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Takuya Nakano

dblp:42/11460 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › tactile display
wind display
0.522017
Conditions influencing perception of wind direction by the head · VR 2017
Measurement of wind direction perception by the entire head · VR 2016
Virtual and augmented reality
immersive interaction
0.222017
Conditions influencing perception of wind direction by the head · VR 2017
Measurement of wind direction perception by the entire head · VR 2016

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 1.1
YearPublicationVenuePosition
2017 Conditions influencing perception of wind direction by the head
abstract
Recently, several virtual reality (VR) systems using wind have been built to enhance the user's sense of presence. If wind is used, users need not use additional devices, and some studies have concluded that using wind and presenting a video simultaneously improves this sense of presence. In these studies, however, wind sources were sparsely arranged; with such an arrangement, it is unclear whether an accurate environment was reproduced. A number of variables including gender, age, and the facial hit rate may affect the perception of wind direction. In the proposed study, we have examined the effect of these variables on perception of wind direction by the head.
Takuya Nakano, Yasuyuki Yanagida
VR1
2016 Measurement of wind direction perception by the entire head
abstract
In many cases, when we present a video to users, we present sound too. Hence, the senses of sight and hearing are stimulated, improving the users' sensation of presence. In addition, recently, several virtual reality systems using wind have been built to enhance this sense of presence. If we use wind, users do not need to use additional devices for sensing presence because in such cases, we can present them with non-contact sensations. Therefore, wind-based systems do not hamper an improvement in the sense of presence. In fact, some studies have concluded that presenting wind and video simultaneously improves the sense of presence. However, in these studies, wind sources were arranged rather sparsely. In this sparse arrangement, we are not sure whether a precise environment can be reproduced. Therefore, we have examined the perception of wind direction by the entire head.
Takuya Nakano, Yasuyuki Yanagida
VR1
2013 Intensive acoustic models constructed by integrating low-occurrence models for spoken term detection
Shiro Narumi, Kazuma Konno, Takuya Nakano, Yoshiaki Itoh 0001, Kazunori Kojima, Masaaki Ishigame, Kazuyo Tanaka, Shi-wook Lee
INTERSPEECH3