Demo Data from EDBT 2026 / reviewers in the wild / expert
Joey W. Durham
dblp:417/1277
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding |
1.0 | 1 | 2026 | Symbolic Planning and Multi-Agent Path Finding in Extremely Dense Environments with Unassigned Agents · AAAI 2026 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning |
1.0 | 1 | 2026 | Symbolic Planning and Multi-Agent Path Finding in Extremely Dense Environments with Unassigned Agents · AAAI 2026 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
symbolic planning |
1.0 | 1 | 2026 | Symbolic Planning and Multi-Agent Path Finding in Extremely Dense Environments with Unassigned Agents · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
expert heuristics · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Symbolic Planning and Multi-Agent Path Finding in Extremely Dense Environments with Unassigned AgentsabstractWe introduce the Block Rearrangement Problem (BRaP), a challenging component of large warehouse management which involves rearranging storage blocks within dense grids to achieve a goal state. We formally define the BRaP as a graph search problem. Building on intuitions from sliding puzzle problems, we propose five search-based solution algorithms, leveraging joint configuration space search, classical planning, multi-agent pathfinding, and expert heuristics. We evaluate the five approaches empirically for plan quality and scalability. Despite the exponential relation between search space size and block number, our methods demonstrate efficiency in creating rearrangement plans for deeply buried blocks in up to 80x80 grids. Zhe Chen 0016, Rahul Chandan, Alexandre O. G. Barbosa, Michael Caldara, Joey W. Durham, Federico Pecora |
AAAI | 6 |