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Linye Wei

dblp:412/6418 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Speech recognition and synthesis · 62% Efficient and distributed learning · 38%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Speech recognition and synthesis
automatic speech recognition
0.912025
SpecASR: Accelerating LLM-based Automatic Speech Recognition via Speculative Decoding · DAC 2025
Hardware accelerators and domain-specific architectures › signal processing accelerator
speech recognition accelerator
0.912025
SpecASR: Accelerating LLM-based Automatic Speech Recognition via Speculative Decoding · DAC 2025
Machine learning › Efficient and distributed learning
inference acceleration
0.312025
SpecASR: Accelerating LLM-based Automatic Speech Recognition via Speculative Decoding · DAC 2025
Machine learning › Efficient and distributed learning › inference acceleration
speculative decoding
0.312025
SpecASR: Accelerating LLM-based Automatic Speech Recognition via Speculative Decoding · DAC 2025

Methods — techniques the papers use, named apart from their topics

speculative decoding · 1.7sparse token tree generation · 1.7draft sequence recycling · 1.7
YearPublicationVenuePosition
2025 SpecASR: Accelerating LLM-based Automatic Speech Recognition via Speculative Decoding
abstract
Large language model (LLM)-based automatic speech recognition (ASR) has recently attracted a lot of attention due to its high recognition accuracy and enhanced multi-dialect support. However, the high decoding latency of LLMs challenges the real-time ASR requirements. Although speculative decoding has been explored for better decoding efficiency, they usually ignore the key characteristics of the ASR task and achieve limited speedup. To further reduce the real-time ASR latency, in this paper, we propose a novel speculative decoding framework specialized for ASR, dubbed SpecASR. SpecASR is developed based on our core observation that ASR decoding is audio-conditioned, which results in high output alignment between small and large ASR models, even given output mismatches in intermediate decoding steps. Therefore, SpecASR features an adaptive draft sequence generation process that dynamically modifies the draft sequence length to maximize the token acceptance length. SpecASR further proposes a draft sequence recycling strategy that reuses the previously generated draft sequence to reduce the draft ASR model latency. Moreover, a two-pass sparse token tree generation algorithm is also proposed to balance the latency of draft and target ASR models. With extensive experimental results, we demonstrate SpecASR achieves $3.04 \times-3.79 \times$ and $1.25 \times-1.84 \times$ speedup over the baseline autoregressive decoding and speculative decoding, respectively, without any loss in recognition accuracy.
Linye Wei, Shuzhang Zhong, Songqiang Xu, Runsheng Wang, Ru Huang 0001, Meng Li 0004
DAC1
2025 No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
abstract
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with high frame rate requirements and resource-constrained edge deployment. To enable efficient 3DGS, in this paper, we propose LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering. LS-Gaussian is motivated by the core observation that 3DGS suffers from substantial computation redundancy and stalls. On one hand, in practical scenarios, high-frame-rate 3DGS is often applied in settings where a camera observes and renders the same scene continuously but from slightly different viewpoints. Therefore, instead of rendering each frame separately, LS-Gaussian proposes a viewpoint transformation algorithm that leverages inter-frame continuity for efficient sparse rendering. On the other hand, as different tiles within an image are rendered in parallel but have imbalanced workloads, frequent hardware stalls also slow down the rendering process. LS-Gaussian predicts the workload for each tile based on viewpoint transformation to enable more balanced parallel computation and co-designs a customized 3DGS accelerator to support the workload-aware mapping in real-time. Experimental results demonstrate that LS-Gaussian achieves 5.41× speedup over the edge GPU baseline on average and up to 17.3× speedup with the customized accelerator, while incurring only minimal visual quality degradation.
Linye Wei, Jiajun Tang 0001, Boxin Shi, Runsheng Wang
ICCAD1