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Bochuan Zeng

dblp:418/2585 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-3485-4454ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 50% Computational photography and imaging · 25% Geometric modeling and processing · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
aerial path planning
0.912025
Aerial Path Planning for Urban Geometry and Texture Co-Capture · ACM Trans. Graph. 2025
Rendering
differentiable rendering
0.912025
DiffTex: Differentiable Texturing for Architectural Proxy Models · ACM Trans. Graph. 2025
Rendering
texture mapping
0.912025
DiffTex: Differentiable Texturing for Architectural Proxy Models · ACM Trans. Graph. 2025
Geometric modeling and processing › 3d reconstruction › urban reconstruction
urban scene reconstruction
0.912025
Aerial Path Planning for Urban Geometry and Texture Co-Capture · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

weighted blending · 0.9texture quality assessment · 0.9multi-objective optimization · 0.9differentiable rendering · 0.9
YearPublicationVenuePosition
2025 DiffTex: Differentiable Texturing for Architectural Proxy Models
abstract
Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.
Weidan Xiong, Yongli Wu, Bochuan Zeng, Jianwei Guo 0003, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004
ACM Trans. Graph.3
2025 Aerial Path Planning for Urban Geometry and Texture Co-Capture
abstract
Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial importance of texture quality, resulting in noticeable visual artifacts in the textured models. In this work, we introduce the urban geometry and texture co-capture problem under limited prior knowledge before a site visit. The only inputs are a 2D building contour map of the target area and a safe flying altitude above the buildings. We propose an innovative aerial path planning framework designed to co-capture images for reconstructing both structured geometry and high-fidelity textures. To evaluate and guide view planning, we introduce a comprehensive texture quality assessment system, including two novel metrics tailored for building facades. Firstly, our method generates high-quality vertical dipping views and horizontal planar views to effectively capture both geometric and textural details. A multi-objective optimization strategy is then proposed to jointly maximize texture fidelity, improve geometric accuracy, and minimize the cost associated with aerial views. Furthermore, we present a sequential path planning algorithm that accounts for texture consistency during image capture. Extensive experiments on large-scale synthetic and real-world urban datasets demonstrate that our approach effectively produces image sets suitable for concurrent geometric and texture reconstruction, enabling the creation of realistic, textured scene proxies at low operational cost.
Weidan Xiong, Bochuan Zeng, Jianwei Guo 0003, Ke Xie 0001, Hui Huang 0004
ACM Trans. Graph.2