Demo Data from EDBT 2026 / reviewers in the wild / expert
Sakir Furkan Yöndem
dblp:419/1925
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 61% Transfer learning and domain adaptation · 30% Segmentation and scene understanding · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › mobile robot navigation › mapless navigation
navigation in unknown environments |
1.0 | 1 | 2026 | Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026 |
Robotics › Robot navigation and mapping › learning-based navigation
reinforcement-learning-based navigation |
1.0 | 1 | 2026 | Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
1.0 | 1 | 2026 | Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.3 | 1 | 2026 | Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View Abstraction · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
vectorized simulation · 1.0semantic segmentation · 1.0reinforcement learning · 1.0bird's-eye-view representation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Transferable RL for Real-World Navigation Using Semantic Segmentation and Bird's-Eye View AbstractionabstractReinforcement Learning (RL) has shown significant promise in developing autonomous navigation algorithms for complex environments. However, the direct application of RL policies trained in simulation to real-world scenarios often faces challenges due to the reality gap. This paper proposes a two-stage system incorporating a segmentation strategy and a bird’s-eye-view (BEV) representation to mitigate the domain gap between simulation and reality. In the first stage, the segmentation transforms sensor data into a simplified and interpretable representation of the surrounding area, facilitating transferability across different deployments. In the second stage, the agent navigates through the BEV map, which can be trained using a vectorized simulation environment---a setup that runs multiple parallel instances of the environment to provide a wide range of training scenarios. This vectorization enables rapid exposure to varied environmental conditions, thereby accelerating and diversifying the training of a deep RL agent to achieve optimal navigation behaviors while maintaining high-speed, in-bound trajectories. The segmentation is crucial because it supports generalization of the learned policy across different robotic platforms. The contribution of this paper lies in combining real-time semantic segmentation with a bird’s-eye-view navigation policy, resulting in a transferable and scalable framework for real-world deployment of RL-based navigation agents. Experimental results demonstrate that agents trained with this methodology exhibit robust navigation performance and adaptability in both simulated and real-world environments, validating the efficacy of combining vectorized simulation with real-world segmentation for practical robotic navigation. Benedikt Schlereth-Groh, Sakir Furkan Yöndem, Ramin Tavakoli Kolagari |
AAAI | 2 |