Demo Data from EDBT 2026 / reviewers in the wild / expert
Kevin Jatin Vora
dblp:415/6498
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.9 | 1 | 2025 | Reward Adaptation via Q-Manipulation: Provably Beneficial Reward Function Transfer in Reinforcement Learning · IJCAI 2025 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.9 | 1 | 2025 | Reward Adaptation via Q-Manipulation: Provably Beneficial Reward Function Transfer in Reinforcement Learning · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
value iteration · 0.9q-function manipulation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reward Adaptation via Q-Manipulation: Provably Beneficial Reward Function Transfer in Reinforcement LearningabstractReinforcement Learning has made great strides in game playing and robotics but faces challenges with sample complexity and generalization. Transfer learning, which allows agents to reuse knowledge from prior tasks, offers a promising solution. My current research focuses on Reward Adaptation, where agents adjust to new reward functions while leveraging knowledge from tasks with different reward functions. I propose Q-Manipulation (Q-M), a method that adapts Q-functions to new rewards by computing and iteratively tightening bounds, akin to value iteration. This allows for action pruning before learning begins, enhancing sample efficiency without compromising policy optimality. Through empirical comparisons I demonstrate its effectiveness, generalizability, and practicality. Future work will handle changes in transition dynamics and continuous MDPs. Kevin Jatin Vora |
IJCAI | 1 |