EDBT 2026 Demo / reviewers in the wild / expert
Qiange Huang
dblp:419/7679
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 61% Multimedia analysis and retrieval · 30% Virtual and augmented reality · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › multimedia dataset construction
multimodal dataset |
0.9 | 1 | 2025 | MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations · NeurIPS 2025 |
Audio and music processing
sound source localization |
0.9 | 1 | 2025 | MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations · NeurIPS 2025 |
Audio and music processing
spatial audio |
0.9 | 1 | 2025 | MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations · NeurIPS 2025 |
Virtual and augmented reality
immersive audio |
0.3 | 1 | 2025 | MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
binaural audio · 0.9ambisonic audio · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined AnnotationsabstractHumans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR, most existing multimodal datasets provide only monaural audio, which limits the development of spatial audio generation and understanding. To address these challenges, we introduce MRSAudio, a large-scale multimodal spatial audio dataset designed to advance research in spatial audio understanding and generation. MRSAudio spans four distinct components: MRSLife, MRSSpeech, MRSMusic, and MRSSing, covering diverse real-world scenarios. The dataset includes synchronized binaural and ambisonic audio, exocentric and egocentric video, motion trajectories, and fine-grained annotations such as transcripts, phoneme boundaries, lyrics, scores, and prompts.To demonstrate the utility and versatility of MRSAudio, we establish five foundational tasks: audio spatialization, and spatial text to speech, spatial singing voice synthesis, spatial music generation and sound event localization and detection. Results show that MRSAudio enables high-quality spatial modeling and supports a broad range of spatial audio research.Demos and dataset access are available at https://mrsaudio.github.io. Wenxiang Guo, Changhao Pan, Xintong Hu, Yu Zhang 0126, Han Wang 0019, Zongbao Zhang, Hankun Xu, Zhetao Chen, Yanhao Yu, Qiange Huang, Fei Wu 0001, Zhou Zhao 0001 |
NeurIPS | 17 |