Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kevin Jatin Vora

dblp:415/6498 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.912025
Reward Adaptation via Q-Manipulation: Provably Beneficial Reward Function Transfer in Reinforcement Learning · IJCAI 2025
Machine learning › Reinforcement learning
transfer learning in reinforcement learning
0.912025
Reward Adaptation via Q-Manipulation: Provably Beneficial Reward Function Transfer in Reinforcement Learning · IJCAI 2025

Methods — techniques the papers use, named apart from their topics

value iteration · 0.9q-function manipulation · 0.9
YearPublicationVenuePosition
2025 Reward Adaptation via Q-Manipulation: Provably Beneficial Reward Function Transfer in Reinforcement Learning
abstract
Reinforcement Learning has made great strides in game playing and robotics but faces challenges with sample complexity and generalization. Transfer learning, which allows agents to reuse knowledge from prior tasks, offers a promising solution. My current research focuses on Reward Adaptation, where agents adjust to new reward functions while leveraging knowledge from tasks with different reward functions. I propose Q-Manipulation (Q-M), a method that adapts Q-functions to new rewards by computing and iteratively tightening bounds, akin to value iteration. This allows for action pruning before learning begins, enhancing sample efficiency without compromising policy optimality. Through empirical comparisons I demonstrate its effectiveness, generalizability, and practicality. Future work will handle changes in transition dynamics and continuous MDPs.
Kevin Jatin Vora
IJCAI1