Demo Data from EDBT 2026 / reviewers in the wild / expert
Dachao Shang
dblp:415/9401
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0003-9595-9125ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction |
0.9 | 1 | 2025 | RGAvatar: Relightable 4D Gaussian Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
physically based rendering |
0.9 | 1 | 2025 | RGAvatar: Relightable 4D Gaussian Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering › relighting
relightable rendering |
0.9 | 1 | 2025 | RGAvatar: Relightable 4D Gaussian Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.3 | 1 | 2025 | RGAvatar: Relightable 4D Gaussian Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
material and lighting decomposition · 1.7SDF regulation · 1.73d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RGAvatar: Relightable 4D Gaussian Avatar From Monocular VideosabstractRelightable 4D avatar reconstruction which enables high fidelity and real-time rendering continues to be a crucial but challenging problem, especially from monocular videos. Previous NeRF-based 4D avatars enable photo-realistic relighting but are too slow for rendering, while point-based or mesh-based 4D avatars are efficient but have limited rendering quality. The recent success of 3D Gaussian Splatting, i.e., 3DGS, has inspired a series of impressive 4D Gaussian avatars, however, most of which only focus on faithful appearance reconstruction but are not relightable. To address such issues, this article proposes a new Relightable 4D Gaussian Avatar, i.e., RGAvatar, tailored for high fidelity relightable rendering from monocular videos. Our key idea is to introduce a new relightable 4D Gaussian representation, based on which we can directly perform high fidelity Physically Based Rendering, and an effective joint learning mechanism for compact 4D Gaussian reconstruction with SDF regulation and accurate materials and lighting decomposition. By comparing with previous state-of-the-art approaches, RGAvatar can significantly outperform previous approaches in relightable rendering quality and speed. To our best knowledge, RGAvatar contributes a new state-of-the-art 4D Gaussian avatar from monocular videos, which enables high fidelity relightable rendering in a quite efficient manner. Zhe Fan, Shi-Sheng Huang, Dachao Shang, Juyong Zhang, Hua Huang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |