EDBT 2026 Demo / reviewers in the wild / expert
Hanan Alnjar
dblp:414/9769
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-5123-4638ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization design |
1.0 | 1 | 2026 | Critical Design Strategy: A Method for Heuristically Evaluating Visualisation Designs · IEEE Trans. Vis. Comput. Graph. 2026 |
Usability and user experience research › evaluation methodology
design evaluation |
1.0 | 1 | 2026 | Critical Design Strategy: A Method for Heuristically Evaluating Visualisation Designs · IEEE Trans. Vis. Comput. Graph. 2026 |
Usability and user experience research › usability inspection
heuristic evaluation |
1.0 | 1 | 2026 | Critical Design Strategy: A Method for Heuristically Evaluating Visualisation Designs · IEEE Trans. Vis. Comput. Graph. 2026 |
Computing education › visual computing education
visualization education |
0.3 | 1 | 2026 | Critical Design Strategy: A Method for Heuristically Evaluating Visualisation Designs · IEEE Trans. Vis. Comput. Graph. 2026 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Critical Design Strategy: A Method for Heuristically Evaluating Visualisation DesignsabstractWe present the Critical Design Strategy (CDS)-a structured method designed to facilitate the examination of visualisation designs through reflection and critical thought. The CDS helps designers think critically and make informed improvements using heuristic evaluation. When developing a visual tool or pioneering a novel visualisation approach, identifying areas for enhancement can be challenging. Critical thinking is particularly crucial for visualisation designers and tool developers, especially those new to the field, such as studying visualisation in higher education. The CDS consists of three stages across six perspectives: Stage 1 captures the essence of the idea by assigning an indicative title and selecting five adjectives (from twenty options) to form initial impressions of the design. Stage 2 involves an in-depth critique using 30 heuristic questions spanning six key perspectives-user, environment, interface, components, design, and visual marks. Stage 3 focuses on synthesising insights, reflecting on design decisions, and determining the next steps forward. We introduce the CDS and explore its use across three visualisation modules in both undergraduate and postgraduate courses. Our longstanding experience with the CDS has allowed us to refine and develop it over time: from its initial creation through workshops in 2017/18 to improvements in wording and the development of two applications by 2020, followed by the expansion of support notes and refinement of heuristics through 2023; while using it in our teaching each year. This sustained use allows us to reflect on its practical application and offer guidance on how others can incorporate it into their own work. Jonathan Roberts 0002, Hanan Alnjar, Aron E. Owen, Panagiotis D. Ritsos |
IEEE Trans. Vis. Comput. Graph. | 2 |