EDBT 2026 Demo / reviewers in the wild / expert
Dongyijie Primo Pan
dblp:417/8843
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0005-9830-1614ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Accessibility and assistive technology · 39% Collaborative and social computing · 30% Human-AI interaction · 30% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Artificial intelligence
1 paper |
Language models and text generation · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › programming education
competitive programming |
1.0 | 1 | 2026 | FAIR: Framing AI's Role in Programming Competitions - Understanding How LLMs Are Changing the Game in Competitive Programming · CHI 2026 |
Human-AI interaction › generative AI
generative AI for content creation |
1.0 | 1 | 2026 | LingoLift: Supporting Educators in Personalized Oral Language Teaching for Autistic Children through Content Generation · CHI 2026 |
Accessibility and assistive technology
inclusive education |
1.0 | 1 | 2026 | LingoLift: Supporting Educators in Personalized Oral Language Teaching for Autistic Children through Content Generation · CHI 2026 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2026 | FAIR: Framing AI's Role in Programming Competitions - Understanding How LLMs Are Changing the Game in Competitive Programming · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
survey · 3.0interview study · 3.0API-based log analysis · 3.0video analysis · 1.0generative AI · 1.0deployment study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FAIR: Framing AI's Role in Programming Competitions - Understanding How LLMs Are Changing the Game in Competitive ProgrammingabstractThis paper investigates how large language models (LLMs) are reshaping competitive programming. The field functions as an intellectual contest within computer science education and is marked by rapid iteration, real-time feedback, transparent solutions, and strict integrity norms. Prior work has evaluated LLMs performance on contest problems, but little is known about how human stakeholders—contestants, problem setters, coaches, and platform stewards—are adapting their workflows and contest norms under LLMs-induced shifts. At the same time, rising AI-assisted misuse and inconsistent governance expose urgent gaps in sustaining fairness and credibility. Drawing on 37 interviews spanning all four roles and a global survey of 207 contestants, as well as an API-based crawl of Codeforces contest logs (2022–2025) for quantitative analysis, we contribute: (i) an empirical account of evolving workflows, (ii) an analysis of contested fairness norms, and (iii) a chess-inspired governance approach with actionable measures—real-time LLMs checks in online contests, peer co-monitoring and reporting, and cross-validation against offline performance—to curb LLMs-assisted misuse while preserving fairness, transparency, and credibility. Dongyijie Primo Pan, Zhiqi Gao, Xin Tong 0004, Pan Hui 0001 |
CHI | 1 |
| 2026 | LingoLift: Supporting Educators in Personalized Oral Language Teaching for Autistic Children through Content GenerationabstractAutistic children exhibit heterogeneous oral language impairments, necessitating educators to implement personalized teaching content. However, preparing personalized materials remains time-intensive and difficult to maintain coherence, while generative AI’s recent advances in creating customized content show potential to support this process. We first conducted video analysis from educators’ one-on-one classes with autistic students and conducted interviews with therapists to understand their challenges in current teaching practices. Then, we developed a generative AI-empowered prototype, LingoLift, which supports educators to create interest-based, ability-adapted, and coherent teaching materials according to children’s profiles. Finally, we conducted a three-week deployment study with 10 educator-student dyads completing 30 lessons with LingoLift in a specialized education school. Results showed that LingoLift significantly improved lesson preparation efficiency, reduced educators’ workload, and enabled children to achieve positive learning outcomes. We observed educators’ adaptive extensions and innovations, revealing insights into design considerations and future opportunities for AI-assisted inclusive education. Dongyijie Primo Pan, Pan Hui 0001, Xin Tong 0004 |
CHI | 2 |