Demo Data from EDBT 2026 / reviewers in the wild / expert
Quentin Huan
dblp:419/8225
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0003-0009-9688ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 75% Computer animation and physical simulation · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
heterogeneous participating media |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › physically-based modeling
material modeling |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
ray tracing |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
volume rendering |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
tetrahedral volume elements · 0.9seismic ray theory · 0.9fermat's principle · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and RenderingabstractWe present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows. Quentin Huan, François Rousselle, Christophe Renaud |
IEEE Trans. Vis. Comput. Graph. | 1 |