EDBT 2026 Demo / reviewers in the wild / expert
Gunjoong Kim
dblp:416/0701
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0008-2584-8741ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 91% Multimedia systems and quality of experience · 9% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Hardware accelerators and domain-specific architectures · 88% GPUs and heterogeneous computing · 12% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 77% Deep learning architectures and training · 23% | |
| Computer networks
1 paper |
Content delivery and video streaming · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › inference efficiency
inference optimization |
1.0 | 1 | 2026 | viNPU: Optimizing Vision Transformer Inference on Mobile NPUs · EuroSys 2026 |
Virtual and augmented reality
immersive video |
0.9 | 1 | 2025 | Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian Splatting · MobiCom 2025 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.9 | 1 | 2025 | ARIA: Optimizing Vision Foundation Model Inference on Heterogeneous Mobile Processors for Augmented Reality · MobiSys 2025 |
Virtual and augmented reality › 3d video
volumetric video |
0.9 | 1 | 2025 | Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian Splatting · MobiCom 2025 |
Content delivery and video streaming
volumetric video streaming |
0.9 | 1 | 2025 | Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian Splatting · MobiCom 2025 |
Hardware accelerators and domain-specific architectures
mobile processor acceleration |
0.9 | 1 | 2025 | ARIA: Optimizing Vision Foundation Model Inference on Heterogeneous Mobile Processors for Augmented Reality · MobiSys 2025 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.3 | 1 | 2026 | viNPU: Optimizing Vision Transformer Inference on Mobile NPUs · EuroSys 2026 |
Multimedia systems and quality of experience › mobile multimedia
mobile video streaming |
0.3 | 1 | 2025 | Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian Splatting · MobiCom 2025 |
GPUs and heterogeneous computing › heterogeneous architecture
heterogeneous mobile processors |
0.3 | 1 | 2025 | ARIA: Optimizing Vision Foundation Model Inference on Heterogeneous Mobile Processors for Augmented Reality · MobiSys 2025 |
Methods — techniques the papers use, named apart from their topics
selective offloading · 1.7parallel inference · 1.7object-level selective rendering · 1.7NPU acceleration · 1.73d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | viNPU: Optimizing Vision Transformer Inference on Mobile NPUs
Jeho Lee, Gunjoong Kim, Chanyoung Jung, Jaehee Kim, Seonghoon Park 0001, Hojung Cha |
EuroSys | 2 |
| 2025 | Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian SplattingabstractFor highly immersive mobile volumetric video streaming, it is essential to deliver photo-realistic full-scene content with smooth playback. Unlike traditional representations such as point clouds, 3D Gaussian Splatting (3DGS) has gained attention for its ability to represent high-quality full-scene 3D content. However, our preliminary experiments show that existing methods for 3DGS-based videos fail to achieve smooth playback on mobile devices. In this paper, we propose Vega, a 3DGS-based photo-realistic full-scene volumetric video streaming system that ensures real-time playback on mobile devices. The core idea behind Vega's real-time rendering is object-level selective computation, which allocates computational resources to visually important objects to meet strict rendering deadlines. To enable mobile streaming based on the selective computation, Vega addresses two challenges: (1) designing an encoding scheme that optimizes the data size of videos while being compatible with object-level prioritization, and (2) developing a rendering pipeline that efficiently operates on resource-constrained mobile devices. We implemented an end-to-end Vega system, consisting of a streaming server and an Android application. Experimental results on commodity smartphones show that Vega achieves 30 frames per second (FPS) for full-scene volumetric video streaming while maintaining competitive data size and visual quality compared to existing baselines. Gunjoong Kim, Seonghoon Park 0001, Jeho Lee, Chanyoung Jung, Hyungchol Jun, Hojung Cha |
MobiCom | 1 |
| 2025 | ARIA: Optimizing Vision Foundation Model Inference on Heterogeneous Mobile Processors for Augmented RealityabstractMobile Augmented Reality (AR) applications demand high-quality, real-time visual prediction, including pixel-level depth and semantics, to enable immersive and context-aware user experiences. Recently, Vision Foundation Models (VFMs) offer strong generalization capabilities on diverse and unseen data, supporting scalable mobile AR experiences. However, deploying VFMs on mobile devices is challenging due to computational limitations, particularly in maintaining both prediction accuracy and real-time performance. In this paper, we present ARIA, the first system that enables on-device inference acceleration of a VFM. ARIA employs the heterogeneity of mobile processors through a parallel and selective inference scheme: full-frame prediction is periodically offloaded to a processor with high parallelism capability like GPU, while low-latency updates on dynamic regions are conducted via a specialized accelerator like NPU. Implemented and evaluated using mobile devices, ARIA achieved significant improvements in accuracy and deadline success rate on diverse real-world mobile AR scenarios. Chanyoung Jung, Jeho Lee, Gunjoong Kim, Seonghoon Park 0001, Hojung Cha |
MobiSys | 3 |