Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Xufeng Jian

dblp:415/6378 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2026
0009-0001-5751-3056ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 76% Representation and self-supervised learning · 19% Speech recognition and synthesis · 6%
Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 56% Immersive interaction · 44%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › object manipulation
hand-object interaction
1.012026
Ubi Grip: Ubiquitous Grip-Based Tangible Object Utilization in Augmented Reality · VR 2026
Immersive interaction › augmented reality
tangible augmented reality
1.012026
Ubi Grip: Ubiquitous Grip-Based Tangible Object Utilization in Augmented Reality · VR 2026
Interaction techniques and input
text entry
1.012026
InkFlow: Connected Handwriting Recognition for Natural Mid-Air Input in Mixed Reality · CHI 2026
Computer vision › 3D vision › 3d human reconstruction
3d hand reconstruction
0.912025
A³-Net: Calibration-Free Multi-View 3D Hand Reconstruction for Enhanced Musical Instrument Learning · IJCAI 2025
Computer vision › 3D vision
3d human pose estimation
0.912025
Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation · NeurIPS 2025
Computer vision › 3D vision
multi-view geometry
0.912025
A³-Net: Calibration-Free Multi-View 3D Hand Reconstruction for Enhanced Musical Instrument Learning · IJCAI 2025
Computer vision › 3D vision › pose estimation
multi-view pose estimation
0.912025
Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation · NeurIPS 2025
Virtual and augmented reality
augmented reality
0.312026
Ubi Grip: Ubiquitous Grip-Based Tangible Object Utilization in Augmented Reality · VR 2026
Immersive interaction
mixed reality interaction
0.312026
InkFlow: Connected Handwriting Recognition for Natural Mid-Air Input in Mixed Reality · CHI 2026
Natural language and speech › Speech recognition and synthesis › noise robustness
robustness to noisy input
0.312025
Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

user study · 2.0pose estimation · 2.0object tracking · 2.0hand mask filter · 2.0multi-view feature alignment · 1.7geometric alignment · 1.7handwriting recognition · 1.0spatial attention · 0.9discrete codebook · 0.9
YearPublicationVenuePosition
2026 InkFlow: Connected Handwriting Recognition for Natural Mid-Air Input in Mixed Reality
Xufeng Jian, Qi Qi 0001, Linpei Zhang, Haifeng Sun 0001, Pengfei Ren 0001, Guangtian Liu, Shule Cao, Jingyu Wang 0001
CHI1
2026 Balancing Flow and Collaboration: Exploring Visual Noise Cancellation in Mixed Reality Workspace
abstract
In open-plan offices, visual noise from surrounding people and objects can negatively impact both concentration and mood. Mixed Reality (MR) offers a promising approach to address this challenge by reshaping the workspace. In this paper, we first conducted a survey with 50 office workers to examine the impact of visual noise, identifying common sources of distraction and potential mitigation strategies. Considering the necessity of face-to-face communication in office environments, we designed adaptive user interfaces to strike a balance between deep focus and seamless in-situ collaboration. We utilized Virtual Reality (VR) and Diminished Reality (DR) methods to eliminate visual noise and leveraged face orientation along with a distance threshold to determine collaborative intentions. We developed a prototype system and conducted a user study for evaluation. The results indicate that our system can create a tranquil workspace to foster concentration and workplace well-being, while maintaining necessary in-situ collaboration. These findings provide valuable insights for designing future MR-integrated office environments.
