce artifact-resilient 3D holograms that preserve visual fidelity across a range of practical viewing conditions—enhancing both robustness and user interactivity. Victor Chu, Oscar Pueyo-Ciutad, Ethan Tseng, Florian Andreas Schiffers, Grace Kuo, Nathan Matsuda, Albert Redo-Sanchez, Douglas Lanman, Oliver Cossairt, Felix Heide |
ACM Trans. Graph. | 4 |
| 2025 | HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye DisplaysabstractHolographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of color and texture in displayed images. We present HoloChrome, a polychromatic holographic display framework designed to mitigate these limitations. HoloChrome utilizes an ultrafast, wavelength-adjustable laser and a dual-Spatial Light Modulator (SLM) architecture, enabling the multiplexing of a large set of discrete wavelengths across the visible spectrum. By leveraging spatial separation in our dual-SLM setup, we independently manipulate speckle patterns across multiple wavelengths. This novel approach effectively reduces speckle noise through incoherent averaging achieved by wavelength multiplexing, specifically by using a single SLM pattern to modulate multiple wavelengths simultaneously on one or more SLM devices. Our method is complementary to existing speckle reduction techniques, offering a new pathway to address this challenge. Furthermore, the use of polychromatic illumination broadens the achievable color gamut compared to traditional three-color primary holographic displays. Our simulations and tabletop experiments validate that HoloChrome significantly reduces speckle noise and expands the color gamut. These advancements enhance the performance of holographic near-eye displays, moving us closer to practical, immersive next-generation visual experiences. Florian Andreas Schiffers, Grace Kuo, Nathan Matsuda, Douglas Lanman, Oliver Cossairt |
ACM Trans. Graph. | 1 |