Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Bingqiang Li

dblp:42/10194 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-3746-2113ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Image and video processing · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
occlusion handling
0.412019
Occlusion Management in VR: A Comparative Study · VR 2019
Virtual and augmented reality
virtual reality
0.412019
Occlusion Management in VR: A Comparative Study · VR 2019
Virtual and augmented reality › navigation
scene exploration
0.112019
Occlusion Management in VR: A Comparative Study · VR 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.4
YearPublicationVenuePosition
2025 PD-type iterative learning consensus control approach for an electromechanical actuator-based multiagent system
Bingqiang Li, Saleem Riaz, Omer Saleem, Yiyun Zhao, Jamshed Iqbal
Appl. Intell.1
2025 An Algebraic Approach to Robust Iterative Learning Control for Linear Discrete-Time Singular System With Initial State Shifting
abstract
For a repetitive difference-algebraic singular system operated over a finite discrete-time length to track a desired trajectory, this article first lifts the output as the force-free reaction to the initial state and the response to the forced input while the initial state of the difference subsystem drops in a neighborhood of a fixed point. Then, in order to construct an iterative learning control law for mating with the dynamic–static feature, the error compensation is designed synchronous with that of the input and the gain is argued for a quadratic minimization. By extracting the lifted tracking error as nonzero and zero segments, the optimized gain is explicated by system Markov parameters and the error. Rigorously algebraic operation delivers that the tracking error is asymptotically bound for a value that is linearly relevant to the threshold of the initial states shifting, which means that the addressed optimal learning scheme is robust to the initial state uncertainties. Further inference conveys that the tracking error is asymptotically vanishing while the initial state shifting is sequentially decaying and the tracking error is linearly monotonously convergent when the initial state is settled, respectively. Numerical experiments support the clarification.
Xiaoe Ruan, Bingqiang Li
IEEE Trans. Syst. Man Cybern. Syst.5
2019 Occlusion Management in VR: A Comparative Study
abstract
VR applications rely on the user's ability to explore the virtual scene efficiently. In complex scenes, occlusions limit what the user can see from a given location, and the user has to navigate the viewpoint around occluders to gain line of sight to the hidden parts of the scene. When the disoccluded regions prove to be of no interest, the user has to retrace their path, making scene exploration inefficient. Furthermore, the user might not be able to assume a viewpoint that would reveal the occluded regions due to physical limitations, such as obstacles in the real world hosting the VR application, viewpoints beyond the tracked area, or viewpoints above the user's head that cannot be reached by walking. Several occlusion management methods have been proposed in visualization research, such as top view, X-ray, and multiperspective visualization, which help the user see more from the current position, having the potential to improve the exploration efficiency of complex scenes. This paper reports on a study that investigates the potential of these three occlusion management methods in the context of VR applications, compared to conventional navigation. Participants were required to explore two virtual scenes to purchase five items in a virtual Supermarket, and to find three people in a virtual parking garage. The task performance metrics were task completion time, total distance traveled, and total head rotation. The study also measured user spatial awareness, depth perception, and simulator sickness. The results indicate that users benefit from top view visualization which helps them learn the scene layout and helps them understand their position within the scene, but the top view does not let the user find targets easily due to occlusions in the vertical direction, and due to the small image footprint of the targets. The X-ray visualization method worked better in the garage scene, a scene with a few big occluders and a low occlusion depth complexity' and less well in the Supermarket scene, a scene with many small occluders that create high occlusion depth complexity. The multi-perspective visualization method achieves better performance than the top view method and the X-ray method, in both scenes. There are no significant differences between the three methods and the conventional method in terms of spatial awareness, depth perception, and simulator sickness.
Lili Wang 0006, Zesheng Wang 0002, Jian Wu 0033, Bingqiang Li, Zhiming He, Voicu Popescu
VR5