Demo Data from EDBT 2026 / reviewers in the wild / expert
Tatsuro Banno
dblp:418/1681
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0000-1703-2170ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 50% Virtual and augmented reality · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive video
360-degree video |
1.0 | 1 | 2026 | 360CityGML: Realistic and Interactive Urban Visualization System Integrating CityGML Model and 360$^{\circ }$ Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics › geospatial visualization
urban data visualization |
1.0 | 1 | 2026 | 360CityGML: Realistic and Interactive Urban Visualization System Integrating CityGML Model and 360$^{\circ }$ Videos · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
video-geometry alignment · 1.0dynamic projection · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Realistic Virtual Flood Experience System Using 360° Videos and 3D City Models Constructed from Building FootprintsabstractVirtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do not correspond to real locations and often lack sufficient photorealism, limiting users’ ability to relate scenarios to their own surroundings. Although 360° video-based virtual environments offer a simple and scalable way to visually replicate real-world scenes, effective 3D flood visualization in these environments typically requires 3D building geometry of the target area, which is not readily available in many regions. To address this limitation, we propose a new virtual flood experience framework that integrates 360° videos with 3D models automatically constructed from widely available 2D building footprints. By extruding footprints to plausible heights and spatially aligning the constructed models with 360° videos, our framework enables 3D flood visualization in photorealistic environments without relying on pre-existing city models such as CityGML. We demonstrate the framework in Memuro, Hokkaido, Japan, an area vulnerable to river flooding. A user study with local residents showed that the proposed system enhances users’ ability to envision location-specific flood evacuation situations, demonstrating its potential as an effective tool for disaster risk communication and education. Tatsuro Banno, Koki Kawada, Mizuki Takenawa, Masatoshi Denda, Kiyoharu Aizawa |
ICMR | 1 |
| 2026 | 360CityGML: Realistic and Interactive Urban Visualization System Integrating CityGML Model and 360$^{\circ }$ VideosabstractWe introduce a novel urban visualization system that integrates 3D urban model (CityGML) and 360$^{\circ }$∘ walkthrough videos. By aligning the videos with the model and dynamically projecting relevant video frames onto the geometries, our system creates photorealistic urban visualizations, allowing users to intuitively interpret geospatial data from a pedestrian view. Tatsuro Banno, Mizuki Takenawa, Leslie Wöhler, Satoshi Ikehata, Kiyoharu Aizawa |
IEEE Trans. Vis. Comput. Graph. | 1 |