Demo Data from EDBT 2026 / reviewers in the wild / expert
Chanyou Hwang
dblp:42/10485
· DBLP profile ↗
10ranked-venue papers
1as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 since 2021Computer networks · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Ubiquitous computing and smart environments · 62% Health and well-being technologies · 16% Collaborative and social computing · 10% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Energy-efficient computing · 61% GPUs and heterogeneous computing · 39% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 7 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing › embedded GPU
mobile GPU |
0.3 | 1 | 2017 | Demo: FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Frame Rate Scaling · MobiCom 2017 |
Energy-efficient computing
power management |
0.3 | 1 | 2017 | Demo: FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Frame Rate Scaling · MobiCom 2017 |
Health and well-being technologies › mobile health
mobile health intervention |
0.2 | 1 | 2014 | TalkBetter: family-driven mobile intervention care for children with language delay · CSCW 2014 |
Ubiquitous computing and smart environments › mobile sensing
smartphone sensing |
0.1 | 1 | 2011 | Toward delegated observation of kindergarten children's exploratory behaviors in field trips · UbiComp 2011 |
Collaborative and social computing › family communication
parent-child communication |
0.1 | 1 | 2014 | TalkBetter: family-driven mobile intervention care for children with language delay · CSCW 2014 |
Collaborative and social computing
social computing |
0.1 | 1 | 2014 | TalkBetter: family-driven mobile intervention care for children with language delay · CSCW 2014 |
Internet of things and sensor networks › wireless sensor network
sensor fusion |
0.0 | 1 | 2013 | SocioPhone: everyday face-to-face interaction monitoring platform using multi-phone sensor fusion · MobiSys 2013 |
Methods — techniques the papers use, named apart from their topics
low-resolution virtual display · 0.6human visual perception modeling · 0.6frame similarity measurement · 0.6frame rate scaling · 0.6multi-phone sensor fusion · 0.3meta-linguistic analysis · 0.2field study · 0.2volume-topography-based turn monitoring · 0.2sensor fusion · 0.2group detection · 0.1dispersion analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Condensed Discriminative Question Set for Reliable Exam Score Prediction
Jineon Baek, Chanyou Hwang, Chan Bae, Juneyoung Park |
AIED (2) | 3 |
| 2021 | Recommendation for Effective Standardized Exam PreparationabstractFinding an optimal learning trajectory is an important question in educational systems. Existing Artificial Intelligence in Education (AiEd) technologies mostly used indirect methods to make the learning process efficient such as recommending contents based on difficulty adjustment, weakness analysis, learning theory, psychometric analysis, or domain specific rules. Hyunbin Loh, Dongmin Shin, Seewoo Lee, Jineon Baek, Chanyou Hwang, Youngnam Lee, Yeongmin Cha, Soonwoo Kwon, Juneyoung Park, Youngduck Choi |
LAK | 5 |
| 2020 | Data Efficient Educational Assessment via Multi-Dimensional Pairwise Comparisons
Hyunbin Loh, Piljae Chae, Chanyou Hwang |
EDM | 3 |
| 2017 | RAVEN: Perception-aware Optimization of Power Consumption for Mobile GamesabstractHigh-end mobile GPUs are now becoming an integral part of mobile devices. However, a mobile GPU constitutes a major portion of power consumption on the devices, and mobile games top as the most popular class of graphics applications. This paper presents the design and implementation of RAVEN, a novel, on-the-fly frame rate scaling system for mobile gaming applications. RAVEN utilizes human visual perception of graphics change to opportunistically achieve power saving without degrading user experiences. The system develops a light-weight frame comparison technique to measure and predict perception-aware frame similarity. It also builds a low resolution virtual display which clones the device screen for performing similarity measurement at a low-power cost. It is able to work on an existing commercial smartphone and support applications from app stores without any modifications. It has been implemented on Nexus 5X, and its performance has been measured with 13 games. The system effectively reduces the overall power consumption of mobile devices while maintaining satisfactory user experiences. The power consumption is reduced by 21.78% on aver-age and up to 34.74%. Chanyou Hwang, Saumay Pushp, Changyoung Koh, Jungpil Yoon, Yunxin Liu 0001, Seungpyo Choi, Junehwa Song |
MobiCom | 1 |
| 2017 | Demo: FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Frame Rate ScalingabstractA mobile GPU constitutes the majority of power consumption on a mobile device and mobile games top as the most popular class of graphics applications. In this demo, we present FROG, a novel frame rate optimization system for mobile gaming applications. FROG makes use of human visual perception to graphics and regulates application's frame rendering process on-the-fly for maximizing power saving without degrading the user experience. The system works on an existing commercial smartphone and support the legacy gaming applications from app stores without requiring any changes from applications Saumay Pushp, Chanyou Hwang, Changyoung Koh, Jungpil Yoon, Yunxin Liu 0001, Seungpyo Choi, Junehwa Song |
