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Margaret Kostyrko

dblp:419/8418 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0004-2695-4897ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 41% 3D vision · 33% Video understanding and tracking · 20%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.912025
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image · SIGGRAPH Asia 2025
Machine learning › Generative modeling
diffusion model
0.912025
InfiniHuman: Realistic 3D Human Creation with Precise Control · SIGGRAPH Asia 2025
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
0.912025
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image · SIGGRAPH Asia 2025
Machine learning › Generative modeling › 3d generative model
text-conditioned 3d generation
0.912025
InfiniHuman: Realistic 3D Human Creation with Precise Control · SIGGRAPH Asia 2025
Visual content generation and editing › avatar generation
3d human avatar generation
0.912025
InfiniHuman: Realistic 3D Human Creation with Precise Control · SIGGRAPH Asia 2025
Computer vision › 3D vision
3d human reconstruction
0.312025
InfiniHuman: Realistic 3D Human Creation with Precise Control · SIGGRAPH Asia 2025
Computer vision › Face, body and person analysis
human pose estimation
0.312025
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image · SIGGRAPH Asia 2025
Computer vision › 3D vision › 3d human reconstruction
SMPL
0.312025
InfiniHuman: Realistic 3D Human Creation with Precise Control · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.7image generation model · 1.7diffusion model · 1.7occlusion-aware inpainting · 0.9monocular depth estimation · 0.9gaussian splatting · 0.9confidence-weighted optimization · 0.9
YearPublicationVenuePosition
2025 PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
abstract
Reconstructing metrically accurate humans and their surrounding scenes from a single image is crucial for virtual reality, robotics, and comprehensive 3D scene understanding. However, existing methods struggle with depth ambiguity, occlusions, and physically inconsistent contacts. To address these challenges, we introduce PhySIC, a unified framework for physically plausible Human–Scene Interaction and Contact reconstruction. PhySIC recovers metrically consistent SMPL-X human meshes, dense scene surfaces, and vertex-level contact maps within a shared coordinate frame, all from a single RGB image. Starting from coarse monocular depth and parametric body estimates, PhySIC performs occlusion-aware inpainting, fuses visible depth with unscaled geometry for a robust initial metric scene scaffold, and synthesizes missing support surfaces like floors. A confidence-weighted optimization subsequently refines body pose, camera parameters, and global scale by jointly enforcing depth alignment, contact priors, interpenetration avoidance, and 2D reprojection consistency. Explicit occlusion masking safeguards invisible body regions against implausible configurations. PhySIC is highly efficient, requiring only 9 seconds for a joint human-scene optimization and less than 27 seconds for end-to-end reconstruction process. Moreover, the framework naturally handles multiple humans, enabling reconstruction of diverse human scene interactions. Empirically, PhySIC substantially outperforms single-image baselines, reducing mean per-vertex scene error from 641 mm to 227 mm, halving the pose-aligned mean per-joint position error (PA-MPJPE) to 42 mm, and improving contact F1-score from 0.09 to 0.51. Qualitative results demonstrate that PhySIC yields realistic foot-floor interactions, natural seating postures, and plausible reconstructions of heavily occluded furniture. By converting a single image into a physically plausible 3D human-scene pair, PhySIC advances accessible and scalable 3D scene understanding. Our implementation is publicly available at https://yuxuan-xue.com/physic.
Pradyumna Yalandur Muralidhar, Yuxuan Xue 0001, Margaret Kostyrko, Gerard Pons-Moll
SIGGRAPH Asia4
2025 InfiniHuman: Realistic 3D Human Creation with Precise Control
abstract
Generating realistic and controllable 3D human avatars is a long-standing challenge. The difficulty increases when covering a broad range of attributes such as ethnicity, age, clothing styles, and detailed body shapes. Capturing and annotating large-scale human datasets for training generative models is prohibitively expensive and limited in both scale and diversity. The central question we address in this paper is: Can we distill existing foundation models to generate theoretically unbounded richly annotated 3D human data? We introduce InfiniHuman, a novel framework to distill these models synergistically, to generate richly annotated human data with minimal cost and theoretically unlimited scalability. Specifically, we propose InfiniHumanData, a fully automatic pipeline that leverages vision-language and image generation models to create a large-scale multi-modal dataset. Remarkably, users cannot distinguish our automatically generated identities from scan renderings. InfiniHumanData contains 111K identities and covers unprecedented diversity in ethnicity, age, clothing styles, and more. Each identity is annotated with multi-granularity text descriptions, multi-view RGB images, detailed clothing images, and SMPL body shape parameters. Based on this, we learn InfiniHumanGen, a diffusion-based generative pipeline conditioned on text, body shape, and clothing assets. InfiniHumanGen enables fast, realistic, and precisely controllable avatar generation. Extensive experiments demonstrate that InfiniHuman significantly surpasses existing state-of-the-art methods in terms of visual quality, generation speed, and controllability. Importantly, our approach democratizes high-quality avatar generation with fine-grained control at infinite scale through a practical and affordable solution. To facilitate future research, we will publicly release our automatic data generation pipeline and the comprehensive dataset InfiniHumanData, and the generative models InfiniHumanGen. The code and data of InfiniHuman is publicly available at https://yuxuan-xue.com/infini-human.
Yuxuan Xue 0001, Margaret Kostyrko, Gerard Pons-Moll
SIGGRAPH Asia3