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Jinfan Lu

dblp:415/3934 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Computational photography and imaging · 50%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › event-based vision
event camera simulation
1.012026
EventTracer: Fast Path Tracing-Based Event Stream Rendering · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › ray tracing
path tracing
1.012026
EventTracer: Fast Path Tracing-Based Event Stream Rendering · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

low sample-per-pixel path tracing · 2.0event spiking network · 2.0denoising · 2.0
YearPublicationVenuePosition
2026 EventTracer: Fast Path Tracing-Based Event Stream Rendering
abstract
Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive data collections. Yet existing methods in this direction typically work with noiseless RGB frames that are costly to render, and therefore their simulations are often unrealistically low in temporal resolution. In this work, we propose EventTracer, a path tracing-based rendering pipeline that simulates high-fidelity event sequences from complex 3D scenes in an efficient and physics-aware manner. Specifically, we speed up the rendering process via low sample-per-pixel (SPP) path tracing, and train a lightweight event spiking network to denoise the resulting RGB videos into realistic event sequences. Our EventTracerpipeline runs at a speed of $\sim$∼1 minutes per second of 360p video, and it inherits the merit of accurate spatiotemporal modeling from its path tracing backbone. We show through the Real2Sim and Sim2Real tests that EventTracercaptures higher-fidelity scene details and demonstrates a greater similarity to real-world event data than alternative event simulators, which establishes it as a potential tool for creating large-scale event-RGB datasets, narrowing the sim-to-real gap in event-based vision, and boosting various downstream applications.
Xiaoyang Bai, Jinfan Lu, Pengfei Shen, Edmund Y. Lam, Yifan Peng 0001
IEEE Trans. Vis. Comput. Graph.3