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Benedikt Schlereth-Groh

dblp:415/0685 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0002-6621-9542ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 61% Transfer learning and domain adaptation · 30% Segmentation and scene understanding · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › mobile robot navigation › mapless navigation
navigation in unknown environments
1.012026
Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026
Robotics › Robot navigation and mapping › learning-based navigation
reinforcement-learning-based navigation
1.012026
Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
1.012026
Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026
Computer vision › Segmentation and scene understanding
semantic segmentation
0.312026
Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026

Methods — techniques the papers use, named apart from their topics

vectorized simulation · 1.0semantic segmentation · 1.0reinforcement learning · 1.0bird's-eye-view representation · 1.0
YearPublicationVenuePosition
2026 Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction
abstract
Reinforcement Learning (RL) has shown significant promise in developing autonomous navigation algorithms for complex environments. However, the direct application of RL policies trained in simulation to real-world scenarios often faces challenges due to the reality gap. This paper proposes a two-stage system incorporating a segmentation strategy and a bird’s-eye-view (BEV) representation to mitigate the domain gap between simulation and reality. In the first stage, the segmentation transforms sensor data into a simplified and interpretable representation of the surrounding area, facilitating transferability across different deployments. In the second stage, the agent navigates through the BEV map, which can be trained using a vectorized simulation environment---a setup that runs multiple parallel instances of the environment to provide a wide range of training scenarios. This vectorization enables rapid exposure to varied environmental conditions, thereby accelerating and diversifying the training of a deep RL agent to achieve optimal navigation behaviors while maintaining high-speed, in-bound trajectories. The segmentation is crucial because it supports generalization of the learned policy across different robotic platforms. The contribution of this paper lies in combining real-time semantic segmentation with a bird’s-eye-view navigation policy, resulting in a transferable and scalable framework for real-world deployment of RL-based navigation agents. Experimental results demonstrate that agents trained with this methodology exhibit robust navigation performance and adaptability in both simulated and real-world environments, validating the efficacy of combining vectorized simulation with real-world segmentation for practical robotic navigation.
Benedikt Schlereth-Groh, Sakir Furkan Yöndem, Ramin Tavakoli Kolagari
AAAI1