Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhongsi Tang
dblp:415/9732
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0005-2135-0880ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 87% Rendering · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling
3d hair modeling |
0.9 | 1 | 2025 | Single-View 3D Hair Modeling With Clumping Optimization · IEEE Trans. Vis. Comput. Graph. 2025 |
Geometric modeling and processing › shape modeling › 3d hair modeling
single-view hair reconstruction |
0.9 | 1 | 2025 | Single-View 3D Hair Modeling With Clumping Optimization · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering › appearance modeling
hair rendering |
0.3 | 1 | 2025 | Single-View 3D Hair Modeling With Clumping Optimization · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
neural clumping measurement · 0.9line-based rasterization · 0.9differentiable rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Single-View 3D Hair Modeling With Clumping OptimizationabstractDeep learning advancements have enabled the generation of visually plausible hair geometry from a single image, but the results still do not meet the realism required for further applications (e.g., high quality hair rendering and simulation). One of the essential element that is missing in previous single-view hair reconstruction methods is the clumping effect of hair, which is influenced by scalp secretions and oils, and is a key ingredient for high-quality hair rendering and simulation. Inspired by common practices in industrial production which simulates realistic hair clumping by allowing artists to adjust clumping parameters, we aim to integrate these clumping effects into single-view hair reconstruction. We introduce a hierarchical hair representation that incorporates a clumping modifier into the guide hair and skinning-based hair expressions. This representation utilizes guide strands and skinning weights to express the basic geometric structure of the hair. The clumping modifier allows for the expression of more detailed and realistic clumping effects. Based on this representation, We design a fully differentiable framework integrating a neural measurement of clumping and a line-based rasterization renderer to iteratively solve guide strands positions and clumping parameters. Our method demonstrates superior performance both qualitatively and quantitatively compared to state-of-the-art techniques. Zhongsi Tang, Jiahao Geng, Yanlin Weng, Youyi Zheng, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |