Demo Data from EDBT 2026 / reviewers in the wild / expert
Nilay Girgaonkar
dblp:417/5818
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-9346-483XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 54% Visual content generation and editing · 23% Geometric modeling and processing · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025 |
Visual content generation and editing › 3d content creation
sparse-view reconstruction |
0.9 | 1 | 2025 | AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025 |
Rendering
real-time rendering |
0.3 | 1 | 2025 | AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
pseudo-view consistency · 0.9photometric loss · 0.9opacity pruning · 0.9edge-aware depth smoothness · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due to limited observations. We find that a key contributing factor is uncontrolled densification, where adding Gaussian primitives rapidly without guidance can harm geometry and cause artifacts. We propose AD-GS, a novel alternating densification framework that interleaves high and low densification phases. During high densification, the model densifies aggressively, followed by photometric loss based training to capture fine-grained scene details. Low densification then primarily involves aggressive opacity pruning of Gaussians followed by regularizing their geometry through pseudo-view consistency and edge-aware depth smoothness. This alternating approach helps reduce overfitting by carefully controlling model capacity growth while progressively refining the scene representation. Extensive experiments on challenging datasets demonstrate that AD-GS significantly improves rendering quality and geometric consistency compared to existing methods. The source code for our model can be found on our project page: https://gurutvapatle.github.io/publications/2025/ADGS.html. Gurutva Patle, Nilay Girgaonkar, Nagabhushan Somraj, Rajiv Soundararajan |
SIGGRAPH Asia | 2 |