Demo Data from EDBT 2026 / reviewers in the wild / expert
Keru Zheng
dblp:417/9309
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 33% Rendering · 33% Geometric modeling and processing · 33% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image generation
3d-aware image synthesis |
0.9 | 1 | 2025 | HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis · NeurIPS 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis · NeurIPS 2025 |
Geometric modeling and processing › implicit neural representation
triplane representation |
0.9 | 1 | 2025 | HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis · NeurIPS 2025 |
Machine learning › Generative modeling
generative adversarial network |
0.3 | 1 | 2025 | HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
spherical coordinate warping · 1.7near-equal-area warping · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image SynthesisabstractTri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details.Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see Fig. 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis. Heyuan Li, Kenkun Liu, Lingteng Qiu, Qi Zuo, Keru Zheng, Zilong Dong, Xiaoguang Han 0001 |
NeurIPS | 5 |