Tiffany S. Ma

dblp:413/4159 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0006-2119-0183ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% Immersive interaction · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › extended reality
extended reality interaction
0.912025
ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR · UIST 2025
Interaction techniques and input
spatial interaction
0.912025
ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR · UIST 2025

Methods — techniques the papers use, named apart from their topics

pinch force sensing · 0.9
YearPublicationVenuePosition
2025 ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR
abstract
a) Fast Tracking Speed (b) Slow Tracking Speed Figure 1: ForcePinch is an object manipulation method that allows users to control the tracking speed of a mid-air pointer by modulating pinch force during object manipulation.(a) A light pinch results in fast tracking, supporting broad and rapid movements.(b) A heavy pinch produces slow tracking, allowing for fine-grained precision.
Chenyang Zhang 0002, Tiffany S. Ma, John Andrews, Eric J. Gonzalez, Mar González-Franco, Yalong Yang 0001
UIST2