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Florian Mannuß

dblp:42/1561 · also Florian Mannuss · DBLP profile ↗
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6ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 46% Rendering · 23% Geometric modeling and processing · 23%
Databases, data mining, and information retrieval
1 paper
Query processing and optimization · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
scientific visualization
1.322023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
interactive visualization
0.712023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing › mesh processing
mesh compression
0.712023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Rendering › volume rendering
multi-resolution volume rendering
0.712023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
multivariate data visualization
0.712023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Rendering
volume rendering
0.712023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing › mesh processing › mesh compression
wavelet-based mesh coding
0.712023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Query processing and optimization › OLAP
multidimensional query
0.212023
Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization · IEEE Trans. Vis. Comput. Graph. 2023
Image and video processing › image filtering › edge-preserving filtering
bilateral filtering
0.212023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Image and video processing › image filtering
nonlinear filtering
0.212023
Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail · IEEE Trans. Vis. Comput. Graph. 2023
Immersive interaction
augmented reality
0.112011
Augmenting magnetic field lines for school experiments · ISMAR 2011

Methods — techniques the papers use, named apart from their topics

probabilistic projection · 1.3output-sensitive query evaluation · 1.3wavelet transform · 0.7permutohedral grid · 0.7joint bilateral filter · 0.7GPU data structure · 0.7stereo video see-through head-mounted display · 0.1optical tracking · 0.1haptic feedback · 0.1
YearPublicationVenuePosition
2023 Multivariate Probabilistic Range Queries for Scalable Interactive 3D Visualization
abstract
Large-scale scientific data, such as weather and climate simulations, often comprise a large number of attributes for each data sample, like temperature, pressure, humidity, and many more. Interactive visualization and analysis require filtering according to any desired combination of attributes, in particular logical AND operations, which is challenging for large data and many attributes. Many general data structures for this problem are built for and scale with a fixed number of attributes, and scalability of joint queries with arbitrary attribute subsets remains a significant problem. We propose a flexible probabilistic framework for multivariate range queries that decouples all attribute dimensions via projection, allowing any subset of attributes to be queried with full efficiency. Moreover, our approach is output-sensitive, mainly scaling with the cardinality of the query result rather than with the input data size. This is particularly important for joint attribute queries, where the query output is usually much smaller than the whole data set. Additionally, our approach can split query evaluation between user interaction and rendering, achieving much better scalability for interactive visualization than the previous state of the art. Furthermore, even when a multi-resolution strategy is used for visualization, queries are jointly evaluated at the finest data granularity, because our framework does not limit query accuracy to a fixed spatial subdivision.
Amani Ageeli, Alberto Jaspe-Villanueva, Ronell Sicat, Florian Mannuß, Peter Rautek, Markus Hadwiger
IEEE Trans. Vis. Comput. Graph.4
2023 Real-Time Visualization of Large-Scale Geological Models With Nonlinear Feature-Preserving Levels of Detail
abstract
The rapidly growing size and complexity of 3D geological models has increased the need for level-of-detail techniques and compact encodings to facilitate interactive visualization. For large-scale hexahedral meshes, state-of-the-art approaches often employ wavelet schemes for level of detail as well as for data compression. Here, wavelet transforms serve two purposes: (1) they achieve substantial compression for data reduction; and (2) the multiresolution encoding provides levels of detail for visualization. However, in coarser detail levels, important geometric features, such as geological faults, often get too smoothed out or lost, due to linear translation-invariant filtering. The same is true for attribute features, such as discontinuities in porosity or permeability. We present a novel, integrated approach addressing both purposes above, while preserving critical data features of both model geometry and its attributes. Our first major contribution is that we completely decouple the computation of levels of detail from data compression, and perform nonlinear filtering in a high-dimensional data space jointly representing the geological model geometry with its attributes. Computing detail levels in this space enables us to jointly preserve features in both geometry and attributes. While designed in a general way, our framework specifically employs joint bilateral filters, computed efficiently on a high-dimensional permutohedral grid. For data compression, after the computation of all detail levels, each level is separately encoded with a standard wavelet transform. Our second major contribution is a compact GPU data structure for the encoded mesh and attributes that enables direct real-time GPU visualization without prior decoding.
Ronell Sicat, Mohamed Ibrahim 0006, Amani Ageeli, Florian Mannuß, Peter Rautek, Markus Hadwiger
IEEE Trans. Vis. Comput. Graph.4
2017 New Efficient General Sparse Matrix Formats for Parallel SpMV Operations
Jan P. Ecker, Rudolf Berrendorf, Florian Mannuß
Euro-Par3
2016 Performance Prediction and Ranking of SpMV Kernels on GPU Architectures
Christoph Lehnert, Rudolf Berrendorf, Jan P. Ecker, Florian Mannuß
Euro-Par4
2011 Augmenting magnetic field lines for school experiments
abstract
We present a system for interactive magnetic field simulation in an AR-setup. The aim of this work is to investigate how AR technology can help to develop a better understanding of the concept of fields and field lines and their relationship to the magnetic forces in typical school experiments. The haptic feedback is provided by real magnets that are optically tracked. In a stereo video see-through head-mounted display, the magnets are augmented with the dynamically computed field lines.
Florian Mannuß, Jan Rubel, Florian Bingel, André Hinkenjann
ISMAR1
2009 Ray tracing on a cell cluster for virtual environments
abstract
We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions.
Florian Bingel, Florian Mannuß, André Hinkenjann
CGI2