Xiayang Zhou, Xufeng Jian, Linpei Zhang, Haifeng Sun 0001, Qi Qi 0001, Jing Wang 0039, Jingyu Wang 0001
IUI3
2026 Ubi Grip: Ubiquitous Grip-Based Tangible Object Utilization in Augmented Reality
abstract
Tangible Augmented Reality (AR) enhances user immersion in virtual world by providing haptic feedback through physical proxy objects. However, existing approaches primarily focus on selecting proxy objects based on their global physical properties, neglecting the utilization of local features. Besides, the prevailing strategy of mapping one virtual object to a single dedicated physical proxy creates an inherent switching cost, limiting flexibility and efficiency. Additionally, due to challenges such as real-time performance, generalization and occlusion, the vision-based hand-object tracking remains a difficult task. In this paper, we propose Ubi Grip, an universal hand-object interaction framework for creating grip-based tangible AR applications based on the local graspable feature and a comprehensive hand-object interaction attributes methodology. We employ a lightweight object tracking method to perform tracking, utilizing a hand mask filter and transformation strategy to optimize object pose based on the hand-held properties. Moreover, we design a user-defined workflow for grasping tangible objects, allowing users to switch grips and map interactions. We evaluated our system through comprehensive algorithmic benchmarks and a user study. The benchmarks demonstrate our SOTA performance in object pose estimation and generalization, while the user study validates system usability, providing deeper insights.
Xufeng Jian, Guangtian Liu, Xiayang Zhou, Haifeng Sun 0001, Qi Qi 0001, Pengfei Ren 0001, Shan Jiang 0008, Jing Wang 0039, Jianxin Liao, Jingyu Wang 0001
VR3
2025 A³-Net: Calibration-Free Multi-View 3D Hand Reconstruction for Enhanced Musical Instrument Learning
abstract
Precise 3D hand posture is essential for learning musical instruments. Reconstructing highly precise 3D hand gestures enables learners to correct and master proper techniques through 3D simulation and Extended Reality. However, exsiting methods typically rely on precisely calibrated multi-camera systems, which are not easily deployable in everyday environments. In this paper, we focus on calibration-free multi-view 3D hand reconstruction in unconstrained scenarios. Establishing correspondences between multi-view images is particularly challenging without camera extrinsics. To address this, we propose A^3-Net, a multi-level alignment framework that utilizes 3D structural representations with hierarchical geometric and explicit semantic information as alignment proxies, facilitating multi-view feature interaction in both 3D geometric space and 2D visual space. Specifically, we first perfrom global geometric alignment to map multi-view features into a canonical space. Subsequently, we aggregate information into predefined sparse and dense proxies to further integrate cross-view semantics through mutual interaction. Finnaly, we perfrom 2D alignment to align projected 2D visual features with 2D observations. Our method achieves state-of-the-art results in the multi-view 3D hand reconstruction task, demonstrating the effectiveness of our proposed framework.
Geng Chen 0006, Xufeng Jian, Pengfei Ren 0001, Jingyu Wang 0001, Haifeng Sun 0001, Qi Qi 0001, Jing Wang 0039, Jianxin Liao
IJCAI2
2025 Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation
abstract
Multi-view 3D human pose estimation (HPE) leverages complementary information across views to improve accuracy and robustness. Traditional methods rely on camera calibration to establish geometric correspondences, which is sensitive to calibration accuracy and lacks flexibility in dynamic settings. Calibration-free approaches address these limitations by learning adaptive view interactions, typically leveraging expressive and flexible continuous representations. However, as the multiview interaction relationship is learned entirely from data without constraint, they are vulnerable to noisy input, which can propagate, amplify and accumulate errors across all views, severely corrupting the final estimated pose. To mitigate this, we propose a novel framework that integrates a noise-resilient discrete prior into the continuous representation-based model. Specifically, we introduce the \textit{UniCodebook}, a unified, compact, robust, and discrete representation complementary to continuous features, allowing the model to benefit from robustness to noise while preserving regression capability. Furthermore, we further propose an attribute-preserving and complementarity-enhancing Discrete-Continuous Spatial Attention (DCSA) mechanism to facilitate interaction between discrete priors and continuous pose features. Extensive experiments on three representative datasets demonstrate that our approach outperforms both calibration-required and calibration-free methods, achieving state-of-the-art performance.
Geng Chen 0006, Pengfei Ren 0001, Xufeng Jian, Haifeng Sun 0001, Menghao Zhang 0004, Qi Qi 0001, Zirui Zhuang, Jing Wang 0039, Jianxin Liao, Jingyu Wang 0001
NeurIPS3