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Chuanlang Hong

dblp:418/2602 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0007-9747-6994ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 93% Visual content generation and editing · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh processing
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Geometric modeling and processing › shape representation
shape abstraction
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Geometric modeling and processing
shape decomposition
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Geometric modeling and processing › surface fitting
superquadric fitting
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Visual content generation and editing
3d content creation
0.312025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

volumetric decomposition · 0.9signed distance field carving · 0.9residual pruning · 0.9optimization · 0.9
YearPublicationVenuePosition
2025 Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
abstract
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation. Project Page: https://johann.wang/Light-SQ/ .
Yuhan Wang 0002, Weikai Chen 0001, Zeyu Hu, Yingda Yin, Keyang Luo, Shengju Qian, Yiyan Ma, Yuhuan Zhou, Hao Luo 0001, Wan Wang, Xiaobin Shen 0004, Kuixin Zhu, Chuanlang Hong, Lijie Feng, Xin Wang 0178, Chen Change Loy
SIGGRAPH Asia18