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Gurutva Patle

dblp:417/5497 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0004-7202-878XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 54% Visual content generation and editing · 23% Geometric modeling and processing · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025
Geometric modeling and processing
3d reconstruction
0.912025
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025
Rendering
novel view synthesis
0.912025
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025
Visual content generation and editing › 3d content creation
sparse-view reconstruction
0.912025
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025
Rendering
real-time rendering
0.312025
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

pseudo-view consistency · 0.9photometric loss · 0.9opacity pruning · 0.9edge-aware depth smoothness · 0.9
YearPublicationVenuePosition
2025 AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due to limited observations. We find that a key contributing factor is uncontrolled densification, where adding Gaussian primitives rapidly without guidance can harm geometry and cause artifacts. We propose AD-GS, a novel alternating densification framework that interleaves high and low densification phases. During high densification, the model densifies aggressively, followed by photometric loss based training to capture fine-grained scene details. Low densification then primarily involves aggressive opacity pruning of Gaussians followed by regularizing their geometry through pseudo-view consistency and edge-aware depth smoothness. This alternating approach helps reduce overfitting by carefully controlling model capacity growth while progressively refining the scene representation. Extensive experiments on challenging datasets demonstrate that AD-GS significantly improves rendering quality and geometric consistency compared to existing methods. The source code for our model can be found on our project page: https://gurutvapatle.github.io/publications/2025/ADGS.html.
Gurutva Patle, Nilay Girgaonkar, Nagabhushan Somraj, Rajiv Soundararajan
SIGGRAPH Asia1