MobiCom | 2 |
| 2014 | TalkBetter: family-driven mobile intervention care for children with language delayabstractLanguage delay is a developmental problem of children who do not acquire language as expected for their chronological ages. Without timely intervention, language delay can act as a lifelong risk factor. Speech-language pathologists highlight that effective parent participation in everyday parent-child conversation is important to treat children's language delay. For effective roles, however, parents need to alter their own lifelong-established conversation habits, requiring extensive period of conscious effort and staying alert. In this paper, we present new opportunities for mobile and social computing to reinforce everyday parent-child conversation with therapeutic implications for children with language delays. Specifically, we propose TalkBetter, a mobile in-situ intervention service to help parents in daily parent-child conversation through real-time meta-linguistic analysis of ongoing conversations. Through extensive field studies with speech-language pathologists and parents, we report the multilateral motivations and implications of TalkBetter. We present our development of TalkBetter prototype and report its performance evaluation. Inseok Hwang 0001, Chungkuk Yoo, Chanyou Hwang, Dongsun Yim, Youngki Lee 0001, Chulhong Min, John Kim 0001, Junehwa Song |
CSCW | 3 |
| 2013 | SocioPhone: everyday face-to-face interaction monitoring platform using multi-phone sensor fusionabstractIn this paper, we propose SocioPhone, a novel initiative to build a mobile platform for face-to-face interaction monitoring. Face-to-face interaction, especially conversation, is a fundamental part of everyday life. Interaction-aware applications aimed at facilitating group conversations have been proposed, but have not proliferated yet. Useful contexts to capture and support face-to-face interactions need to be explored more deeply. More important, recognizing delicate conversational contexts with commodity mobile devices requires solving a number of technical challenges. As a first step to address such challenges, we identify useful meta-linguistic contexts of conversation, such as turn-takings, prosodic features, a dominant participant, and pace. These serve as cornerstones for building a variety of interaction-aware applications. SocioPhone abstracts such useful meta-linguistic contexts as a set of intuitive APIs. Its runtime efficiently monitors registered contexts during in-progress conversations and notifies applications on-the-fly. Importantly, we have noticed that online turn monitoring is the basic building block for extracting diverse meta-linguistic contexts, and have devised a novel volume-topography-based method. We show the usefulness of SocioPhone with several interesting applications: SocioTherapist, SocioDigest, and Tug-of-War. Also, we show that our turn-monitoring technique is highly accurate and energy-efficient under diverse real-life situations. Youngki Lee 0001, Chulhong Min, Chanyou Hwang, Jaeung Lee 0001, Inseok Hwang 0001, Younghyun Ju, Chungkuk Yoo, Miri Moon, Uichin Lee, Junehwa Song |
MobiSys | 3 |
| 2013 | SocioPhone: everyday face-to-face interaction monitoring platform using multi-phone sensor fusionabstractNo abstract available. Youngki Lee 0001, Chulhong Min, Chanyou Hwang, Jaeung Lee 0001, Inseok Hwang 0001, Younghyun Ju, Chungkuk Yoo, Miri Moon, Uichin Lee, Junehwa Song |
MobiSys | 3 |
| 2012 | RubberBand: augmenting teacher's awareness of spatially isolated children on kindergarten field tripsabstractOn school field trips, chaperoning teachers' foremost concern is the safety of the children, particularly ensuring that none of them go missing. However, they have limited attention resources and face many challenges in keeping track of their charges. We present RubberBand, an assistive application that helps alleviate the teacher's burden. Our approach adapts to diverse field trip environmental and child behavioral dynamicity, utilizing observations of the relative dispersion of children and their tendency to form sub-groups. Hyukjae Jang, Sungwon Peter Choe, Inseok Hwang 0001, Chanyou Hwang, Lama Nachman, Junehwa Song |
UbiComp | 4 |
| 2011 | Toward delegated observation of kindergarten children's exploratory behaviors in field tripsabstractField trips in kindergarten imply excellent chances to attain a wide spectrum of educational clues for the children. However, in-depth observation on their exploratory behaviors is uniquely challenging. Teachers mostly take all possible precautions against any incidents, sparing little time and attention for observation. We collaborated with kindergarten teachers to develop a system for delegated observation of the children's exploratory behaviors by using smartphones and sensor technologies. Inseok Hwang 0001, Hyukjae Jang, Taiwoo Park, Aram Choi, Chanyou Hwang, Yanggui Choi, Lama Nachman, Junehwa Song |
UbiComp | 5 |