Demo Data from EDBT 2026 / reviewers in the wild / expert
Harim Ji
dblp:416/5320
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
GPU computing |
0.9 | 1 | 2025 | GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation · ICRA 2025 |
Mathematical optimization › continuous optimization › convex optimization › proximal methods
alternating direction method of multipliers |
0.9 | 1 | 2025 | GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation · ICRA 2025 |
Computer animation and physical simulation
interactive simulation |
0.3 | 1 | 2025 | GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
subsystem division · 2.6GPU kernel optimization · 2.6ADMM · 2.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive SimulationabstractIn this paper, we implement the GPU-accelerated subsystem-based Alternating Direction Method of Multipliers (SubADMM) for interactive simulation. The challenging objective for interactive simulations is to deliver realistic results under tight performance, even for large-scale scenarios. We aim to achieve this by exploiting the parallelizable nature of SubADMM to the fullest extent. We introduce a new subsystem division strategy to make SubADMM ‘GPU friendly' along with custom kernel designs and optimization regarding efficient memory access patterns. We successfully implement the GPUaccelerated SubADMM and show the accuracy and speed of the framework for large-scale scenarios, highlighted with an interactive ‘Hand demo’ scenario. We also show improved robustness and accuracy compared to other state-of-the-art interactive simulators with several challenging scenarios that introduce large-scale ill-conditioned dynamics problems. Harim Ji, Hyunsu Kim, Jeongmin Lee 0002, Somang Lee, Seoki An, Jinuk Heo, Youngseon Lee |
ICRA | 1 |