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Quentin Huan

dblp:419/8225 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0003-0009-9688ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 75% Computer animation and physical simulation · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
heterogeneous participating media
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › physically-based modeling
material modeling
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
ray tracing
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
volume rendering
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

tetrahedral volume elements · 0.9seismic ray theory · 0.9fermat's principle · 0.9
YearPublicationVenuePosition
2025 Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering
abstract
We present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows.
Quentin Huan, François Rousselle, Christophe Renaud
IEEE Trans. Vis. Comput. Graph.1